graphics articles

Next DirectX may pack Mantle-like low-level features

Next DirectX may pack Mantle-like low-level features

There's been a lot of talk recently surrounding Mantle, AMD's low-level API that gives developers better access to graphics card hardware, with less CPU overhead and greater coding efficiency. Tests show that Mantle is quite effective at improving performance on…
Weekend tech reading: AMD Eyefinity vs. Nvidia Surround framerate analysis, first Apple A7 die shot, looking ahead at 'post-post-PC' tech

Weekend tech reading: AMD Eyefinity vs. Nvidia Surround framerate analysis, first Apple A7 die shot, looking ahead at 'post-post-PC' tech

In January 2013 I revealed a new testing methodology for graphics cards that I dubbed Frame Rating. At the time I was only able to talk about the process, using capture hardware to record the output directly from the DVI connections on graphics cards, but over the course of a few months started...

The past and present of isometric graphics in games

The past and present of isometric graphics in games

Games with isometric graphics—a slightly rotated view with a top-down perspective—were a big deal several years ago. Static, isometric maps, mostly used in strategy and role-playing games, allowed the developers to create spectacular, detailed visuals, and most of them have…
Weekend tech reading: Deciphering AMD's new GPU roadmap

Weekend tech reading: Deciphering AMD's new GPU roadmap

Reports surfaced last weekend that AMD's graphics roadmap for 2013 would keep the Radeon HD 7000 series "stable" throughout the year. The news came out in an unusual way, via an interview with a Japanese website and then several tweets from AMD employees and the...