Sequels articles

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Too many games, not enough players: the industry's growing challenge

Steam saw 18,626 new games in 2024 – nearly double 2020's total
The takeaway: New technology and democratized development tools have supercharged the way games are created and sold. The result? An explosion of creativity like never before. But there's a catch: a marketplace so overcrowded that even the best games struggle to be seen. For players, this is a golden era. For developers and publishers, it's an escalating arms race where only a few titles manage to break through.
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Rogue One writers canned a potential sequel that explored the "dark side" of the Rebel Alliance

"A Mossad-style Rebel team hunting down Imperial war criminals"
In context: For many, myself included, Rogue One: A Star Wars Story was the best canonical SW movie since the original trilogy. It was so well received that the writers had framed out a sequel, but it never went into production. It was probably for the best, though.

Company of Heroes 2 Review: More of the Same, Only Better

Company of Heroes was a game for true armchair generals. There was no resource collecting, no tank rushes, none of the hallmarks of other games that look like they're about a clash of armies but are really little but mouse-driven sprint races.

Seven years is a long time between wars, though, and now that we have a sequel, people are expecting a lot from this game, the first time Company of Heroes has ditched Western Europe for the Eastern Front. So what's new?