CD Projekt Red delays Cyberpunk 2077 v1.2 patch in aftermath of ransomware attack

Cal Jeffrey

Posts: 2,978   +795
Staff member
In a nutshell: Fate seems to have it out for CD Projekt Red. After Cyberpunk 2077's very rocky launch, the studio discovered a serious mod vulnerability. Just days later, it was hit by a ransomware attack. Now, it cannot get out fixes of any kind because employees can't access their tools through the studio's VPN due to the attack.

On Wednesday, CD Projekt Red announced it needs more time to finish the Cyberpunk 1.2 patch. Version 1.2 is the second of two major updates that CDPR outlined in its plan to fix all that went wrong with its dystopian opus. The patch was due out this month, but the team said it needs until the second half of March to complete the work, citing a recent cyber attack as the cause.

Earlier this month, hackers hit CDPR with a ransomware attack and made off with source code for The Witcher 3, Cyberpunk 2077, and Gwent. The studio decided it would not be negotiating with the pirates, who subsequently sold that data. However, that did not end CDPR's woes over the incident.

On Thursday, employees with the Warsaw-based developer told Bloomberg that most of them work from home and cannot access their workstations through the company's VPN due to CDPR isolating the network from the internet. The studio also asked its developers to ship their home computers to its IT department to be scanned for malware, causing further delay.

The employees, who requested to remain anonymous, said they are also dealing with potential identity theft situations. Along with the stolen source code, the insiders claim the hackers accessed the staff's personal information, including Polish identification numbers and passport details. Management instructed personnel to freeze their accounts and notify relevant parties of the security breach.

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QuantumPhysics

Posts: 4,907   +5,451
I played through Cyberpunk's main story over a week (from the launch moment) and I experienced no major game breaking bugs at all using a Core i9 and a 2080Ti which I switched to a 3090FTW3.

However, after the first patch was released, I started having issues shutting the game down. It would crash on shutdown. No data was lost.

Later on, with another patch, I started getting more glitches in gameplay.

Ironically, it worked for me initially, perfectly, but stopped functioning as well as they reworked it.
 

Dimitriid

Posts: 558   +959
"Fate" has nothing to do with CDPR being a terrible company, just like all corporations creating videogames: All of their problems have been self inflicted: nobody forced them into unrealistic developing cycles, poor communication, abyssal levels of mismanagement, etc.

In fact, them going public and citing this stolen code stuff seems to me like just their latest excuse to hide their failures as a company and exposes a clear desire to just let the game die post launch: Even with some lost sales the game is technically a commercial success and the company can probably just put the entire thing behind them as it is today.

I was always skeptical we would see a full revamping and reimaginig of the game post launch in the vein of No Man's Sky and instead I expect them to act more like the big AAA companies and just abandon the entire project after the news stories around it inevitably die down.
 

BigBoomBoom

Posts: 95   +75
I'm not defending CPDR for the train wreck launch, but I do strongly believe they will not abandon the game, at least within the first year. CDPR takes a long time to release game and they don't have that many titles in development if at all, they will have no choice but to at min get one or two DLC out to make money. They can't simply live with the initial sales now they have gone public, investors want steady revenue stream.
 

mattferg

Posts: 163   +164
"Our goal for Patch 1.2 goes beyond any of our previous updates"

Well I'd hope so. Patch 1.1 did almost nothing and fixed nearly none of the issues for most PC users.
 

Adi6293

Posts: 801   +1,068
I played through Cyberpunk's main story over a week (from the launch moment) and I experienced no major game breaking bugs at all using a Core i9 and a 2080Ti which I switched to a 3090FTW3.

However, after the first patch was released, I started having issues shutting the game down. It would crash on shutdown. No data was lost.

Later on, with another patch, I started getting more glitches in gameplay.

Ironically, it worked for me initially, perfectly, but stopped functioning as well as they reworked it.

I put 105 hours in to the game and had quite a lot of crashes to the desktop, played mostly on a 3080. but the CPU went from 2700X to 5800X and then to 10850K, had crashes on all 3 configurations. Good game but it could of been so much more!!
 

QuantumPhysics

Posts: 4,907   +5,451
I put 105 hours in to the game and had quite a lot of crashes to the desktop, played mostly on a 3080. but the CPU went from 2700X to 5800X and then to 10850K, had crashes on all 3 configurations. Good game but it could of been so much more!!


I think your issues were CPU based rather than GPU based.
 

Thretosix

Posts: 91   +101
I played through Cyberpunk's main story over a week (from the launch moment) and I experienced no major game breaking bugs at all using a Core i9 and a 2080Ti which I switched to a 3090FTW3.

However, after the first patch was released, I started having issues shutting the game down. It would crash on shutdown. No data was lost.

Later on, with another patch, I started getting more glitches in gameplay.

Ironically, it worked for me initially, perfectly, but stopped functioning as well as they reworked it.
About the same for me but on the Series X. I'm not sure how many playthroughs I will do, but I've enjoyed Cyberpunk 2077 after at first being skeptical after initial reviews of it being buggy. I've had more problems with Valhalla, with main story game breaking issues that won't even allow me to progress in the game.
 

Reehahs

Posts: 1,198   +828
Cyberbug 2077 doesn't seem as bad if you have the right hardware. Anything out by Bethesda was better fixed by the modding community than the developer.
 

havok585

Posts: 258   +100
"Just days later, it was hit by a ransomware attack. Now, it cannot get out fixes of any kind because employees can't access their tools through the studio's VPN due to the attack. "

Then get your *** out of the house and go to work like normal people do?

Oh yeah, lockdown, for your "own benefit" ..