Diablo Immortal player spent $100K to build a character too powerful to match up against...

Don't really care about him, the money he spends. it's his to do what he wants. I don't care if he becomes kind of Diablo. How exactly does that affect me? He'll just spend his way to boredom and need to move onto his next quick fix.

It's that simple
 
A whale of a time...
riiight...

south-park-warcraft.jpg

 
Has 100K to spend on nothing meaningful. Wouldn't really call them a Darwin candidate with that disposable income.
Pretty sure it's daddy's or mommy's money. Talking out of my *** here, but most people I know that waste money on things like this are those who didn't earn it themselves.
 
I have no love for P2W, freemium, or whatever games. IMHO they're most often a poor excuse of a game because game play has to be designed around getting (forcing?) people to spend money. I avoid them as a general rule. But with that said I don't blame the developers, like anything else if a market exists, someone will take advantage of it. Anyone willing to spend more than the normal 60-100 bucks for a game is a fool, and as the old saying goes "a fool and their money..." Spending 100,000? Yeah, that's a whole other level of foolishness.
 
"In the era of review bombing, however, such a low score should be taken with a grain of salt. That's especially true considering revenue from the mobile version of the game surpassed $100 million in less than two months. Clearly, not everyone thinks the game is trash." People spending a pile of cash on a game doesn't mean it's any good. It uses predatory methods for encouraging people to spend money and the game isn't actually good. People don't feel a sense of accomplishment until they spend money and then it's artificial and short lived.
 
Pretty sure it's daddy's or mommy's money. Talking out of my *** here, but most people I know that waste money on things like this are those who didn't earn it themselves.
Without knowing how JT made his money why would you speculate? I just started playing Bass two years ago and have spend over $12000 on basses and amps, but I made that money myself it wasn't given to me.
 
"Diablo Immortal player spent $100K to build a character". In times past there was the ban/ignore hammer for people like that. Nowadays they are so corrupted both inside and around the "industry" that such behavior is now supported and even encouraged, like we see on all those perverted social networks we all know. There is a corruption in this world of men that not even Dolores can fix.
 
Last edited:
"In the era of review bombing, however, such a low score should be taken with a grain of salt. That's especially true considering revenue from the mobile version of the game surpassed $100 million in less than two months. Clearly, not everyone thinks the game is trash."

So it takes 1,000 people to donate 100k to get 100m revenue. Other people could consider that game sh*t. That revenue also doesn't show how many people like this game

No, it doesn't, but you know that 1000 people did not drop 100K into this game. More likely 1,000,000 people dropped $100 into the game. Still not super popular at those numbers but I think you get the point. I have played the game and haven't spent one dime on it. No, I don't have the best character in the game, but I do OK and am enjoying the game. Will I spend money on it? Maybe, but I doubt I'll spend over $100, probably not even over $50, but we will see.
 
"In the era of review bombing, however, such a low score should be taken with a grain of salt. That's especially true considering revenue from the mobile version of the game surpassed $100 million in less than two months. Clearly, not everyone thinks the game is trash." People spending a pile of cash on a game doesn't mean it's any good. It uses predatory methods for encouraging people to spend money and the game isn't actually good. People don't feel a sense of accomplishment until they spend money and then it's artificial and short lived.

While they do throw ads for buying stuff in your face, I have never felt compelled to buy anything. At least not yet. Then again, I am not the sort to dump tons of money into a game like this in the first place. I enjoy the game and will continue to play. I like the fact that I can play on my PC or my iPad/iPhone as desired. Is it my favorite game of all time? No, but I have bought tons of games that got played a month and then dropped for one reason or another.
 
Well the square is well circled because bashing NFTs seems to be almost as popular as Diablo: Immortal is if that 100 million dollar take means anything. Also it's rich to call this a false dichotomy when the crypto space as a whole is frequently equated with the NFT space by gamers, despite the two being distinct in terms of audience if interdependent in terms of tech. There's more planks in this eye than a Home Depot lumberyard.
I'd say it's the same "philosophy" and that is spending large amounts of money on digital goods seems unwise. While NFTs are supposed to be unique you know they can be easily replicated. Can't quite do that as well with say a Van Gough painting. Paying 6 figures to level up a character in a video game seems also unwise. Especially when you consider that game will not last forever. It could easily get taken down in a couple of months if it proves to be unpopular or if it can't make enough money to sustain the game.
 
I'd say it's the same "philosophy" and that is spending large amounts of money on digital goods seems unwise. While NFTs are supposed to be unique you know they can be easily replicated. Can't quite do that as well with say a Van Gough painting. Paying 6 figures to level up a character in a video game seems also unwise. Especially when you consider that game will not last forever. It could easily get taken down in a couple of months if it proves to be unpopular or if it can't make enough money to sustain the game.
This behavior does nothing more than pour more gasoline on the fire of inflation. If $100,000 is a meaningless sum for enough people that are willing to spend it on a singular video game, then soon enough $100,000, instead of the usual $60, could be the price of a video game. The price of a loaf of bread $4000 and so on. While your income only increases by 0.5-1% each year, of course. But there is hope, in the form of crypto-money and other forms of electronic money: you just have to TYPE on your keyboard the amount of electronic money/credits you need and voila! :p You can eat today or buy a Lamborghini!
 
Last edited:
This behavior does nothing more than pour more gasoline on the fire of inflation. If $100,000 is a meaningless sum for enough people that are willing to spend it on a singular video game, then soon enough $100,000, instead of the usual $60, could be the price of a video game. The price of a loaf of bread $4000 and so on. While your income only increases by 0.5-1% each year, of course. But there is hope, in the form of crypto-money and other forms of electronic money: you just have to TYPE on your keyboard the amount of electronic money/credits you need and voila! You can eat today or buy a Lamborghini!
Well, I think the number of people who could spend $100K on a video game is larger than you might think. However, just because someone has the ability to spend that much doesn't mean they will.

I don't think spending by "rich" people is what is driving inflation. Rich people spend thousands, tens of thousands or even hundreds of thousands of dollars. That's a spit in the ocean compared to the trillions spent by the government.

I don't think crypto solves the inflation problem. If crypto becomes ubiquitous it will be treated like any other currency and spending crypto will have the same result as spending dollars or yen or rubles. When there is too much money in circulation it can cause inflation. Doesn't matter what the currency is as long as it's accepted for payment.
 
Back