Crimson Desert Benchmark: 40 GPUs Tested

Either you got a great deal or your friend was ripped off as the 7900 XTX was never in the same price bracket as a 4090 (7900XTX rrp $1000 4090 rrp $1600 but rarely less than $2000). I still choose a GPU based on rasterization performance as most of my game collection doesn't use anything else (2,273 games according to GoG galaxy though it struggles to update the games on steam so probably a few more than that now).
He paid 1200 dollars for his custom 7900 XTX, the 999 dollar MSRP was for reference cards and many custom cards were more expensive than this.
I got my 4090 for like 1250 dollars due to company deal, so yeah, the same pretty much, but true, a good 4090 deal. Even at 1600-1800 dollars I would have picked it over 7900 XTX.

Calculate the TCO including what the cards can be sold for today and how they perform today (including feature support like upscaling, frame gen, RT and path tracing performance), which deal was better? AMD was stupid to not support FSR 4 on at least Radeon 7000 IMO.

I use DLSS/DLAA in pretty much all games I play, native looks worse by far (DLAA destroys native res which still needs AA smacked on top) and even with DLSS it most often looks better (DLSS 4 have top tier AA running plus sharpening applied) and with the performance increase, +50-100% more frames on Quality/Balanced mode, it is a nobrainer and the reason why most RTX users are actually using DLSS.

For non-DLSS games, I use DLDSR to ramp up quality like crazy with little performance hit, unless there is a DLSS/DLAA mod or method to inject it.

I play many old games in very high res with DLDSR, some games looks like remasters as a result and DLDSR don't require game support like DLSS/DLAA. It also taxes the GPU vastly less than AMDs VSR, so performance hit is lower for better quality.

I find it mindboggling that some people still only looks at rasterization performance in 2026. Most of the time, they only do this, because they don't have access to the new hardware and actually tried good upscaling and frame generation. Most are playing old games on old hardware.

A good friend of mine hated upscaling, while using his 6900XT, he had only tried FSR 1, 2 and 3 - then he upgraded to 9070 XT and now he praises FSR 4. He always enable it, if supported. Funny how things can change eh :)

People don't really know what good upscaling is, till they experience it. Bad upscaling is useless. Good upscaling is magic.

AMD fixed the biggest problems with Radeon 6000/7000 in 9000 series: Vastly better upscaling and much improved RT performance (which matters, because many new games forces RT elements)
 
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FSR 4.1 is coming out soon according to the leaks. Techspot reviewed it and it is better than DLSS 4 but not as good as DLSS 4.5.

Absolutely not haha, maybe you should read the conclusion again. Says AMD still has a lot of work to do.

FSR 4 was never better than DLSS 4. However, FSR 4 is far better than FSR 2 and 3 which were really really bad. Even FSR 3.1 looks far worse than DLSS 2 but sadly this is what 99% of AMD GPU owners can use. Hence why most "hate upscaling"

Techspot tested FSR 4 vs DLSS 4 many times really. So did others, FSR 4 never really wins. Not in image quality, not in game support, not in anything but still vastly better than FSR 3.1 and older versions. FSR 4 was a much needed improvement.

AMD probably reaches DLSS 4+ quality eventually, with FSR 4.5 or 5.0 and Nvidia eventually hits a wall, pretty much already did, their upscaling tech is now close to perfect.

RDNA 3.5 and older, probably never gets FSR 4 support. Missing hardware and emulation/bruteforcing is too demanding for AMD to bother wasting time and money on this. Better for AMD to keep FSR 4 exclusive for Radeon 9000 series.

Meanwhile the 8 year old RTX 2000 series supports DLSS 4.
 
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Crimson Desert is sponsored by/partnered with AMD but Nvidia GPUs perform better than AMD gpus.
Source? A game bundle doesn't mean a game is sponsored, Crimson Desert doesn't launch on Intel Arc cards so the engine is just poorly designed **** or devs are blocking Arc cards on purpose. However I wouldn't buy the game regardless of who is sponsoring it because of the Denuvo DRM.
 
FSR 4 was never better than DLSS 4.

Maybe you should reread what I said again. I never said FSR 4 is better than DLSS 4. I said Techspot's review of the currently unreleased FSR 4.1 seems that it is be better than DLSS 4.
FSR 4 < DLSS 4 < FSR 4.1 < DLSS 4.5

RDNA 3.5 and older, probably never gets FSR 4 support. Missing hardware and emulation/bruteforcing is too demanding for AMD to bother wasting time and money on this. Better for AMD to keep FSR 4 exclusive for Radeon 9000 series. Meanwhile the 8 year old RTX 2000 series supports DLSS 4.

Nonsense. Have you never heard of Optiscaler?

RDNA 3 GPU hardware absolutely supports FSR 4. This is proven with Opitscaler and a simple DLL file swap easily enabling FSR 4 for AMD RX7000 GPUs. Optiscaler even allows FSR 4 for RDNA 2 hardware (RX 6000 GPUs). Performance hit isn't bad at all - see youtube reviews.

The RDNA 3 and even RDNA 2 GPU hardware works fine with FSR 4. The problem is AMD's lack of "offical" software support for this.

Source? A game bundle doesn't mean a game is sponsored, Crimson Desert doesn't launch on Intel Arc cards so the engine is just poorly designed **** or devs are blocking Arc cards on purpose. However I wouldn't buy the game regardless of who is sponsoring it because of the Denuvo DRM.
That's what I mean. Usually bundled games work closely with the devs so it's not necessarily sponsored but it is a closer relationship that indicates better performance.

Thus, it is just odd that the Nvidia bundled game performs better with AMD, while the AMD bundled game performs better with Nvidia.
 
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Very different experience than gamer nexus... no mention of why intel isn't supported, GN mentioned that intel had been left aside. Also they mention bugs and crashes...
 
Very different experience than gamer nexus... no mention of why intel isn't supported, GN mentioned that intel had been left aside. Also they mention bugs and crashes...
Intel ARC GPUs already were allowed to start the game.
But a lot of polishing is needed.
 
Yes, it's well optimized and sacrifices quality on all ends to make it run on every potato, but it doesn't utilize VRAM above 8 GB, which many cards now have. So it's not a miracle—they made clear sacrifices in quality for it to be playable on every potato. As they say, it's a case of 8 GB cards holding the rest of us back. I really am annoyed by that—again. I want them to patch it so that on higher settings, I don't have assets pop in and flowers pop out of the ground every 10 meters. This is ridiculous and a clear visual flaw to me.
 
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