Crysis Remastered coming to all platforms, including Switch

I think it's worth noting the original Crysis still runs quite badly even on today's top end PC's because the game was coded for extremely fast single threaded performance.

Ah, so that's why it plays pretty smoothly (years later of course) even on a NUC with 4GHz Kaby Lake i7 and Iris Plus Gfx. The i7 has good single threaded speed and the Iris Plus is fine for a 2007 game. Even *the* 2007 game.
 
Ah, so that's why it plays pretty smoothly (years later of course) even on a NUC with 4GHz Kaby Lake i7 and Iris Plus Gfx. The i7 has good single threaded speed and the Iris Plus is fine for a 2007 game. Even *the* 2007 game.

I think he just means the game has really poor frametime spikes. Anything half decent from the past 5 years will run the game smoothly, but it overloads a couple of threads when you have wild physics being thrown about and you get massive frame drops from your average- no matter what GPU you have.

It's just not very well multi threaded. Since single thread performance hasn't actually increased nearly as much as raw GPU performance since 2007 CPU is still the limiting factor for ultimate performance.

I can't remember who but someone did like a 5.2GHz 8700K and OC 2080Ti test with the game and they managed to hit 60FPS at 4K, but it still didn't lock entirely and still had the odd drop!

Considering that hardware obliterates much newer games at 4K (e.g Far Cry 5) it's the bottleneck for Crysis.
 
In 2007, it was perfect.

Exactly. I have an eerie feeling that this a mistake waiting to happen. I fear that this is going to be all about ray-tracing gimmickery and that they're going to cut all the physics stuff such as the cuttable trees that was part of what made the game great (but made it run like crap). CryTek is not ahead of the game anymore and looking at the latest games that were released with this engine I don't have high hopes.

You don't remaster a classic. If they want to promote themselves in a proper way then I suggest they look at Valve. Use your engine to create a completely new revolutionary game, that's how you get respect.
 
In orde
Exactly. I have an eerie feeling that this a mistake waiting to happen. I fear that this is going to be all about ray-tracing gimmickery and that they're going to cut all the physics stuff such as the cuttable trees that was part of what made the game great (but made it run like crap). CryTek is not ahead of the game anymore and looking at the latest games that were released with this engine I don't have high hopes.

You don't remaster a classic. If they want to promote themselves in a proper way then I suggest they look at Valve. Use your engine to create a completely new revolutionary game, that's how you get respect.

In order to truly make a game worthy of being "Crysis" you basically have to make a technology demonstrator that no one can afford and that their computers can't possibly hope to run in maximum settings. The more exclusive it is, the better. Downside: if people can't afford it or run it, it doesn't sell as well as games targeting Switch or home consoles.

Suddenly, the exclusivity factor disappears and you're left with a basic FPS in a sandbox.

It's like bringing back Delta Force Land Warrior in 2021 with Ray Tracing.
 
Kind of a nostalgia hit in this thread so I loaded Crysis on my laptop to play it. First time in 10 or 11 years and, of course, what a difference. I built a top of the line system back when I first played this and it hammered that rig. So I ran a 7-minute play today from the first beach landing through the jungle and up to the 2nd beach area where the objective was to take out the radar jammer. Check out the stats from Fraps:

All settings at V. High and 4x AA 1080p

2020-04-18 09:23:40 - crysis
Frames: 77434 - Time: 383593ms - Avg: 211.865 - Min: 155 - Max: 331
 
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Of the Crisis games, Crises 1, Crises 2, Crises 3, Crisis Warhead (of which I still have all 4 versions on my PC), Crises 1 is my least favorite.
 
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