Next-gen Xbox sounds a lot like a PC with an Xbox UI and AMD's FSR Diamond

Daniel Sims

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After sharing the first basic details about its next Xbox console earlier this month, Microsoft has revealed more about the platform's technology this week at the Game Developers Conference. The company confirmed that "Project Helix" will focus on neural rendering, advanced ray tracing, and closer interoperability with Windows PCs.

Microsoft also confirmed that developers will receive alpha versions of the next-generation Xbox hardware in 2027, suggesting the console could launch later that year or sometime in 2028. The company previously stated that the system will support both Xbox and Windows PC games.

Microsoft explained that it co-designed Project Helix with AMD around next-generation versions of Microsoft's DirectX graphics API and AMD's FSR upscaling technology. Upscaling, neural rendering, and other machine learning-driven techniques will become central components of the DirectX rendering pipeline going forward.

Jack Huynh, AMD's VP of graphics, announced FSR Diamond, which will make ML-based upscaling, multi-frame generation, and neural rendering native to Project Helix. Prominent tipster Kepler claims that, for PC users, FSR Diamond will be exclusive to RDNA 5 hardware, likely including the next generation of AMD's graphics chips.

Nvidia has popularized ML-based upscaling through its DLSS suite over the past several years, enhancing game performance by lowering resolutions at often minimal loss in image quality. More recently, the company has pushed ML frame generation, which interpolates frames to sidestep CPU bottlenecks (to more varying results), and is developing ML technology to compress textures and slash memory consumption. Helix's take on the method, which incorporates DirectStorage, is called Deep Texture compression.

AMD has been working to close the gap in these areas. The company collaborated with Sony to develop the PSSR upscaler used in the PlayStation 5 Pro. At GDC, AMD and Microsoft confirmed plans to build on this work for FSR Diamond and this will likely permeate to the PC gaming world.

FSR Diamond will also incorporate Ray Regeneration, AMD's ML-based denoising to support Helix's ray tracing improvements and enable path tracing. Microsoft claims the new console will deliver ray tracing performance up to an order of magnitude higher than the Xbox Series X.

During another GDC session, Xbox VP Jason Ronald explained that Helix and DirectX will also support GPU-directed work graph execution, allowing GPUs to generate and manage their own workloads in real time rather than waiting for instructions from the CPU. According to Ronald, this could enable larger real-time environments with more simulations, resulting in more complex and dynamic game worlds.

Microsoft also emphasized Windows compatibility throughout its presentation. The company plans to apply lessons from the Xbox platform to Windows 11, introducing new features intended to streamline PC gaming over the coming months.

One of those changes is the controller-friendly Full Screen Experience UI, now called "Xbox Mode" which will begin rolling out to Windows 11 devices in select regions as soon as next month. Microsoft also advised developers to approach Project Helix development much like PC development, suggesting that next-generation Xbox titles will effectively be PC games.

Project Helix will run on a custom AMD SoC. Prior leaks indicated that the chip, codenamed Magnus, is based on AMD's upcoming RDNA 5 and Zen 6 architectures. Its performance may resemble or surpass Nvidia's RTX 5080, which could also make Helix significantly more expensive than the PlayStation 6.

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I wonder if Microslop make these things upgradeble?

Say every 3yrs they make a new, more powerful version of the Magnus SOC, do you simply purchase that and drop it into the Helix Motherboard socket, giving you a all in one CPU & GPU upgrade or will it still be only a brand new console/PC design every 6yrs or so.
 
"Xbox sounds a lot like a PC with an Xbox UI"

The best of both worlds!
We will get the benefits of a PC (cheat codes, modding game assets, multiple game stores with different discounts and free offerings) with the familiar, friendly to use Xbox UI.

I hate to say it, but if Sony don't do the same hybrid idea with the PlayStation 6, they will run the risk of being seeing as the inferior product.
 
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I wonder if Microslop make these things upgradeble?

Say every 3yrs they make a new, more powerful version of the Magnus SOC, do you simply purchase that and drop it into the Helix Motherboard socket, giving you a all in one CPU & GPU upgrade or will it still be only a brand new console/PC design every 6yrs or so.
Fingers crossed they make it modular, meaning people can upgrade the CPU, GPU, RAM, and Storage right on the spot with ease with just one screw in the back and press of a button to release the components.
 
"Xbox sounds a lot like a PC with an Xbox UI"

The best of both worlds!
We will get the benefits of a PC (cheat codes, modding game assets, multiple game stores with different discounts and free offerings) with the familiar, friendly to use Xbox UI.

I hate to say it, but if Sony don't do the same hybrid idea with the PlayStation 6, they will run the risk of being seeing as the inferior product.
Node will probably get you banned from Xbox live and/or they'll make you pay for them.
 
Fingers crossed they make it modular, meaning people can upgrade the CPU, GPU, RAM, and Storage right on the spot with ease with just one screw in the back and press of a button to release the components.

It has to be upgradable in some way, I mean by year 3 or 4 the PC side of it will be far behind the latest CPU & GPUs of the day.

Using it to run just PC games, will it have enough horsepower for PC games of 2030-31?
 
"Xbox sounds a lot like a PC with an Xbox UI"

The best of both worlds!
We will get the benefits of a PC (cheat codes, modding game assets, multiple game stores with different discounts and free offerings) with the familiar, friendly to use Xbox UI.

I hate to say it, but if Sony don't do the same hybrid idea with the PlayStation 6, they will run the risk of being seeing as the inferior product.
Don’t see that happening. I reckon we’ll see a more «locked down» version Windows that will allow you to play a broader catalogue - not in any form an «open system» like Valve is releasing
 
Next gen Xbox players are about to find out the hard way about shader compilation stutter if they really are just running the general PC version of games without any hardware-specific optimization anymore. Hopefully that's not the case and we have some sort of better solution to the problem by then, but I'm not holding my breath.
 
Next gen Xbox players are about to find out the hard way about shader compilation stutter if they really are just running the general PC version of games without any hardware-specific optimization anymore. Hopefully that's not the case and we have some sort of better solution to the problem by then, but I'm not holding my breath.

That won't be a problem if you will be running the 'console' version of the game as developers can precompile the shaders and include them because the console version will be developed to the fixed specification of the Magnus SoC.
 
Nothing new.

The original XBOX was a PC that Microsoft worked hard not be seen as a PC. Like for example it had 4 USB ports, only the physical connectors was shaped to be some Microsoft invention to force people to pay the Microsoft tax.
 
Don’t see that happening. I reckon we’ll see a more «locked down» version Windows that will allow you to play a broader catalogue - not in any form an «open system» like Valve is releasing

Annnnnnd you get the new feature where you have to pay to connect it online!

*Of course it's always connected to macroslop servers for "telemetry"
 
No it sounds like a 100% locked windows 11 pc full of M$ spyware, bloatware and AI BS. No explorerpatcher for you, no removing crapware.
 
Uniformed opinion here: I think they know the steam console is going to be their biggest competition and want to get out before that. Going back to their roots, the OG xbox, it was basically just a PC and so is the SteamCube.
 
No it sounds like a 100% locked windows 11 pc full of M$ spyware, bloatware and AI BS. No explorerpatcher for you, no removing crapware.
I agree. That's just the whole MicroSlop business model. Wasn't always that way.

To me it seems around the time of starting MS accounts, as they moved away from making online MS accounts clearly a simple option the downward spiral began. Telemetry increased (but didn't have any benefit in terms of OS stability.)

Now several years later they are Slop peddlers. No reason to think their next "console," won't also be locked down, telemetry filled garbage with unnecessary A.I. added for good measure. It's sad, really.
 
I don't see anything different from what they are doing now to be honest. And I think the outcome will still remain the same, I.e. I do not expect the new console to have any competitive advantage against Sony's Playstation. Current gen Xbox Series X packs a more capable GPU, but that did not gave Microsoft's Xbox any advantage in game performance.
 
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