Nvidia's RTX Remix contest shows how ray tracing can transform classic games, more mods become available

Daniel Sims

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Roundup: Nvidia's RTX Remix modding suite exited beta in March, granting modders full access to tools that enhance classic PC games with full ray tracing, also known as path tracing. An ongoing contest has encouraged modders to create significant visual overhauls for several titles. Here are a few of the finalists.

Nvidia's $50,000 RTX Remix mod contest ends early next month, and around two dozen projects have taken up the challenge to demonstrate how the company's ray tracing SDK can fundamentally alter games released over 20 years ago. While most of the mods are still in development, many are already available to try, and some are fully playable.

RTX Remix is a modding toolkit that adds path tracing to games developed for DirectX 8 and DirectX 9. The technology introduces fully simulated indirect lighting and shadows. Although path tracing is typically associated with modern, high-end releases like Cyberpunk 2077 and Alan Wake 2, it arguably has a more dramatic effect on older games with simpler geometry.

However, implementing path tracing is not as simple as flipping a switch. Because the technique requires material data, modders must rework textures to ensure accurate lighting and reflections. This creates both a challenge and an opportunity: enhancing visuals while staying true to each game's original art direction.

For example, Vampire: The Masquerade – Bloodlines was one of the first Source Engine titles modders began tinkering with after gaining early access to RTX Remix tools. Work has advanced significantly since then. A recent video update showcases the extensive effort involved in enhancing and rebuilding the game's environments while preserving its original atmosphere.

Meanwhile, a newly released mod for Painkiller is already playable. Modders have hand-placed new lights to take advantage of path tracing, replaced most of the textures with physically based materials, and added numerous visual effects to enhance the classic FPS.

Racing games from the early 2000s have also received special attention.

Both Need for Speed: Underground titles and Colin McRae Rally 3 (above) are getting RTX Remix mods that dramatically alter lighting. Modders have added new models, environments, volumetric lighting, reflective surfaces, and more.

Other games receiving substantial reworks include Star Wars Jedi Knight II: Jedi Outcast, Republic Commando, Black Mesa, I-Ninja, Sonic Adventure, and Portal 2. Nvidia's competition ends on August 5, with a top prize of $20,000.

Nvidia first introduced path tracing in Quake II and Portal, but modders have since overhauled other classics, allowing users with powerful GPUs to see them in a new light.

Examples include Doom, Doom II, the original Quake, Half-Life, Descent, and more. An ambitious fan-made RTX rework of Half-Life 2 is also in progress.

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I'll give nvidia this, the shadows here are very pretty looking.

However, how much better does it work then old shader based lighting techniques? And holy hell the textures on those wheels and barriers are NOT happy with RTX.
 
This is amazing, I was very excited when RTX Remix was announced, and it doesn't disappoint.

Since Remix was released, I wanted a Jedi Outcast mod and finally someone is making it. It's like a different game. I always hated the lighting on Q3 engine based games and particularly Jedi Outcast. The shadows in particular were terrible, they look so much better now, far from perfect, but still.

I hope the mod progresses, surely it will take a while, maybe by the time it's in a good shape I can afford a RTX5080 to play it.

That's my main gripe about RTX Remix, you need an RTX4070Ti or above to play.
 
I'll give nvidia this, the shadows here are very pretty looking.

However, how much better does it work then old shader based lighting techniques? And holy hell the textures on those wheels and barriers are NOT happy with RTX.
Lots of older gamers had textures that moved around a lot, idk why it was a thing in early 3d games. PS1 was known for this but I remember it in PC games, too, like Need for Speed 3 and Mech Warrior. Not every game did it, but enough of them did that I remember it being a thing.
 
I too have the mental age of a teenager and think constant, insufferable cynism towards everything is cool!

The existance of mods that improve the visuals of old games is a bad thing, and I must make a comment highlighting to everyone my negative thoughts about it.
Actually, you completely missed the point of my post. It's okay if you don't get it because apparently if you come out insinuating and insulting others it makes you sound important and correct in your statement, therefore it's okay to be an insufferable jerk towards others.

My comment was in reference to the article claiming that fancy upgraded graphics changes the game. It doesn't, it's still the same game. The same game mechanics, the same story, the same controls, the same gameplay, the same camera angles, etc. Just because it gets the newest fancy software that makes it have fancier RT/shadows doesn't mean anything has actually improved on the game.

That's the whole idea behind the "A pig with lipstick on is still just a pig." Just because you put lipstick on the pig and make it look prettier, doesn't mean it is no longer a pig. It is still just a pig.
 
Hopefully, one day us peasants will be able to buy cards that run path traced games as well as cards run current raster/hybrid games.

Until then these remix mods are really cool and put a new shine on some classics, but remain wildly impractical for most people to actually engage with.

IMO I'd love to see more RPGs get remixed, they really depend on their lighting and mood to tell their stories (like Vampire) so a lighting upgrade is right up their alley. Games like KOTOR are also less dependent on frame rate and so lend themselves to path tracing.
 
I'll give nvidia this, the shadows here are very pretty looking.

However, how much better does it work then old shader based lighting techniques? And holy hell the textures on those wheels and barriers are NOT happy with RTX.

In theory, you should get fully accurate lighting/shading effects, including effects like reflections/refractions, which current techniques do *not* do well (and are very expensive to boot). But to do it well requires a full-up implementation, which is still out of reach performance wise.
 
Actually, you completely missed the point of my post. It's okay if you don't get it because apparently if you come out insinuating and insulting others it makes you sound important and correct in your statement, therefore it's okay to be an insufferable jerk towards others.

My comment was in reference to the article claiming that fancy upgraded graphics changes the game. It doesn't, it's still the same game. The same game mechanics, the same story, the same controls, the same gameplay, the same camera angles, etc. Just because it gets the newest fancy software that makes it have fancier RT/shadows doesn't mean anything has actually improved on the game.

That's the whole idea behind the "A pig with lipstick on is still just a pig." Just because you put lipstick on the pig and make it look prettier, doesn't mean it is no longer a pig. It is still just a pig.

yes but some of these games its more like saying a new coat of paint on a 69 Charger RT
 
Actually, you completely missed the point of my post. It's okay if you don't get it because apparently if you come out insinuating and insulting others it makes you sound important and correct in your statement, therefore it's okay to be an insufferable jerk towards others.

My comment was in reference to the article claiming that fancy upgraded graphics changes the game. It doesn't, it's still the same game. The same game mechanics, the same story, the same controls, the same gameplay, the same camera angles, etc. Just because it gets the newest fancy software that makes it have fancier RT/shadows doesn't mean anything has actually improved on the game.

That's the whole idea behind the "A pig with lipstick on is still just a pig." Just because you put lipstick on the pig and make it look prettier, doesn't mean it is no longer a pig. It is still just a pig.
The article never claimed or even implied that RT would "change" anything other than the graphics. The whole topic is about "putting lipstick on a pig". For FREE, by the way.

Why on Earth would this trigger you?
 
The article never claimed or even implied that RT would "change" anything other than the graphics. The whole topic is about "putting lipstick on a pig". For FREE, by the way.

Why on Earth would this trigger you?
I never said I was triggered, but you can feel free to assume in my postings that I am.

Clear as the title says, it transforms classic games.

The idea of adding RT doesn't bother me. The idea of claiming it transforms the games is what I feel is misleading. If you want to think that RT transforms the game for you, then that's your personal preference. To me, just making some shadows and lights appear different isn't transforming a game, it's simply putting lipstick on a pig and expecting users to think it is no longer a pig.

A differently worded title would do this article better that doesn't feel misleading, but I'm not here to write it for them. I am here to comment on my thoughts about it, whether you agree or not is entirely up to you.
 
These mods have very serious limitations right now: many of them appear good in stills, but what you do not see is the blur that happens in motion, also game's shaders must be disabled COMPLETELY for it to work (that alone is not always possible, the list given here only lists games for which it is possible), no OpenGL, no DX11, as mentioned before extremely high performance cost (I have a 3090Ti and NFS remix performance with full-resolution ray reconstruction tanked to 15 fps :( )

ReShade on the other hand offers many shaders which have the ability to do part of what Remix can do (only global illumination and ambient occlusion without the ray tracing), however with it's own limitation (the effect are post-rendering which makes the GI/AO visible through anything rendered between the depth :( ), but I still prefer ReShade not necessarilly for the AI/GO but for the large number of other effects available for it like color corrections, DoF, Blur, many types of Bloom/HDR, Sharpening etc...
 
Actually, you completely missed the point of my post. It's okay if you don't get it because apparently if you come out insinuating and insulting others it makes you sound important and correct in your statement, therefore it's okay to be an insufferable jerk towards others.

My comment was in reference to the article claiming that fancy upgraded graphics changes the game. It doesn't, it's still the same game. The same game mechanics, the same story, the same controls, the same gameplay, the same camera angles, etc. Just because it gets the newest fancy software that makes it have fancier RT/shadows doesn't mean anything has actually improved on the game.

That's the whole idea behind the "A pig with lipstick on is still just a pig." Just because you put lipstick on the pig and make it look prettier, doesn't mean it is no longer a pig. It is still just a pig.
This is why, according to Steam, most people play older games. Graphics a good game doesn't make, good gameplay does.
 
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