AMD FSR Redstone Looks Sharp on Paper, Plays Rough, Launches Broken

I don't use this blurry fake pixel garbage on Nvidias cards either. If it can't raster faster, not interested. I'd rather game rock solid at 1080/1440p than to deal with janky artifacts, bugs, and latency at 2160p. I only need enough definition for a nice image, at which point motion fidelity takes top priority.
 
AMD's software stack woefully inadequate as always. They really need to consider hiring a 2nd programmer.
 
As someone who prefers Radeon for my gaming systems, it pains me they don't try harder given their rival has total market dominance and is selling cards for obscene money. :-(
Kinda goes hand in hand I'm surprised they're putting up as much of a fight as they are considering NVIDIAs worth can fluctuate more in a single day than AMD is even worth in the first place (according to the stock market).

Never been that interested in all these AI features and the new denoiser looks promising. Tims coverage of Redstone was by far the most negative I've seen compared to other outlets.
 
Delayed for good reason, lets hope they can improve this fast.

The most important for AMD going forward: Getting FSR 4 to way more games. Very few people are going to tinker with 3rd party tools like Optiscalar and it does not always work well.

Meanwhile on the Nvidia side, DLSS 4 is easy to get working in DLSS 2+ games. Even in Nvidia App you can force model and preset but you still need 3rd party tools for a few lesser popular/older games.
 
I don't use this blurry fake pixel garbage on Nvidias cards either. If it can't raster faster, not interested. I'd rather game rock solid at 1080/1440p than to deal with janky artifacts, bugs, and latency at 2160p. I only need enough definition for a nice image, at which point motion fidelity takes top priority.
You obviously have no experience with this.

DLAA make games look better than native, every single time. Best AA method today, with very low performance hit.

DLDSR can downsample with limited performance hit, works in all games. 4K/UHD on a 1080p monitor looks very good and waaay better than native 1080p which is terrible for the most part. Performance hit is closer to 1440-1800p than 2160p and you can even add DLSS on top to reduce this performance hit even further while still retaining 1080p beating visuals (with ease, even looks better than 1440p native with 4K DLDSR + DLSS)

DLSS can improve performance, while still improving on image quality big time due to built in AA and sharpening filters. DLSS 4 looks better than native with sloppy AA on top in pretty much all cases, while delivering 50-75% higher fps. DLSS 4 has no TAA blur, details and textures are sharp during movement.

Native is simply not better and resterization perf should not be the prime focus. This was true, like 5 years ago as well and only got massively better since. DLSS 4 is close to perfection and supported in like 800 games today, with more coming week for week. Pretty much all new AAA games have DLSS.

Proof from 2021 and with just DLSS 2 - 4K DLSS looks better than 4K Native: https://www.rockpapershotgun.com/outriders-dlss-performance
...and like I said, DLSS improved massively since. This is fact.

RTX HDR can transform SDR games on a HDR monitor.

People like you, who don't know all this, can't be using newer hardware while playing newer games. Like most, you probably can't even use this stuff and just talk crap. FOMO hits hard.

There is plenty of usecases for all these new features. It is just tools, to make games work optimal and fit your goal. The alternative is not better. Native is not better.

Simple rasterization only in 2025, is a big no. Even AMD knows this. Which is why upscaling and RT perf was a top priority with RDNA 4. More and more games has forced RT elements. Has been the case for years. RDNA 2 and 3 aged like wine due to this, and with no good upscaler to help.

This is the reason why 9070 XT pulls ahead of 7900 XTX in plenty of new games, while being a mid-end SKU, even without FSR 4. Now enable FSR 4, and it is game over for 7900 XTX, which uses far more power on top and don't support INT 8 natively for full FSR 4 support.

Meanwhile, DLSS 4 is supported on Turing from 2018.

Entire industry, both hardware and software (game developers) embraced upscaling and it is not going anywhere. RDNA 1, 2 and 3 owners got left in the ditch. What AMD is doing from now on, is what matters tho.

Tired of people with dated hardware insisting on raster performance in 2025.
Nvidia dominates consumer GPU market due to not having pure raster focus and AMD is doing worse than ever, RDNA 4 was good news tho, now we just need RDNA 5 or UDNA next on 3nm and AMD might be relevant again.

If AMD kept insisting on raster performance only, they would slowly become irellevant and loose their last small marketshare. This is reality. Welcome. Good they did not listen to people like you, huh?
 
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RT fanboys continue to insist on this garbage in 2025, even though $2000-3000 GPUs are unable to run RT with a good frame rate. lol

Without RT, we would lose nothing, and GPUs would have better performance because the wasted transistors would be used for overall performance.
 
RT fanboys continue to insist on this garbage in 2025, even though $2000-3000 GPUs are unable to run RT with a good frame rate. lol

Without RT, we would lose nothing, and GPUs would have better performance because the wasted transistors would be used for overall performance.

Keep preaching to the choir. RT is here to stay. AMD knows it. Everybody does. Y'all just stalling for time.
 
RT fanboys continue to insist on this garbage in 2025, even though $2000-3000 GPUs are unable to run RT with a good frame rate. lol

Without RT, we would lose nothing, and GPUs would have better performance because the wasted transistors would be used for overall performance.

Nah we praise FEATURES possible due to TENSOR CORES more than "RT" really

Yet it is a fact that more and more games uses forced RT elements, which can't be turned off, only lowered. Hence lowering performance bigtime on cards that can't do RT well, like RDNA 1 and 2 especially, yet RDNA 3 don't do it much better.

RDNA 4 is the first generation that does RT somewhat decent, while also delivering FSR 4 support which is the first FSR version worth using.

Entire gaming industry is going towards more and more RT. Developers are tired of doing baked lighting and shadows. Hence why they implement RT elements more and more.

The fact you think rasterization performance is the way to go in 2025, tells me you don't know much about game engines, developer focus and the future of games.

Again, it is no accident that RDNA 4 does RT and Upscaling way better than RDNA 3 and older. AMD knows rasterization only is pointless and marketshare went down alot in the years AMD kept focussing on this. Focus has shifted.

Next will be RDNA 5 or hopefully UDNA, brand new arch built for the future of gaming (and enterprise), not the past.

Radeon 5000, 6000 aged like milk in most new demanding games due to rasterization focus only. 7000 did slightly better but still failed overall (MCM failed too). Radeon 9000 and RDNA 4 is the new era. RDNA 3 and older, forgotten.
 
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Nah we praise FEATURES possible due to TENSOR CORES more than "RT" really

Yet it is a fact that more and more games uses forced RT elements, which can't be turned off, only lowered. Hence lowering performance bigtime on cards that can't do RT well, like RDNA 1 and 2 especially, yet RDNA 3 don't do it much better.

RDNA 4 is the first generation that does RT somewhat decent, while also delivering FSR 4 support which is the first FSR version worth using.

Entire gaming industry is going towards more and more RT. Developers are tired of doing baked lighting and shadows. Hence why they implement RT elements more and more.

The fact you think rasterization performance is the way to go in 2025, tells me you don't know much about game engines, developer focus and the future of games.

Again, it is no accident that RDNA 4 does RT and Upscaling way better than RDNA 3 and older. AMD knows rasterization only is pointless and marketshare went down alot in the years AMD kept focussing on this. Focus has shifted.

Next will be RDNA 5 or hopefully UDNA, brand new arch built for the future of gaming (and enterprise), not the past.

Radeon 5000, 6000 aged like milk in most new demanding games due to rasterization focus only. 7000 did slightly better but still failed overall (MCM failed too). Radeon 9000 and RDNA 4 is the new era. RDNA 3 and older, forgotten.
Almost no decent game has hardware-accelerated RT. There is Lumen, which is a software-based imitation that runs on anything, but it has noise and artifacts. RT in its current state adds nothing; the end of silicon is on the horizon, and we are chasing the wind.
 
Almost no decent game has hardware-accelerated RT. There is Lumen, which is a software-based imitation that runs on anything, but it has noise and artifacts. RT in its current state adds nothing; the end of silicon is on the horizon, and we are chasing the wind.
Many high rated games have RT elements. You still don't know the difference between turning on RT manually and actually being forced to render RT workloads.

You are just getting old and out of touch. Industry is moving, faster than ever.
Developers can't wait to not waste time on baked lighting and shadows. Which RT makes possible.

The future is RT and if you can't see this, I don't know what to tell you. You have no clue on where industry is heading it seems. This is nothing new.

Lumen is software RT, forced that is - that destroys performance on most AMD cards.

Example:


AMD dips like crazy due to lacking RT performance. With no good upscaling solution to help.

And the game scored Mightly Rating - https://opencritic.com/game/16791/silent-hill-2

Tons of examples just like this.


Several year old game with good reviews as well. 6800 16GB loses to 3070 8GB, even in 4K/UHD. Game has RT elements. Crazy people like you, speak about VRAM and Rasterization performance only. Reality on the other hand, shows this is not only what you need.

Decent RT perf, Good upscaling, Good Frame Gen, all with actual game support, is stuff you need for a solid GPU these days. Unless you are an old man, playing old games, then you don't need to care and you can enjoy those games again and again.
 
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Many high rated games have RT elements. You still don't know the difference between turning on RT manually and actually being forced to render RT workloads.

You are just getting old and out of touch. Industry is moving, faster than ever.
Developers can't wait to not waste time on baked lighting and shadows. Which RT makes possible.

The future is RT and if you can't see this, I don't know what to tell you. You have no clue on where industry is heading it seems. This is nothing new.

Lumen is software RT, forced that is - that destroys performance on most AMD cards.

Example:


AMD dips like crazy due to lacking RT performance. With no good upscaling solution to help.

And the game scored Mightly Rating - https://opencritic.com/game/16791/silent-hill-2

Tons of examples just like this.


Several year old game with good reviews as well. 6800 16GB loses to 3070 8GB, even in 4K/UHD. Game has RT elements. Crazy people like you, speak about VRAM and Rasterization performance only. Reality on the other hand, shows this is not only what you need.

Decent RT perf, Good upscaling, Good Frame Gen, all with actual game support, is stuff you need for a solid GPU these days. Unless you are an old man, playing old games, then you don't need to care and you can enjoy those games again and again.
People defending RT don't understand anything about hardware or game development. All of these games are failures; they didn't generate enough money to even cover development costs. Lumen software runs on anything, check satisfactory.

Unreal Engine + RT is a cancer. It just wastes resources and generates unfinished, broken games.
 
People defending RT don't understand anything about hardware or game development. All of these games are failures; they didn't generate enough money to even cover development costs. Lumen software runs on anything, check satisfactory.

Unreal Engine + RT is a cancer. It just wastes resources and generates unfinished, broken games.
You are clueless, using old dated hardware with no experience about this topic anyway, move on
 
You are clueless, using old dated hardware with no experience about this topic anyway, move on
You are clueless, using old dated press releases with no experience about this topic anyway, move on.

(Wall of improperly formatted text preaching about RT and how it is the second coming of jesus).
RT fanboys continue to insist on this garbage in 2025, even though $2000-3000 GPUs are unable to run RT with a good frame rate. lol

Without RT, we would lose nothing, and GPUs would have better performance because the wasted transistors would be used for overall performance.
I'm able to run Ratchet and Clank with max RT on a 6800xt without issues. Can use the RT on metro exodus too.
Kinda goes hand in hand I'm surprised they're putting up as much of a fight as they are considering NVIDIAs worth can fluctuate more in a single day than AMD is even worth in the first place (according to the stock market).

Never been that interested in all these AI features and the new denoiser looks promising. Tims coverage of Redstone was by far the most negative I've seen compared to other outlets.
Well they figured out that rolling over and half arsing the feature set results in 6% marketshare. That just isnt good enough.

It's not like it's hard to look better then nVidia. AMD has plenty of goodwill behind them, they just need to release a competitive GPU for the first time since 2013.
 
You are clueless, using old dated press releases with no experience about this topic anyway, move on.

(Wall of improperly formatted text preaching about RT and how it is the second coming of jesus).
I'm able to run Ratchet and Clank with max RT on a 6800xt without issues. Can use the RT on metro exodus too.
Well they figured out that rolling over and half arsing the feature set results in 6% marketshare. That just isnt good enough.

It's not like it's hard to look better then nVidia. AMD has plenty of goodwill behind them, they just need to release a competitive GPU for the first time since 2013.

Oh another dude with a dated GPU not capable of doing RT or use other useful features, is complaining.

Supports my theory just fine. Only people on dated hardware is complaining about this stuff. FOMO in full effect. What else is new.

You can complain and spread nonsense from now on till forever, won't change a thing. AMD GPU marketshare is lower than ever. RDNA 4 focussed on upscaling and RT perf, now slowly gaining marketshare again. FSR 4 destroys FSR 3.1 which don't even reach DLSS 2 level from 6 years ago. RDNA 1, 2 and 3 is left in the ditch and AMD moved on. If in doubt, go see the FSR Redstone event. RDNA 4 and forward is all they speak about.
 
RT fanboys continue to insist on this garbage in 2025, even though $2000-3000 GPUs are unable to run RT with a good frame rate. lol

Without RT, we would lose nothing, and GPUs would have better performance because the wasted transistors would be used for overall performance.
It's obvious that these types of commentators have never used RT features or modern GPUs and are just parroting other angry people online.

I'm using path tracing at 120+FPS at 3440x1440 on a $1K GPU and it looks amazing. DLSS and FG are game changers.
 
This is why I dumped AMD GPUs after trying a 7900XTX. Every feature sounded great on paper until you realized that it was lower IQ than Nvidia, had limited game support, or was perpetually "coming soon."

And I realized that I just wanted to play games that looked good today, not wait for tomorrow or kludge a feature into my games.
 
It's obvious that these types of commentators have never used RT features or modern GPUs and are just parroting other angry people online.

I'm using path tracing at 120+FPS at 3440x1440 on a $1K GPU and it looks amazing. DLSS and FG are game changers.

You are the one not knowing what you are talking about.

1440p with DLSS quality is rendered from 960p.

fsr-2-0-quality-modes-scaling-resolutions-v0-frew2oc9f6p81.jpg


So basically you are playing at 960p, so of course path racing will function at such a low resolution, however you are not even close in term of visual fidelity from native 1440p with path tracing.

I will even say that you should play at NATIVE 960p and avoid all the upscaling garbage, especially at such low resolution. It is breathtaking to see people brag about ray tracing when in most case it is barely noticeable. The only RT option that is obvious is Reflections.
 
Keep preaching to the choir. RT is here to stay. AMD knows it. Everybody does. Y'all just stalling for time.
And ironically, DICE didn't even bother with it and nobody is complaining about it. Some devs understood...

Ironically, GoW Ragnarok is the best looking game to date and it is not using RT... it is saying everything...
 
You are the one not knowing what you are talking about.

1440p with DLSS quality is rendered from 960p.

fsr-2-0-quality-modes-scaling-resolutions-v0-frew2oc9f6p81.jpg


So basically you are playing at 960p, so of course path racing will function at such a low resolution, however you are not even close in term of visual fidelity from native 1440p with path tracing.

I will even say that you should play at NATIVE 960p and avoid all the upscaling garbage, especially at such low resolution. It is breathtaking to see people brag about ray tracing when in most case it is barely noticeable. The only RT option that is obvious is Reflections.
Why do people who obviously haven't used a tech comment on it? DLSS Quality looks better than Native + AA, as it bypasses the blurring of TAA and the edge issues of other types of AA. I've done the A/B testing.

It's not 960p but 960p input data used to calculate 1440p output, which looks fantastic. You referencing an ancient FSR2 chart just shows that you're working off of superstition and second hand options.

"In most cases it is barely noticable" is weasel words that ignores how good modern RT looks. Pull up a path traced daytime scene in CP2077 and tell me that you can't tell the difference; path tracing is extraordinary.
 
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