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Whether you're gaming on a smartphone, tablet, notebook, laptop, desktop, or a high performance gaming PC, 3DMark includes a benchmark designed specifically for your type of device. And it's not just for Windows. With 3DMark you can compare your scores with Android and iOS devices too. It's the most powerful and flexible 3DMark we've ever created.

  • The world's most popular benchmark.
  • Includes three stunning tests for DirectX 9, DirectX 10 and DirectX 11 hardware.
  • Test everything from tablets to gaming PCs.
  • Includes Ice Storm, Cloud Gate and Fire Strike.
  • Compare scores across Windows, Android and iOS.
  • Easy to use, no technical know-how needed.
  • Free online account to manage your results.

What's New:

  • This is a minor update. Benchmark scores are not affected.


  • Fixed the rare "Mandatory JSON value int64 member "dxgi_adapter_luid" has invalid type." issue with the new GPU selector feature.
  • Fixed an incorrect test recommendation on Windows 7 systems that was suggesting Time Spy as the recommended test.
  • Fixed an incorrect test recommendation on devices running Windows 10 on ARM. These systems now always recommend Night Raid benchmark test. Currently, this is the only test with a native ARM implementation.
  • Disabled the GPU selector feature on Windows 10 on ARM devices. At this moment, these devices do not feature multiple GPUs.

In the 3DMark Basic Edition the GPU selector is available for Time Spy and Night Raid benchmarks.

Previous release notes:

All 3DMark Editions

  • License key check is no longer case-sensitive.

3DMark Advanced Edition

  • Improved presentation of benchmark results when using custom run settings.
  • Fixed an issue that could cause an error after clicking "Update all" on the update prompt when both Port Royal benchmark and NVIDIA DLSS feature test require an update.

All 3DMark Editions

  • 3DMark will now warn and prevent you from installing to a path that contains non-Latin-alphabet characters.

3DMark Advanced Edition

  • Updated the Port Royal benchmark and NVIDIA DLSS feature test to ensure compatibility with upcoming NVIDIA drivers.

All benchmarks (3DMark Basic Edition)

  • Improved the way the license information is shown on the Options screen.
  • Improved algorithm for the recommended benchmark on the 3DMark Home screen.
  • Fixed the Demo Audio setting on the Options screen.

3DMark Advanced Edition

  • The API Overhead feature test no longer requires DirectX 12 to start. As in previous versions, it will now run on DirectX 11 systems and skip unsupported APIs.

Port Royal fixes (3DMark Advanced Edition)

  • Fixed a rendering issue that could cause visual artifacts at high resolutions.
  • Reflections are now correctly masked by transparent surfaces.
  • Fixed the rendering of surface elements when Transparents are disabled in the Custom run settings.
  • Fixed the Enable Looping setting for Custom runs.
  • Custom Demo runs now use ray traced photon mapping by default.


  • Port Royal benchmark test.
  • Port Royal Stress Test.


  • Improved folder structure when installing to a custom location.
  • Improved score validation checks. Result submits from previous versions will no longer be eligible for the 3DMark Hall of Fame.
  • The installer is now available in Japanese, Korean, and Spanish.
  • To meet our improved score validation checks, hardware monitoring information is now required for competitive submissions to the 3DMark Hall of Fame.


  • Fixed the update notification system.
  • Restored the 3DMark splash screen when starting the application.
  • Fixed a crash that could occur when the system returns unexpected values for the amount of video RAM.

This major update adds Time Spy Extreme, a new DirectX 12 benchmark with a 4K rendering resolution. Time Spy Extreme is an ideal benchmark test for systems with the latest graphics cards and new processors with 8 or more cores. A 4K monitor is not required, but your graphics card must have at least 4 GB of memory.

Time Spy Extreme is available as a free update for 3DMark Advanced Edition licenses purchased after July 14, 2016. For copies bought before that date, Time Spy Extreme can be added to 3DMark by purchasing the Time Spy upgrade.

New in 3DMark Advanced Edition

  • Time Spy Extreme benchmark test.
  • Time Spy Extreme Stress Test.


  • Time Spy Graphics Test 2 no longer reloads between passes when looping.
  • Fixed a rare issue that could cause Time Spy to fail when starting the test from a script or other background process.
  • Fixed an issue in the API Overhead feature test that caused the Vulkan part to fail on Intel integrated GPUs when using non-native resolutions.

Professional Edition

  • Fixed an issue that could cause the Command Line interface to refuse to work after registering a Time Spy Professional Edition key with an expiration date.

Fire Strike is our new showcase DirectX 11 benchmark designed for high-performance gaming PCs. It is our most ambitious and technical benchmark ever, featuring real-time graphics rendered with detail and complexity far beyond what is found in other benchmarks and games today. Fire Strike will only be available in the Windows editions of 3DMark initially.

  • Designed for high-performance gaming PCs.
  • Extreme preset for multi-GPU systems.
  • Stunning DirectX 11 showcase graphics.

Cloud Gate is a new test that is designed for Windows notebooks and typical home PCs. Cloud Gate includes two graphics tests and a physics test. Cloud Gate uses a DirectX 11 engine limited to Direct3D feature level 10 making it suitable for testing DirectX 10 compatible hardware. Cloud Gate will only be available in the Windows editions of 3DMark initially.

  • Designed for typical home PCs and notebooks.
  • DirectX 11 engine supporting DirectX 10 hardware.
  • Includes two graphics tests and a physics test.

Ice Storm works to test the performance of your smartphone, tablet, ultra-portable notebook or entry level PC. Ice Storm includes two graphics tests focusing on GPU performance and a physics test for measuring CPU performance. On Windows, Ice Storm uses a DirectX 11 engine limited to Direct3D feature level 9. On Android and iOS, Ice Storm uses OpenGL ES 2.0. You can compare scores across platforms.

  • Designed for the widest range of hardware.
  • Includes two graphics tests and a physics test.
  • Compare scores across Windows, Android and iOS.

New test PR:

We're excited to introduce our new 3DMark API Overhead feature test - the world's first independent test for measuring differences in DirectX 12, DirectX 11 and Mantle API performance. It's also the very first public application to use DirectX 12 full stop. This is cutting edge stuff!

Developed with input from AMD, Intel, Microsoft, NVIDIA, and the other members of our Benchmark Development Program, the 3DMark API Overhead feature test lets you compare the performance of DirectX 12, DirectX 11, and Mantle.

The purpose of the test is to compare the relative performance of different APIs on a single system, rather than the absolute performance of different systems. The API Overhead feature test is not a general-purpose GPU benchmark, and it should not be used to compare graphics cards from different vendors. (We are working on a DirectX 12 benchmark with game-like workloads, which we expect to release soon after the public launch of Windows 10.)

Sky Driver Test

Sky Diver is a new DirectX 11 benchmark test for gaming laptops and mid-range PCs. It's ideal for testing mainstream graphics cards, mobile GPUs, integrated graphics and other systems that cannot achieve double-digit frame rates in the more demanding Fire Strike test.

Together, Sky Diver and Fire Strike let you test the full range of DirectX 11 graphics hardware. Fire Strike is equivalent to testing a system with a modern DirectX 11 game on ultra-high settings. Sky Diver is more like running a game on normal settings. As a general guide:

  • If a system scores less than 2800 in Fire Strike you should run Sky Diver.
  • If a system scores more than 12000 in Sky Diver, you should run Fire Strike.

Please note that Sky Diver and Fire Strike scores are not directly comparable.