Microsoft explains what caused the Xbox outage and how it plans to prevent it from happening again

Alfonso Maruccia

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Bleak Future: A few hours after recovering from the "great Xbox outage" of July 2026, Microsoft is now trying to assure customers that these kinds of systemic issues will not happen again in the future. Transparency is great, but people are questioning why Redmond isn't removing online requirements for single-player, disc-based games.

Earlier this week, the Xbox network became unavailable to a majority of players. Users were unable to launch their purchased games, sign in, or complete new purchases, with even offline games and disc-based releases being affected by the outage. Most of the issues should now be resolved, although the Xbox team is still investigating the incident in preparation for a full post-incident review.

While the investigation is ongoing, Xbox CTO Scott Van Vliet has shared a few crucial details about the outage. The source of the outage appears to have been a licensing service operating outside the main Xbox infrastructure. Microsoft uses this service to manage licenses and user access to several products, but the Xbox network was hit hard when the service began to fail.

The outage affected both end customers and Xbox partners, Vliet said. Players were unable to sign in in many scenarios requiring an "entitlement check" for purchased products, while Microsoft publishing partners relying on the same system were unable to manage their games. In Microsoft's parlance, an entitlement check is simply a way to manage digital rights for content "purchased" by end customers.

In any case, the Xbox support team was quick to identify the "major incident" and isolate the failing part of the network's infrastructure. They shifted network traffic to other, healthy parts of the network and were eventually able to restore almost full access to the entire Xbox experience. The service came back at different times across the global network, which is why some people regained access before others.

Vliet was adamant that having a single point of failure for a complex network such as Xbox is not an ideal solution going forward. Microsoft is apparently working on "hardening" the systems that sign-in and game-launch processes rely on while improving the team's responsiveness to this type of platform-breaking problem.

Users welcomed Vliet's "no bullshit" approach, but some were still frustrated by the fact that a network-related issue was capable of turning their disc-based games into useless plastic coasters.

Now that the industry is preparing for a future where physical games no longer exist, some enthusiasts fear that a failed "entitlement check" could turn thousands of dollars' worth of purchased games into thin air.

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Blows my mind that all digital gaming services don't have an "offline mode" a la Steam.

You have to phone home every couple days I think, but if you were playing a game and there is a service or internet disruption, you can just keep playing the game in offline mode and then things will resync when the connection comes back online.
 
I do appreciate the transparency by the CTO, but yeah, I'm not a fan of buying a "license" that can be revoked at any point even though I purchased it. I think the idea of Xbox potentially using a physical disk to create a digital copy is pretty neat.
 
I've ditched all consoles now. I'm PC only and have almost ditched Windows too. Yes I know that PC games are digital only but there are competing marketplaces so you don't get fleeced by the likes of the PlayStation/XBox Store and our lord and saviour Gabe Newell doesn't seem to be in the habit of arbitrarily killing games you thought you owned.
 
I disagree, I am going to be miserable regardless of whether I do or do not own anything.
I'm only happy when it rains
I'm only happy when the music's bad
Why does it feel so good to be so sad?
I'm only happy when it raaaaains

 
Well if they can't diagnose it with a prostate exam or colonoscopy then I no incentive to do so
You have no incentive to fix a problem unless it involves your bum?......

WOOOOOOAH BUDDDDDYYYYY


I'd think not being miserable all the time would be a pretty good incentive. Lifes too short to be miserable 24/7.

Could my life be better? Sure, but it could be a hell of a lot worse. I've got a house, vehicles, no debt, and a steady, if not high paying, job. For games, I have literal decades of titles from dozens of consoles to play, plus the PC catalog for the last 40+ years. Overall, life is pretty good. I couldnt stand being constantly miserable.
 
Just remember guys, cloud gaming is the future and the best thing that will happen to us all.
Well, it is the best for "them". That is as clear as the day.
 
There's not much to do other than look on in awe as Microsoft continues to strangle the Xbox brand in a steady stream of poor decisions, wilful displays of incompetence, and out of touch press releases.
 
And this is why pirates win.
No, pirating exists because certain people would rather steal than buy. I realize that not even you believe in your claim -- its merely a form of virtue signaling your support for software theft -- but pirating began in the early 1980s, long before games required active server support to operate.
 
I'm not a console gamer because I travel a lot and need something more portable. Physical media is not ideal for me. But if you need internet to play physical media then physical has essentially already died and people just didn't realize it yet. The appeal of physical is that you don't need anyone's permission to play it and it can't be taken from you, but this is not the case. I buy games don't require internet because they're good for travel.
 
Microsoft can harden the licensing service all it wants, but the real design flaw is allowing that service to decide whether a disc already sitting in my console works.
 
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