Nvidia Freestyle vs. Radeon Image Sharpening vs. Reshade

So...are we sure you guys didn't just post the same pictures over and over? Because I can't see any difference.
Try the full resolution images @100%.

Then again, the article says the following:

"This is just a subjective analysis though, so you can go through and see which technique you prefer. For many people everything might look pretty similar, in which case it really doesn’t matter which filter you use for sharpening."
 
Considering the amount of attention this feature has been getting from media outlets we can safely assume that AMD will throw a bit more man hours at it to add DX11 and GCN compatibility.
 
Waste of time and effort, unless the other details look realistic.
I'll prolly use it when my laptop can't handle a game at 1080p.
OK, I can see using it that way. I will change my comment to include your scenario.

All this other BS. If you don't have enough horsepower to push native. Get a smaller monitor. Nothing looks worse to me, I will notice instantly, if its not native.
 
Why not compare this to DLSS? Wasn't RIS AMD's direct response to DLSS? Feels like you completely missed the point with this article.
 
I have been using reshade since version 3.4. Most of the games I use Lumasharpen but in some games I like how FilmilAnamorpSharpen looks (games like Bioshock).

Another shaders worth using are AmbientLight, Clarity and MXAO
 
I tried reshade before and didn’t like it at all. In the end I just acquired a faster graphics card and ran everything at native, a much much better solution.

I think it’s a bit rubbish that AMDs image sharpening only works with Navi. Of all the cards that AMD sell, the Navi cards are the ones I’d be least likely to use it with!
 
Face palm
https://www.newegg.com/insider/amd-fidelity-fx-nvidia-freestyle-comparison-guide/

AMD’s FidelityFX is a software toolkit containing something called CAS. CAS is a feature that devs can build into their games to improve sharpness quality at higher resolutions, with minimal drawback on performance.
Nvidia’s Freestyle has nothing to do with the development process. It’s all applied by a third party (Nvidia’s GeForce software) to a game after the game is already running. It’s the equivalent of applying a Snapchat filter to your game’s graphics. Useful? Yes, but still totally different.

Heavens above save me from insanity.
 
Considering the amount of attention this feature has been getting from media outlets we can safely assume that AMD will throw a bit more man hours at it to add DX11 and GCN compatibility.

They better, I wouldn't mind it on my Radeon VII....
 
Waste of time and effort, unless the other details look realistic.
I'll prolly use it when my laptop can't handle a game at 1080p. Upscaling from 8-900p together with Reshade CAS might help get over the 60fps threshold.

It's also great for removing bluriness from TAA and other blurry AA techniques. I've been using reshade for years exclusively for Luma sharpen. Would love to have a simple driver toggle though.
 
I just rebuilt an ancient Dell to run Windows 98 and started playing Descent 1 and 2 [DOS], Unreal Tournament, Serious Sam, Star Wars: Pod Racer, and Max Payne with all their old skool pixelated goodness again.

All the screenshots in this article look amazing now to me. Graphics sure have come a long way!
 
These sure are hilarious times. First we blur games to a haze with excessive post-processing effects and poor shader based anti-aliasing. Then we use sharpening to reduce the effects....

I miss the good old days where 8xMSAA (or 64x SLI MSAA) blew all of this away. The few games that still support this and allow to turn off additional sharpening or blur look amazing in 4K. Crisp textures, smooth edges and astounding detail.

When I'm playing Metro Exodus I feel like I need glasses, there's barely any difference in detail between 1080p and 4K, because of all the blur.
 
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