Nvidia DLSS support is coming to Outriders, Call of Duty: Warzone, and more

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In brief: Nvidia's all-digital CES keynote kicked off today, and it was a pretty exciting one. The biggest reveal was the new GeForce RTX 3060, but the company also announced that its RTX, DLSS, and Reflex technologies will be coming to several existing and upcoming titles. Let's delve into those a bit below.

We'll start with the games that are only set to receive DLSS (and not RTX or Reflex), of which there are currently two. First up is Call of Duty Warzone, Activision's immensely-popular free-to-play battle royale (available exclusively through the Battle.net client).

The game is available now, but DLSS support is coming "soon," which probably means "sometime in the next couple of months," if we had to guess. We don't have any specific performance numbers to pore over here, but the new CoD Black Ops Cold War does support the tech.

Since Cold War is running on a similar engine to Warzone, you might be able to look at the former's DLSS benchmarks to determine what sort of FPS increases you can expect to see in the latter. Granted, Warzone's map is far bigger than anything you'll find in Cold War's multiplayer modes, but it's the closest comparison we have for now.

Outriders is the other major title getting DLSS soon. While it won't support RTX features, gamers will still be able to take advantage of Nvidia's AI-based supersampling tech to boost their framerates. As before, the GPU maker hasn't shared any performance numbers for Outrider's DLSS implementation, but it did release some new game footage to go with the announcement, which you can check out above.

Moving away from Outriders and Warzone, we have two games that will support both DLSS and RTX: F.I.S.T.: Forged in Shadow Torch and Five Nights at Freddy's: Security Breach. Nvidia didn't publish a standalone RTX trailer for F.I.S.T. yet (though you can watch the footage halfway through the full CES livestream), but it did release one for Security Breach -- check that out above.

For a franchise that has never placed graphical fidelity at the forefront of the experience, Security Breach looks surprisingly good with RTX enabled. I'm no Digital Foundry, so don't expect a full breakdown of all the RTX tech shown off there, but it looks like RT reflections and emissive lighting have been switched on, at the very least.

F.I.S.T., on the other hand, is an entirely different beast. It's a Metroid-style platformer with some pretty meaty-looking beat-'em-up mechanics and an anthropomorphized bunny (equipped with a giant metal gauntlet) as the main protagonist. Like with Security Breach, it looks like RT reflections and emissive lights are the main focus for the game's RTX implementation.

Last but certainly not least, Nvidia Reflex is coming to both Overwatch and Rainbow Six Siege, bringing "speed-of-light" (sub-20ms) latency to their respective RTX card-equipped players.

All things considered, Nvidia's RTX cards are becoming a more and more enticing purchase for many gamers. Exclusive tech like RTX, DLSS, and Reflex are all maturing quite nicely, delivering better visuals, better framerates, and better latency at no additional cost.

While we sincerely hope AMD will begin firing back with its own alternatives to these technologies soon, for the time being, Nvidia is holding onto its crown. The all-new $329 GeForce RTX 3060 will likely help the company out there as well, though we still need to run our own tests and benchmarks on the device.

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I honestly don’t really know what DLSS and Vsync do.

I just turn all the settings to max and hope for the best.
 
"Exclusive tech like RTX, DLSS, and Reflex are all maturing quite nicely, delivering better visuals, better framerates, and better latency at no additional cost.

How much did nvidia paid you for that sentence?
 
"Exclusive tech like RTX, DLSS, and Reflex are all maturing quite nicely, delivering better visuals, better framerates, and better latency at no additional cost.

How much did nvidia paid you for that sentence?


If Nvidia was rush shipping new GPU to my website to write a sentence like that, I'd tell you it had wings and shat GOLD.
 
Any reviews that show use of DLSS looks blurry in the images. I'm not impressed with it.

Nvidia really should be more concerned about providing people with physical GPUs they can actually buy.

What good are all these features if almost no one can use them because so few people can get their hands on GPUs?
 
Any reviews that show use of DLSS looks blurry in the images. I'm not impressed with it.

Nvidia really should be more concerned about providing people with physical GPUs they can actually buy.

What good are all these features if almost no one can use them because so few people can get their hands on GPUs?


The handful of us running Cyberpunk in Psycho mode on a 3090 probably understand.
 
Any reviews that show use of DLSS looks blurry in the images. I'm not impressed with it.

Nvidia really should be more concerned about providing people with physical GPUs they can actually buy.

What good are all these features if almost no one can use them because so few people can get their hands on GPUs?

DLSS is just as good as Temporal AA. And this means it's blurry and tends to cause ghosting.
I hate temporal AA, because it ruins image clarity. And there are some games that use really bad quality TAA, like Battlefield V.
 
Great news. As an owner of an RTX card I can confirm that DLSS is significantly better than upscaling with a sharpening filter. And in some cases even looks better than native. It’s a handy feature that gives users more options if they find their card struggles to maintain a playable frame rate at native. It’s a big shame that AMD still haven’t got anything to compete with it yet.
 
I honestly don’t really know what DLSS and Vsync do.

I just turn all the settings to max and hope for the best.
DLSS you run the game at a lower resolution and the Nvidia software/hardware adapts the picture quality to the higher resolution and better visuals. So for instance, run a game like Cyberpunk at 1080p and adapt to 1440p on a 1440p monitor. Gets the high framerate of 1080p resolution with the better picture quality of 1440p. Only works on RTX 20 and 30 series cards at the moment.
 
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