Crimson Desert Optimization: Best Settings for Performance and Visual Quality

Went through every graphics setting, even took screenshots of walls and compared them... with no mention of the randomly generated stable diffusion paintings on the walls.

Go look at the one with the horses. How many legs do horses have?

This game is slop. Slop with lots of paid promotion.
 
Went through every graphics setting, even took screenshots of walls and compared them... with no mention of the randomly generated stable diffusion paintings on the walls.

Go look at the one with the horses. How many legs do horses have?

This game is slop. Slop with lots of paid promotion.
This game is effin' amazing, maybe your rig is a pos, cuz it is crazy fun on my i9 and 5080, 27 hrs in and still in the first area as there is just so much fun stuff to do. Stop sheeping and think for yourself.
 
If you force ray reconstruction with profile inspector, you avoid all these issues and you don't have to set ray tracing to Max. It also deals with all the noise. You should use preset M also for send profile inspector with the latest Nvidia DLL which is one version above what the game ships with. It solves all the problems.
 
Went through every graphics setting, even took screenshots of walls and compared them... with no mention of the randomly generated stable diffusion paintings on the walls.

Go look at the one with the horses. How many legs do horses have?

This game is slop. Slop with lots of paid promotion.

Seconding on this. I just realized that people nowadays are so blind and spoiled with cheap ****, that they perceive this better **** like something worthy defending it all day long.

It's to striking to immediately see that who developed this game haven't touched masterpieces(games from 00s 10s) and I'm talking not about genre but about basics,visuals & mechanics what a good game should have.
 
D0x360's tip about forcing ray reconstruction via profile inspector is worth trying but be careful – modifying DLLs manually can cause issues with anti-cheat if the game has one, and swapping to newer DLSS versions than what the devs shipped with isn't always stable. Back up your originals first.

As for the AI art debate – you can think a game is fun to play AND acknowledge that AI-generated textures are lazy. Both things can be true at once.
 
If you force ray reconstruction with profile inspector, you avoid all these issues and you don't have to set ray tracing to Max. It also deals with all the noise. You should use preset M also for send profile inspector with the latest Nvidia DLL which is one version above what the game ships with. It solves all the problems.
I tried to force RR but it didnt do a thing. Could you post how you did this? cos it aint working for me using profiler
 
The game is somewhat a mixed bag, I'd say. It looks visually very good and I am actually surprised by how little VRAM it uses, although you can clearly see the shortcomings, which are inevitable, regarding texture loading and low-resolution textures, etc. I have 16 GB of VRAM, but the image quality fluctuated between amazing one second and meh the next. It's a really weird game. But the engine definitely has potential, that's for sure. I'm curious to see more games using this engine in the future.
 
I don't really care for these "optimized" settings. I run it on 4K DLSS Balanced, 4.5L, and everything on max with frame generation and Ray Reconstruction. On a 4080 Super, that's not an issue, and it's always 60 fps locked.
 
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