Nintendo still faces calls to fix Joy-Con drift

Daniel Sims

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In context: The Nintendo Switch has been notorious for stick drift problems since 2017 and this issue continues to affect users. A UK watchdog has renewed calls for Nintendo to fix the situation, claiming the company's current customer service policy doesn't suffice.

British consumer group Which? has called for Nintendo to do more to resolve stick drift which continues to plague the Switch's Joy-Con controllers. The group's independent lab results suggest a design flaw affects the joysticks in a significant portion of Switch controllers. This isn't the first time an investigation uncovered such defects.

Stick drift, where analog sticks detect input even while receiving none, has impacted the controllers for Nintendo, Sony, and Microsoft's game consoles in recent years. Which? published a report in June claiming that 40 percent of UK Joy-Con owners experienced stick drift.

The group's recent testing revealed that the controller's design causes wear and tear, eventually resulting in drift. In response to the findings, Nintendo claimed that only a small percentage of its users reported experiencing the problem.

The watchdog's demands include that the company conducts an independent inquiry into stick drift, offer free repairs for affected Joy-Cons, and compensate users who've paid to replace their controllers. Which? is only the latest in a series of consumer groups that have brought complaints forward about defective analog sticks.

Consumers have opened multiple lawsuits against Nintendo over the problem, including a class-action lawsuit. A European Union watchdog called for an investigation into stick drift last year, and one outsourced Joy-Con repair center reported being constantly overwhelmed.

Although Nintendo has taken most of the heat for stick drift, it stems from a design flaw in all modern game controllers. Microsoft's Xbox controllers came under a lawsuit for the same issue, and iFixit's teardown of a PlayStation 5 controller uncovered a possible cause for stick drift in all gamepads.

The PS5 controller analysis found that a company that manufactures components for Nintendo, Sony, and Microsoft pads uses a part for the analog sticks with a limited lifespan. The console manufacturers likely chose it to save costs, making stick drift a tough problem to solve. iFixit suggests that manufacturers treat sticks as disposable parts and design controllers to make them easily replaceable. Valve, on the other hand, solved stick drift in its Steam Deck handheld through a software patch.

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We actually have the technology to completely solve joystick drift, but I wouldn't hold my breath on first-party controllers featuring improved joysticks any time soon since I have this suspicion that the game companies are pulling an "inkjet move" and charging $60+ for controllers they "know" won't last.

 
We actually have the technology to completely solve joystick drift, but I wouldn't hold my breath on first-party controllers featuring improved joysticks any time soon since I have this suspicion that the game companies are pulling an "inkjet move" and charging $60+ for controllers they "know" won't last.

Funny thing is that magnetic based joysticks aren't even a new thing. The Sega Dreamcast used them way back in 1998.

It's not the best technology that ends up being the most widely adopted though. It's what is good enough and the cheapest.
Although for Nintendo it seems it wasn't good enough as all these repairs are going to cost them a bit.

I do find it entertaining that some unknown company managed to refine this technology for modern day use at a competitive price. My gf bought one of these controllers on my advice as it was basically the same price as a switch pro controller.
Meanwhile Sony is about to release a controller for over three times the price that seems to have joysticks similar to those in the Nintendo switch.

People should vote with their wallet and make this Gulikit kingkong 2 pro the most sold third party controller in history imo. That way Sony, Nintendo and Microsoft might start improving things and eating the 50 cent additional cost(or whatever it is, but it's garanteed to be a small number) on their overpriced game controllers
 
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