Data shows physical PlayStation games can be up to 90% cheaper than their digital versions

Daniel Sims

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Connecting the dots: One of the primary criticisms of Sony's decision to end the production of new games on physical PlayStation discs in 2028 centers on the likelihood that it will increase the average prices users pay. Recently compiled data from a price tracker illustrates just how much more people migompaht be forced to hand over after switching from retail to digital.

Dutch price tracker Tweakers recently compared the price histories of physical and digital versions of several PlayStation games. Unsurprisingly, retail copies are often dozens of euros cheaper, even without counting the used market.

The website compared its pricing records starting in 2022 with Dutch PlayStation Store prices from psprices.com. New copies of many titles were over 30 euros cheaper at retailers, with gaps sometimes reaching 50 euros.

Although the PlayStation Store periodically offers discounts that closely resemble retail pricing, they are far too infrequent to match the permanent price drops from brick-and-mortar stores. As a result, physical copies of critically acclaimed titles such as Resident Evil, Kingdom Come: Deliverance II, or Final Fantasy VII Rebirth are usually at least 70% cheaper than digital. The discrepancy can exceed 90% for games such as Elden Ring, Horizon: Forbidden West, Black Myth: Wukong, and Death Stranding 2. The effect is greater with Sony's in-house titles, which experience fewer price drops and discounts.

Users shopping for PlayStation games released after 2027 will, more often than not, have no choice but to purchase digital copies at full price, but the majority are likely already doing so by choice. While up-to-date statistics revealing the split between physical and digital sales of games available in both markets remain elusive, Sony has likely calculated that losing a few disc-only customers is worth it to earn more revenue via digital sales.

The most recent available figure on the topic comes from Sony's end-of-year fiscal statement for 2025, which reveals that it shipped nearly 70 million new physical discs that year. Older data stolen from Sony-owned developer Insomniac Studios suggests that the physical-digital divide for AAA games was nearly even in the early 2020s, but it has likely since shifted in favor of digital.

While newer reports show that more than 80% of Sony's game-sales revenue comes from digital purchases, the figure includes titles that are unavailable at retail, which comprise most of the PlayStation Store. Still, information regarding second-hand sales remains scarce.

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Huge win for PC. Oh, wait, PC gaming is being butchered too...

On PC there are plenty of stores and launchers competing for players money.
Even considering only Steam, there are plenty of third party stores, oficial and non-oficial, selling game keys. So prices are even lower than on Steam.

On Playstation, you will eventually only have one place to buy games from. And Sony will decide the price they want, without any competition.
 
As the world marches bravely into a digital only existence, I hope a few more people start to push back, and embrace the charm behind the physical.

Anyone else remember what it was like to go to an in-person launch for a new title you were really hyped for?

What about the cool special-edition bundles that used to be $120-$200 and came with really cool memorabilia?

I notice that those are effectively gone, and we continue to see a digital marketplace that only holds value for shareholders.
 
Huge win for PC. Oh, wait, PC gaming is being butchered too...
I guess you dont know pc gaming very well. Tons of games go sale all the time and pc is all digital.
Xbox is even getting the steam app with the new console. That could be huge.
 
On PC there are plenty of stores and launchers competing for players money.
Even considering only Steam, there are plenty of third party stores, oficial and non-oficial, selling game keys. So prices are even lower than on Steam.

On Playstation, you will eventually only have one place to buy games from. And Sony will decide the price they want, without any competition.

I think you missed the whole point of noel24's comment.

It's not that there are not other places to buy keys from that can be cheaper and you're forced to only deal with 1 digital platform, it's the fact that you can ONLY buy keys for digital content because physical media for PC gaming went away some years ago.

Also, it doesn't matter if you can buy a digital key cheaper off of Fanatical for a game that is tied to Steam, it's the fact that you have a key that's tied to a digital platform which is itself a form of DRM. The main thing is not the DRM itself, but the fact that you don't actually have access to product you paid to have access to if it's digital only. You're effectively removed from having access to what you paid for on digital platforms; just because you don't understand this, choose to not understand it, don't care about it or don't think it applies to you (or insert some other option that fits your mindset), doesn't make it any less true.

People will argue that just because you have a physical disc in your hands, you don't own the IP on the disc itself so it's the same thing! To a point it is similar, but the big difference is you have the IP in your hands and it cannot be taken away from you just because your account got hacked, or the digital platform went out of business and closed doors or they lost licensing to distribute IP and pulled your "purchases" from you. If I have the media on a disc and a way to play it, you technically still have it. I'm not claiming ownership of the IP on the disc, just ownership of the disc and what I decide to do with said disc is up to me; as long as I'm not illegally reselling/distributing the IP on it or altering the IP itself.

Then you'll get those that'll argue if you bypass DRM on a disc then you're illegally accessing the IP. Actually, the DRM itself is not part of the IP that I'm using, the DRM is just there to try and block access to the IP. If I bypass the DRM I'm not technically doing anything illegal yet with the IP.
 
On PC there are plenty of stores and launchers competing for players money.
Even considering only Steam, there are plenty of third party stores, oficial and non-oficial, selling game keys. So prices are even lower than on Steam.

On Playstation, you will eventually only have one place to buy games from. And Sony will decide the price they want, without any competition.

I guess you dont know pc gaming very well. Tons of games go sale all the time and pc is all digital.
Xbox is even getting the steam app with the new console. That could be huge.

I think You both misunderstood. Nothing wrong is happening with PC game storefronts. But affordable PC equipment is being retired.
 
Remember when studios said piracy was killing gaming?
Remember when studios said "if people didn't pirate, games wouldn't cost so much"?

Now look at the state of them. They stick £100 price tags on them, charge subscriptions, charge for early access, charge for extras that should be included in the game, abandon buggy games, they even take games away when they don't want you to have them any more.

Thanks to modern copy protections, the industry has been saved, if only someone would save us from them...


 
I bought a PS3 in 2007ish to play the first Red Dead Redemption, then I sold it when I finished the game. Haven't really had a reason to buy a Sony product since.
 
I think you missed the whole point of noel24's comment.

It's not that there are not other places to buy keys from that can be cheaper and you're forced to only deal with 1 digital platform, it's the fact that you can ONLY buy keys for digital content because physical media for PC gaming went away some years ago.

Also, it doesn't matter if you can buy a digital key cheaper off of Fanatical for a game that is tied to Steam, it's the fact that you have a key that's tied to a digital platform which is itself a form of DRM. The main thing is not the DRM itself, but the fact that you don't actually have access to product you paid to have access to if it's digital only. You're effectively removed from having access to what you paid for on digital platforms; just because you don't understand this, choose to not understand it, don't care about it or don't think it applies to you (or insert some other option that fits your mindset), doesn't make it any less true.

People will argue that just because you have a physical disc in your hands, you don't own the IP on the disc itself so it's the same thing! To a point it is similar, but the big difference is you have the IP in your hands and it cannot be taken away from you just because your account got hacked, or the digital platform went out of business and closed doors or they lost licensing to distribute IP and pulled your "purchases" from you. If I have the media on a disc and a way to play it, you technically still have it. I'm not claiming ownership of the IP on the disc, just ownership of the disc and what I decide to do with said disc is up to me; as long as I'm not illegally reselling/distributing the IP on it or altering the IP itself.

Then you'll get those that'll argue if you bypass DRM on a disc then you're illegally accessing the IP. Actually, the DRM itself is not part of the IP that I'm using, the DRM is just there to try and block access to the IP. If I bypass the DRM I'm not technically doing anything illegal yet with the IP.
Places like gog where they sell DRM free games, they literally give you a digital copy that you can copy, paste move around. If you had 20 computers in your house , you take a jump drive and put it on every one of them and make as many backups as you wanted. There are games on steam that are starting to do this, too.
 
Places like gog where they sell DRM free games, they literally give you a digital copy that you can copy, paste move around. If you had 20 computers in your house , you take a jump drive and put it on every one of them and make as many backups as you wanted. There are games on steam that are starting to do this, too.
This type of digital ownership structure should be the norm. I am generally opposed to regulatory involvement in private business, but it seems like a common-sense type of structure that should be built into copyright protection/consumer laws.

After all, copyright should extend to both sides of the ownership aisle.
 
I think You both misunderstood. Nothing wrong is happening with PC game storefronts. But affordable PC equipment is being retired.
Oh ok. Yeah, affordable anything is just about gone. Everything is costing more n more with no end in sight and your avg. person's pay isnt changing.
 
And they f*"**ng know it. They watch at eBay listing with millions of perfectly functional disks with games, and they cannot sleep watching this money going passed their pocket. They are all very close to have 100% contro on every copy of the game ever sold. I think in a full digital gaming world, piracy will be on the rise again. And I welcome it.
 
physical media for PC gaming went away some years ago.
Officially yes, but nothing is stopping you from buying an internal or external Blu-Ray R/W device and blank optical media to burn installers on it. Or inserting older CD's and DVD's into the player to install them on your computer.
If I have the media on a disc and a way to play it, you technically still have it. I'm not claiming ownership of the IP on the disc, just ownership of the disc and what I decide to do with said disc is up to me; as long as I'm not illegally reselling/distributing the IP on it or altering the IP itself.
With DRM it's irreverent that you have a physical disk. Unless that disk contains the full game and works without connecting to an activation server, then all you have is a bad coaster. And even in the event it does contain the full game and doesn't connect then you still cant copy files off it or make copies of the original disk.

Digital is not a problem when done right. Physical is not a guarantee of ownership.
Personally I prefer USB sticks over optical tho as they are cheaper, more universal (every PC still has USB ports) and way faster for r/w operations. Yes there is the quality and longevity question with USB and bit rot or low grade flash chips being used on sticks, but that's only if you buy the absolute cheapest crap. None of my USB sticks have lost data even after years of not being used.
Also optical itself has a longevity problem.
 
I think You both misunderstood. Nothing wrong is happening with PC game storefronts. But affordable PC equipment is being retired.
Surely, THIS time DIY PC gaming is TRULY, ACTUALLY dead. Just like in 2022....and 2020....and 2016.....and 2014....and 2011....

You notice a pattern there?
 
Surely, THIS time DIY PC gaming is TRULY, ACTUALLY dead. Just like in 2022....and 2020....and 2016.....and 2014....and 2011....

You notice a pattern there?
You are onto something. Yes, actually I do. Those crisis are happening more often, getting longer, and equipement is getting substantially more expensive compared to wages. ;-)
 
There definitely is a pattern with shortages happening due to corporate greed and corruption, though this AI "shortage" isn't the same as price hikes in the past. This time both companies and governments want computing hardware powerful enough to run local AI out of the hands of the average person, so they can fully push the AI scam and everyone will be forced to rent a thin client connected to the cloud.
 
PS Store is a huge ripoff. Games are at RRP and stay there for literally years. No way will I buy a PS6 and I've cancelled PS+ already.
 
Remember when studios said piracy was killing gaming?
Remember when studios said "if people didn't pirate, games wouldn't cost so much"?
And they were telling the truth. 30 years ago, AAA games cost $20M to develop, whereas today $250M is commonplace, and a couple of titles are nearing $1 billion in development costs. Yes, I said billion. Yet over that same period, the price of the average AAA title has only risen from $50 to $80.

The comparison is even more stark if we move back to the cartridge-game era of the early 1980s, where titles developed for only a few hundred thousand dollars regularly sold for $60 or even $80.

Thanks to modern copy protections, the industry has been saved, if only someone would save us from them...
Here's a solution. Stop playing games entirely, if you feel so exploited by the industry. Believe it or not, videogames are not a requirement for daily existence, nor will any Uzi-toting studio executive show up at your home if you refuse to buy the next AAA title.
 
Digital distribution removed manufacturing, shipping, retail inventory, and resale, yet somehow the consumer ended up paying more. A true triumph of efficiency.
 
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