I don't use this blurry fake pixel garbage on Nvidias cards either. If it can't raster faster, not interested. I'd rather game rock solid at 1080/1440p than to deal with janky artifacts, bugs, and latency at 2160p. I only need enough definition for a nice image, at which point motion fidelity takes top priority.
You obviously have no experience with this.
DLAA make games look better than native, every single time. Best AA method today, with very low performance hit.
DLDSR can downsample with limited performance hit, works in all games. 4K/UHD on a 1080p monitor looks very good and waaay better than native 1080p which is terrible for the most part. Performance hit is closer to 1440-1800p than 2160p and you can even add DLSS on top to reduce this performance hit even further while still retaining 1080p beating visuals (with ease, even looks better than 1440p native with 4K DLDSR + DLSS)
DLSS can improve performance, while still improving on image quality big time due to built in AA and sharpening filters. DLSS 4 looks better than native with sloppy AA on top in pretty much all cases, while delivering 50-75% higher fps. DLSS 4 has no TAA blur, details and textures are sharp during movement.
Native is simply not better and resterization perf should not be the prime focus. This was true, like 5 years ago as well and only got massively better since. DLSS 4 is close to perfection and supported in like 800 games today, with more coming week for week. Pretty much all new AAA games have DLSS.
Proof from 2021 and with just DLSS 2 - 4K DLSS looks better than 4K Native:
https://www.rockpapershotgun.com/outriders-dlss-performance
...and like I said, DLSS improved massively since. This is fact.
RTX HDR can transform SDR games on a HDR monitor.
People like you, who don't know all this, can't be using newer hardware while playing newer games. Like most, you probably can't even use this stuff and just talk crap. FOMO hits hard.
There is plenty of usecases for all these new features. It is just tools, to make games work optimal and fit your goal. The alternative is not better. Native is not better.
Simple rasterization only in 2025, is a big no. Even AMD knows this. Which is why upscaling and RT perf was a top priority with RDNA 4. More and more games has forced RT elements. Has been the case for years. RDNA 2 and 3 aged like wine due to this, and with no good upscaler to help.
This is the reason why 9070 XT pulls ahead of 7900 XTX in plenty of new games, while being a mid-end SKU, even without FSR 4. Now enable FSR 4, and it is game over for 7900 XTX, which uses far more power on top and don't support INT 8 natively for full FSR 4 support.
Meanwhile, DLSS 4 is supported on Turing from 2018.
Entire industry, both hardware and software (game developers) embraced upscaling and it is not going anywhere. RDNA 1, 2 and 3 owners got left in the ditch. What AMD is doing from now on, is what matters tho.
Tired of people with dated hardware insisting on raster performance in 2025.
Nvidia dominates consumer GPU market due to not having pure raster focus and AMD is doing worse than ever, RDNA 4 was good news tho, now we just need RDNA 5 or UDNA next on 3nm and AMD might be relevant again.
If AMD kept insisting on raster performance only, they would slowly become irellevant and loose their last small marketshare. This is reality. Welcome. Good they did not listen to people like you, huh?