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StarCraft II: Legacy of the Void Review: Killer mission design, great new innovations

With Legacy of the Void, StarCraft II multiplayer is in a better place than it’s ever been. Competitive matches are faster and more interesting. The new co-op mode is an unexpected delight. There appear to be balance issues but this is a living game that will be patched and updated for years to come. Amid new ideas and changes it's clear that Blizzard is not afraid to experiment.

Assassin's Creed Syndicate Review: The best in years for the series

Assassin's Creed Syndicate takes us to Victorian London in 1868. The historical setting mixes painstakingly accurate architectural renderings with entertainingly campy and counterfactual cameos from figures like Darwin and Dickens. Interactively and narratively Syndicate is a mixed bag. But it's also the best entry in years for a series that's seen some high profile misfires.

Rocket League Review: One of the surprise hits of the year so far

The thing about Rocket League that keeps me coming back to it so often, is how it’s a multiplayer game, but it’s not a multiplayer game. I normally avoid traditionally multiplayer titles; the last thing I want to deal with when playing video games is the grating sound and erratic behaviour of other human beings. But with Rocket League, it just doesn’t matter.

Memory Lane: The best-looking video game consoles of all time

Silly fanboys. All these years arguing over things you thought were important, like specs, and games, and controllers. Not once have you considered the most crucial thing about a video game console: how good it looks. Over the past four decades, there have been some plain consoles, sometimes even some ugly consoles, but we don’t care about them today. Today, we celebrate the best-looking video game consoles (no handhelds) of all time.

Mortal Kombat X Review: Bringing fresh blood to the classic franchise

This is a next-generation Mortal Kombat in more ways than one. It features new characters, some of whom are the sons and daughters of classic Kombatants like Johnny Cage and Jax Briggs. More gore, but also more emotional plot points. You get the sense that Netherrealm is trying to infuse fresh blood into their franchise while simultaneously courting acclaim from the world of hyper-competent pro-competition players. Mostly, the ambition pays off.

Game blogger turned game developer: Five things I didn't get about making video games

Before I joined Gearbox Software, I worked at Destructoid as a features editor, highlighting indie games and spewing vitriol at big-budget games I didn't like. I played their games, I found them wanting, and I felt like I had a pretty good idea of where and why things had gone wrong. I may not have ever made a game myself but I basically knew what game development was about, right? Wrong. It turns out there were a shitload of things I didn't know about.

Homeworld Remastered: The return of a game that's almost perfect

Games are forever changing. If you played a shooter from 1999 and then a shooter from 2015, you'd notice the differences immediately, not just in how they looked but how they played, how smartly they were designed. Homeworld was released in 1999. Play its remastered edition in 2015, though, and you'd be forgiven for thinking it was a brand new video game. Almost everything about it — and I'm not talking about its new visuals — feels fresh.