Diablo Immortal player spent $100K to build a character too powerful to match up against...

Shawn Knight

Posts: 15,284   +192
Staff member
Facepalm: An early analysis of free-to-play MMORPG Diablo Immortal concluded that you'd need to spend a little more than $100,000 to create a fully maxed out character. At least one gamer claims to have shelled out that much money in the game but ran into an unexpected problem as a result.

In a video published on July 31, JT from the YouTube channel jtisallbusiness said he spent a ton of money in Diablo Immortal – around $100,000 – to create a very powerful character. The whale easily ran through the competition and amassed a record that is so good, the matchmaking system literally can't find any opponents to pit him against.

JT reached out to Blizzard regarding the unique issue more than a month ago and was directed to make a post about it on Blizzard's forums. The post got more than 100 replies but still nothing official from Blizzard.

After an influx of media attention, JT finally received a response. In an August 2 video, JT claims a Blizzard rep told him they have "approved a fix" and they're "going to implement it in the next upcoming days." Unfortunately, JT didn't go into any details regarding the fix so we'll have to wait until the patch drops to see how Blizzard handles the situation.

Diablo Immortal arrived in early June and was met with a ton of criticism. The controversial MMORPG quickly earned the lowest user score in Metacritic history and is currently tied for last place with Madden NFL 21 with a score of 0.3 out of 10.

In the era of review bombing, however, such a low score should be taken with a grain of salt. That's especially true considering revenue from the mobile version of the game surpassed $100 million in less than two months. Clearly, not everyone thinks the game is trash.

Dumping nearly $100,000 into a single game is unfathomable for most but big spenders, known as whales, do exist and are important to a game's success - especially if they can convince friends with equally deep pockets to come along for the ride.

Permalink to story.

 
"In the era of review bombing, however, such a low score should be taken with a grain of salt. That's especially true considering revenue from the mobile version of the game surpassed $100 million in less than two months. Clearly, not everyone thinks the game is trash."

So it takes 1,000 people to donate 100k to get 100m revenue. Other people could consider that game sh*t. That revenue also doesn't show how many people like this game
 
False dichotomy: you can support NFTs, or you can support P2W games that rely on whales. As it turns out, I’m not a fan of either.
Well the square is well circled because bashing NFTs seems to be almost as popular as Diablo: Immortal is if that 100 million dollar take means anything. Also it's rich to call this a false dichotomy when the crypto space as a whole is frequently equated with the NFT space by gamers, despite the two being distinct in terms of audience if interdependent in terms of tech. There's more planks in this eye than a Home Depot lumberyard.
 
Last edited:
It's a good game but it's the monetization that kills it. No one is telling you that you shouldn't have fun, just that you shouldn't spend silly amounts of money on these games
 
Well the square is well circled because bashing NFTs seems to be almost as popular as Diablo: Immortal is if that 100 million dollar take means anything. Also it's rich to call this a false dichotomy when the crypto space as a whole is frequently equated with the NFT space by gamers, despite the two being distinct in terms of audience if interdependent in terms of tech.
You seem to be really hung up on NFTs and what people said about them on here.

Newsflash: NOBODY GIVES A FLYING F**K!!
 
It's a good game but it's the monetization that kills it. No one is telling you that you shouldn't have fun, just that you shouldn't spend silly amounts of money on these games

I'm still playing and it is fun. Its Diablo after all. The problem on the pc side at least is they severely hamper solo players for needed drops/gems to upgrade to the harder tiers. They actually punish you for not paying or doing group raids/dungeons. Personally I'd pay $60 up front like a normal game if they unlocked everything. I'm hoping they will reverse some of that thinking but looking at the cash grab so far I highly doubt it. 😒
 
Ah yes, the last redoubt of those beaten in an argument: "lol I don't actually care"

But you didn’t beat anyone in an argument? You shouted at them (an impressive feat via text), they made fun of you, and when you kept replying they gave up and moved on, leaving you to spend your money however you please. Including on stupid looking pixel art of monkeys that you believe will make you rich.

It might. Or you might lose every penny you’ve spent on it. And as the person you believed to have won an argument over stated, “nobody cares”. Whether NFT’s succeed or fail (whatever the success criteria for that may be, line go up?) the only thing it determines for the rest of us is how many times we need to deal with sales pitches from people asking us to spend our disposable income on their dumb ape art, rather than stakes in companies, pension funds, food, porn subscriptions, or other things with any type of actual tangible value.
 
There was someone in low ranked games that clearly spent $50K or more, and was wrecking everyone. This was in the lowest tier. I instantly stopped playing. It was like 50 to 0. He had about 38 kills. Was so stupid.
 
P2W games like this are one of the biggest reasons I hate online only games when you do this you may aswell be running god mode

What a waste of money but as the saying goes a Fool and their money are parted
 
This is why we can't have nice things.
Nice proof of concept that loot boxes are incredibly powerful while attached to known IP.
And every new Activision Blizzard game will be even worse ... gj, players! Vote with your wallet to the extreme.
 
I'm still playing and it is fun. Its Diablo after all. The problem on the pc side at least is they severely hamper solo players for needed drops/gems to upgrade to the harder tiers. They actually punish you for not paying or doing group raids/dungeons. Personally I'd pay $60 up front like a normal game if they unlocked everything. I'm hoping they will reverse some of that thinking but looking at the cash grab so far I highly doubt it. 😒
To me, the key problem is that you can pay, but may not get what you want because you are essentially paying for loot boxes, not the actual virtual item that you want. So on top of making it a pay to win game, they make the purchases random so that you pay a lot more to try and get what you want. This is what turns me off. So good game or not, I am not even going to waste my storage space with this.
 
Back