BlackyNoir
Posts: 44 +135
Have you read the study? Calling it a study might be very generous... no A/B testing, no adjustment for how not fungible games are, no taking into account the sales lowered by the mere presence of Denuvo for adjusting the baseline, no consideration for release schedule of other games at the same time or price point or sales, the reputation of the publisher, the quality and reputation of the previous title when it's an established studio or a sequel, and of course the kicker it's pure wet finger in the wind statistics (and poor ones at that).https://arstechnica.com/gaming/2024...-percent-of-revenue-according-to-a-new-study/
The true cost of game piracy: 20 percent of revenue, according to a new study
We can also look how closely their numbers are to those Irdeto's marketing are. That should make anyone pause.
Most of these things are noted in the article mind you, despite its clickbait title.
And it does not answer the very basic question: if piracy cost so much, why doesn't it affect games sold on GOG? Because it most certainly does not.