Ignite the rocket and launch a timed run down a 6 mile track. Brave Falling rocks, kick off booster rockets, and destroy physical structures on the way to finish line. But make sure to hit the brakes before the end of the track. Every interaction between moving objects in this game is physically simulated. Incredibly physically realistic and accurately portrayed. This means each sled run is unique it is never the same experience twice. A number of fun features and ways to experiment are included.

Throw chickens at sled to break it apart, piece by piece. Place crates full of chickens on the track to see what will happen. Turn on force-vector visualization to see the forces at play. This demo is a great example of how PhysX simulation, CUDA and DX11 hardware tessellation comes together to really deliver a new level of realistic and interactive gameplay.

Now supports 3D Vision Surround technology.
Rendered using DirectX 11.
Supports 3D Vision.
Dynamic tessellation is used to define a vast but interesting landscape for the test.
PhysX is used to create a truly dynamic experience. The sled, the driver, and the world itself are described physically with rigid body interactions, and simulated particles.
CUDA-accelerated fluid dynamics model the behavior of the Rocket exhaust smoke is modeled. Watch as the smoke interacts with the environment - swirling around the launch pad, rolling around and over the blast doors.
Smoke, fire, steam, dust, and other phenomenon are described using tens of thousands of CUDA-accelerated particles.
Full scene motion blur provides a sense of speed whether the camera is attached to the sled watching the terrain whip by or on solid ground as the sled speeds past.