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Benchmarks: Metro 2033, S.T.A.L.K.E.R.: Call of Pripyat
For testing Metro 2033 we used Fraps to gauge GPU performance based on 60 seconds from the "Chase" level. The game was tested with DirectX 11, but disabled Tessellation as it hammered performance too severely. Anti-aliasing was also disabled and instead we used the default analytical anti-aliasing with 16xAF.
The GeForce GTX 560 Ti averaged 41fps at 1920x1200 in Metro 2033, making it 13% slower than the GTX 570 and an impressive 32% faster than the GTX 470. The GTX 560 Ti was 13% slower than the Radeon HD 6950, but it managed to defeat the Radeon HD 6870 by a convincing 24% margin.
S.T.A.L.K.E.R.: Call of Pripyat
S.T.A.L.K.E.R.: Call of Pripyat has an official DirectX 11 benchmark tool, but we decided to dump that in favor of Fraps. We recorded 60 seconds of the first level, dubbed "Zaton".
At 1920x1200, the GeForce GTX 560 Ti averaged 53fps, making it 20% slower than the GTX 570 and 15% faster than the GTX 470. It was also 15% slower than the Radeon HD 6950 it and 33% faster than the HD 6870.