We benchmarked Crimson Desert across 40 GPUs to see how it performs at 1080p, 1440p, and 4K. Here's what to expect from your system - and how well it's optimized for modern hardware.
We benchmarked Crimson Desert across 40 GPUs to see how it performs at 1080p, 1440p, and 4K. Here's what to expect from your system - and how well it's optimized for modern hardware.
Missed mentioning this... now added to the test system specs section:No Arc B580 test?
I expected more detail in this benchmark. Tests with upscaling (more than a couple gpus featured), fg, rt on/off.
Either you got a great deal or your friend was ripped off as the 7900 XTX was never in the same price bracket as a 4090 (7900XTX rrp $1000 4090 rrp $1600 but rarely less than $2000). I still choose a GPU based on rasterization performance as most of my game collection doesn't use anything else (2,273 games according to GoG galaxy though it struggles to update the games on steam so probably a few more than that now).It amazes me when people still choose GPU based on rasterization performance alone. My friends 7900 XTX mostly aged like milk compared to my RTX 4090 and we litterally almost paid the same. I could probably still sell my 4090 for 1000 dollars today if I wanted to.
Please show with 3x Frame Generation on Performance with Ray Tracing on Cinematic quality, as that is what people will be using. People talk about using Native, but no one is gonna play a game at 30fps (or hell, nothing under 100 nowadays) if they actually like pretty things, which if you're not using Cinematic quality and RR, you're not getting pretty, you're getting fugly af.
Slightly disappointing RDNA 4 performance. 9070 XT loses kinda big to 5070 Ti, while DLSS 4 beats FSR 4 with ease as well. Also, option for MFG on the 5070 Ti.
And this is why Nvidia charges more and sells better really. Option to use features. Features that actually works well and has widespread support in games.
Really hope that AMD will improve FSR further.
Nvidia petty much owns mid-end and up. Hopefully AMD wakes up for next generation and re-enters high-end market. Intel most likely won't have a high-end GPU ever and with the RAM crisis, low-end GPU market will probably vanish.
Sounds logical to me.Crimson Desert is sponsored by/partnered with AMD but Nvidia GPUs perform better than AMD gpus.
Resident Evil Requiem is sponsored by/partnered with Nvidia but AMD GPUs perform better than Nvidia GPUs.
Maybe these two games should've switched sponsors...?
So is FSR4 with OptiScaler that uses DLSS inputs. There are few rare exceptions where this doesn't work.DLSS is in like 1000 games now. Plus mods. Plus injectors (DLSS in FSR/XeSS games).
No one should have to enable upscaling at 1080p to get playable performance. If a game is not playable at 1080p native and not running at Ultra/Max settings then there's something wrong with the game. Poor optimization more like.meanwhile FSR is not really usable in 1080p. Especially not FSR 3.1 and older, looks horrible. FSR 4 does better here but DLSS 4 easily wins.
That's becayse today's games are all hybrids of raster and RT. There are only a few games that exclusively use RT or PT to render everything. Until this changes raster perf will always matter. Not to mention myriad of indie titles that mostly dont use RT and a huge backlog of raster titles people have. TOP 10 of most played games in the world are almost all raster exclusive.It amazes me when people still choose GPU based on rasterization performance alone.
Completely different class of cards. 4090 cost near 2000 so 2x the price of the XTX for most of it's life.My friends 7900 XTX mostly aged like milk compared to my RTX 4090 and we litterally almost paid the same.
I did a quick check on eBay. XTX seems to be going for 750-850 for most models. There are a few listings for used cards in the 500 range, but these are either scams or otherwise suspicious.I could probably still sell my 4090 for 1000 dollars today if I wanted to. 7900 XTX is probably not even worth 500 dollars today
50 to 60 is also the wrong use case for FG.Frame gen works well if you're trying to go from 50 fps to 60+ fps but not from 20-30 fps to 60+ fps because at that point you're mostly just duplicating a slideshow and creating bad input lag.