Computer graphics articles
DLSS 4.5 Ray Reconstruction arrives this August to make ray tracing look cleaner and more stable
Unreal Engine 6 is coming in 2028, aims to streamline live-service game development
Was Ray Tracing a Scam?
Eight years after Nvidia promised ray tracing would revolutionize gaming, most gamers still disable it. So what happened, and did RTX buyers get sold a fantasy instead of the future?
Microsoft's new tech cuts Forza Horizon 6's shader loading time from 90 seconds to four seconds
Frame Generation Doesn't Fix Bad Performance!
Lego Batman is advertising 60 FPS, but it's really 15 FPS. Frame generation is supposed to make good performance better, not hide the fact that a game is running poorly. Lego Batman's spec sheet just crossed that line.
Intel says software, not more cache, is key to beating AMD in gaming
Intel Nova Lake doubles down on Xe3 graphics instead of jumping to Xe4
PowerVR GPUs gain DirectX support as Imagination eyes PC market comeback
Nvidia "confirms" DLSS 5 relies on 2D frame data as testing reveals hallucinations
Connecting the dots: Early reactions to Nvidia's DLSS 5 were swift and skeptical, with some observers likening the technology to an Instagram-style filter applied over gameplay footage. Nvidia CEO Jensen Huang refuted the allegations, but subsequent clarifications have helped outline how the system actually works – and where it can fall short.
Nvidia CEO Jensen Huang says gamers calling DLSS 5 AI slop are "completely wrong"
A hot potato: Do you think DLSS 5 makes games resemble AI slop? That it's little more than an AI filter inserted into titles that neither wanted nor needed it? If you are one of these many people, Nvidia boss Jensen Huang wants you to know that you're "completely wrong."
I saw DLSS 5 running across multiple games. It's not a face filter.
Sounding off: I went hands-on with Nvidia's DLSS 5 across multiple games at GTC and the "it's just a face filter" isn't the right take. The improvements to shadows, water, foliage, clothing, and even a coffee maker in Starfield are just as impressive as the character enhancements. Here are my full impressions including some details on the dual-GPU demo setup and the developer control story that I think matters quite a bit.
Nvidia DLSS 5 first look: generative AI lighting radically transforms game visuals
First look: Nvidia CEO Jensen Huang used his GTC 2026 keynote to unveil the next stage of machine learning-driven video game graphics, which substantially transforms lighting and the overall visuals of a game using generative AI. Although the company's demonstration showcased dramatic increases in detail in titles such as Resident Evil Requiem and Starfield, it immediately drew sharp reactions from users, many of whom compared the results to AI-generated video footage.
Nvidia GDC 2026 roundup: More path-traced games, DLSS 4.5 debut titles, and RTX mega foliage
In brief: Nvidia is using this year's Game Developers Conference to outline the full launch of DLSS 4.5, add five upcoming games to its list of titles supporting path tracing, and offer an early glimpse at RTX Mega Geometry foliage. The company also provided an update on RTX Remix, highlighting this week's launch of a path-traced version of Quake III Arena.
DirectX just made shader execution reordering official, boosting ray tracing performance in games
Minecraft Java Edition is finally moving from OpenGL to multi-threaded Vulkan
Extreme upscaling: What happens when DLSS turns 38x22 pixels into 4K?
The big picture: Nvidia DLSS has been a divisive feature since its introduction almost exactly seven years ago. While some users accuse developers of relying too heavily on upscaling to maintain high frame rates, others praise its ability to reconstruct clear images from fewer pixels. Pushing the latest implementation to its limits helps reveal how it pulls off this feat.
The most popular PC games still rarely use hardware ray tracing
Nvidia DLSS 4.5 vs DLSS 4: Good But Not Flawless
Nvidia DLSS 4.5 arrives with a new transformer model promising better image quality, but not without performance trade-offs. We test DLSS 4.5 vs DLSS 4 to see where this latest upscaler genuinely improves.
Nvidia DLSS 4.5 improved visuals come at a 20%+ performance cost on RTX 30 and RTX 20 GPUs
The takeaway: One of the many announcements Nvidia made at CES this week was the arrival of DLSS 4.5. The latest version of the upscaling tech can be enabled ahead of its official launch, which many users have done. The good news is that you can expect a higher level of graphical fidelity, as Nvidia promised. The less welcome part is that it comes with a performance hit compared to its predecessor, one that rises to over 20% when using a previous-gen RTX 3000 or RTX 2000 GPU.
AMD Tried to Hide This: FSR 4 Upscaling Already Works on Older Radeon GPUs
AMD's next big move could bring FSR 4 to older GPUs. We test the leaked INT8 build to see how it performs on RDNA 2 and RDNA 3, and whether it can match the image quality of full FSR 4.
Modding project unleashes the full potential of the 3dfx Voodoo graphics architecture
Borderlands 4 Optimization: Improving a Big Mess
Borderlands 4 demands far more from your hardware than its visuals justify. Our guide breaks down settings to help you boost FPS and smooth out performance issues.





