MoH:AA Spearhead - "Couldn't load font verdana?"

By SkUllcRUshA
Dec 30, 2009
  1. I keep getting this message when I run Medal of Honor: Allied Assault Spearhead:

    --- Common Initialization ---
    Medal of Honor Spearhead 2.15 win-x86 Mar 4 2003
    ----- FS_Startup -----
    Current search path:
    C:\PROGRA~1\EAGAME~1\MOHAA\mainta\pak5.pk3 (9 files)
    C:\PROGRA~1\EAGAME~1\MOHAA\mainta\pak4.pk3 (59 files)
    C:\PROGRA~1\EAGAME~1\MOHAA\mainta\pak3.pk3 (311 files)
    C:\PROGRA~1\EAGAME~1\MOHAA\mainta\pak2.pk3 (767 files)
    C:\PROGRA~1\EAGAME~1\MOHAA\mainta\pak1.pk3 (6969 files)

    8115 files in pk3 files
    execing default.cfg
    execing buildver.cfg
    execing menu.cfg
    execing newconfig.cfg
    execing localize.cfg
    Config: unnamedsoldier.cfg
    execing configs/unnamedsoldier.cfg
    execing newconfig.cfg
    ^~^~^ Can't find localized.cfg
    couldn't exec localized.cfg
    execing autoexec.cfg
    Unknown command "fov"
    ^~^~^ Can't find custom.cfg
    couldn't exec custom.cfg
    ...detecting CPU, found AMD w/ 3DNow!

    ------- Input Initialization -------
    Initializing DirectInput...
    Couldn't set DI coop level
    Falling back to Win32 mouse support...
    ------- Input Initialization Complete ------- 316
    You are now setup for medium mode.
    ----- Client Initialization -----
    Called FadeSound with: 0.000000
    ----- Initializing Renderer ----
    ----- R_Init -----
    Initializing OpenGL subsystem
    ...initializing QGL
    ...calling LoadLibrary( 'C:\WINDOWS\system32\opengl32.dll' ): succeeded
    ...setting mode 4: 800 600 FS
    ...using colorsbits of 32
    ...calling CDS: ok
    ...registered window class
    ...created window@0,0 (800x600)
    Initializing OpenGL driver
    ...getting DC: succeeded
    ...GLW_ChoosePFD( 32, 32, 0 )
    ...101 PFDs found
    ...hardware acceleration found
    ...PIXELFORMAT 7 selected
    ...creating GL context: succeeded
    ...making context current: succeeded
    Initializing OpenGL extensions
    ...using GL_EXT_texture_compression_s3tc
    ...using GL_ARB_texture_compression
    ...GL_EXT_texture_env_add not found
    ...using WGL_EXT_swap_control
    ...using GL_ARB_multitexture
    ...ignoring GL_EXT_texture_env_combine
    ...using GL_EXT_compiled_vertex_array
    ...WGL_3DFX_gamma_control not found

    GL_VENDOR: NVIDIA Corporation
    GL_RENDERER: GeForce 7800 GS/AGP/SSE2/3DNOW!
    GL_VERSION: 2.1.2
    GL_EXTENSIONS: GL_ARB_depth_texture
    GL_EXTENSIONS: GL_ARB_fragment_program
    GL_EXTENSIONS: GL_ARB_multisample
    GL_EXTENSIONS: GL_ARB_multitexture
    GL_EXTENSIONS: GL_ARB_point_parameters
    GL_EXTENSIONS: GL_ARB_texture_border_clamp
    GL_EXTENSIONS: GL_ARB_texture_compression
    GL_EXTENSIONS: GL_ARB_texture_cube_map
    GL_EXTENSIONS: GL_ARB_texture_env_add
    GL_EXTENSIONS: GL_ARB_texture_env_combine
    GL_EXTENSIONS: GL_ARB_texture_env_crossbar
    GL_EXTENSIONS: GL_ARB_texture_env_dot3
    GL_EXTENSIONS: GL_ARB_texture_mirrored_repeat
    GL_EXTENSIONS: GL_ARB_transpose_matrix
    GL_EXTENSIONS: GL_ARB_vertex_buffer_object
    GL_EXTENSIONS: GL_ARB_vertex_program
    GL_EXTENSIONS: GL_ARB_window_pos
    GL_EXTENSIONS: GL_EXT_blend_color
    GL_EXTENSIONS: GL_EXT_blend_func_separate
    GL_EXTENSIONS: GL_EXT_blend_minmax
    GL_EXTENSIONS: GL_EXT_blend_subtract
    GL_EXTENSIONS: GL_EXT_compiled_vertex_array
    GL_EXTENSIONS: GL_EXT_draw_range_elements
    GL_EXTENSIONS: GL_EXT_fog_coord
    GL_EXTENSIONS: GL_EXT_multi_draw_arrays
    GL_EXTENSIONS: GL_EXT_packed_pixels
    GL_EXTENSIONS: GL_EXT_point_parameters
    GL_EXTENSIONS: GL_EXT_rescale_normal
    GL_EXTENSIONS: GL_EXT_secondary_color
    GL_EXTENSIONS: GL_EXT_separate_specular_color
    GL_EXTENSIONS: GL_EXT_shadow_funcs
    GL_EXTENSIONS: GL_EXT_stencil_two_side
    GL_EXTENSIONS: GL_EXT_stencil_wrap
    GL_EXTENSIONS: GL_EXT_texture_compression_s3tc
    GL_EXTENSIONS: GL_EXT_texture_cube_map
    GL_EXTENSIONS: GL_EXT_texture_edge_clamp
    GL_EXTENSIONS: GL_EXT_texture_env_combine
    GL_EXTENSIONS: GL_EXT_texture_env_dot3
    GL_EXTENSIONS: GL_EXT_texture_filter_anisotropic
    GL_EXTENSIONS: GL_EXT_texture_lod
    GL_EXTENSIONS: GL_EXT_texture_lod_bias
    GL_EXTENSIONS: GL_EXT_texture_object
    GL_EXTENSIONS: GL_EXT_vertex_array
    GL_EXTENSIONS: GL_IBM_rasterpos_clip
    GL_EXTENSIONS: GL_IBM_texture_mirrored_repeat
    GL_EXTENSIONS: GL_KTX_buffer_region
    GL_EXTENSIONS: GL_NV_blend_square
    GL_EXTENSIONS: GL_NV_copy_depth_to_color
    GL_EXTENSIONS: GL_NV_depth_clamp
    GL_EXTENSIONS: GL_NV_float_buffer
    GL_EXTENSIONS: GL_NV_fog_distance
    GL_EXTENSIONS: GL_NV_fragment_program
    GL_EXTENSIONS: GL_NV_half_float
    GL_EXTENSIONS: GL_NV_light_max_exponent
    GL_EXTENSIONS: GL_NV_multisample_filter_hint
    GL_EXTENSIONS: GL_NV_occlusion_query
    GL_EXTENSIONS: GL_NV_packed_depth_stencil
    GL_EXTENSIONS: GL_NV_pixel_data_range
    GL_EXTENSIONS: GL_NV_point_sprite
    GL_EXTENSIONS: GL_NV_primitive_restart
    GL_EXTENSIONS: GL_NV_register_combiners
    GL_EXTENSIONS: GL_NV_register_combiners2
    GL_EXTENSIONS: GL_NV_texgen_reflection
    GL_EXTENSIONS: GL_NV_texture_compression_vtc
    GL_EXTENSIONS: GL_NV_texture_env_combine4
    GL_EXTENSIONS: GL_NV_texture_expand_normal
    GL_EXTENSIONS: GL_NV_texture_rectangle
    GL_EXTENSIONS: GL_NV_texture_shader
    GL_EXTENSIONS: GL_NV_texture_shader2
    GL_EXTENSIONS: GL_NV_texture_shader3
    GL_EXTENSIONS: GL_NV_vertex_array_range
    GL_EXTENSIONS: GL_NV_vertex_array_range2
    GL_EXTENSIONS: GL_NV_vertex_program
    GL_EXTENSIONS: GL_NV_vertex_program1_1
    GL_EXTENSIONS: GL_NV_vertex_program2
    GL_EXTENSIONS: GL_SGIS_generate_mipmap
    GL_EXTENSIONS: GL_SGIS_texture_lod
    GL_EXTENSIONS: GL_SGIX_depth_texture
    GL_EXTENSIONS: GL_WIN_swap_hint
    GL_EXTENSIONS: WGL_EXT_swap_control

    PIXELFORMAT: color(32-bits) Z(24-bit) stencil(0-bits)
    MODE: 4, 800 x 600 fullscreen hz:60
    GAMMA: hardware w/ 0 overbright bits
    CPU: AMD w/ 3DNow!
    rendering primitives: single glDrawElements
    texturemode: GL_LINEAR_MIPMAP_LINEAR
    picmip: 0
    picmip_models: 0
    picmip_sky: 0
    texture bits: 32
    multitexture: enabled
    compiled vertex arrays: enabled
    texenv add: disabled
    compressed textures: enabled
    Initializing Shaders
    Setting up Shaders
    ----- finished R_Init -----
    ------- profiling DrawBackground methods -------
    glDrawPixels w/ BGR: 14162 clocks
    glDrawPixels w/ RGB: 11974 clocks
    glTexSubImage2D w/ BGR: 1323890 clocks
    glTexSubImage2D w/ RGB: 1356931 clocks
    DrawBackground: using glDrawPixels with RGB data
    Winsock Initialized
    Opening IP socket: localhost:12203
    Hostname: ss1
    ------- Sound Initialization (full) -------
    Sound opened using Direct Sound
    'Miles Fast 2D Positional Audio' provider opened.
    ------- S_StopAllSounds (stop music) -------
    ------- S_StopAllSounds Complete-------
    ----- Sound Info -----
    driver - Miles Fast 2D Positional Audio
    speaker setup - 2 speakers
    reverb - OFF
    samplebits - 16
    speed - 44100
    ------- Sound Initialization Complete ------- 2389 ms
    Setting up Shaders
    ERROR: Couldn't load font Verdana

    ------- S_StopAllSounds (stop music) -------
    ------- S_StopAllSounds Complete-------
    Called FadeSound with: 0.000000
    ------- S_StopAllSounds (stop music) -------
    ------- S_StopAllSounds Complete-------
    Called FadeSound with: 0.000000
    ------- S_StopAllSounds (stop music) -------
    ------- S_StopAllSounds Complete-------
    Called FadeSound with: 0.000000
    Setting up Shaders
    recursive error after: Couldn't load font Verdana

    This is during startup, and I have to press Ctrl+Alt+Del just to end the program. Anyone have any ideas on how to fix this?

    P.S.I will try reinstalling the latest drivers for my computer and see if that has any results.
  2. SkUllcRUshA

    SkUllcRUshA TS Rookie Topic Starter

    Oh yeah...

    If it helps any, I have windows XP SP2, and about 1000 mbs memory AFTER the download.
  3. mailpup

    mailpup TS Special Forces Posts: 7,182   +469

    What "download" are you speaking of? You didn't mention downloading anything before. Do mean installing the game or just running the game or something else? What are the specifications of your system?
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