Otherside Entertainment shows off System Shock 3 gameplay snippet at GDC

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In context: It's been a long time since the System Shock franchise saw any action. The series, which is best known for its unique blend of horror and immersive sim gameplay elements, hasn't seen a new entry since 1999's System Shock 2.

A few projects are in the works, of course. A remake of the original game is in development, and Otherside Entertainment has been quietly hammering away at System Shock 3. However, the former ran into a few scope-related roadblocks a couple months back, and we don't know much about the latter's status.

Fortunately, it seems that's starting to change now. Though the annual Game Developer Conference (GDC) isn't typically where developers show off their projects, that is what Otherside opted to do today. During Unity's GDC keynote, the studio teased us with a few brief gameplay snippets of System Shock 3, as well as a handful of screenshots.

Well, "gameplay" might be overstating things a bit. What Otherside showed off was more "in-game footage" than anything. We aren't shown any gameplay mechanics, or even the player moving throughout the environment.

Instead, we were treated to a few glimpses of the game's various enemies. Some of the bad guys revealed include robots, creepy-looking creatures, and -- of course -- Shodan herself, the runaway AI that tried her best to kill you in System Shock 1 and 2.

While this is hardly a major reveal, it's good to see that Otherside's project is still in active development. According to a February post on the studio's official blog, System Shock 3 is over halfway finished, so maybe we'll see a full gameplay demonstration at E3 or Gamescom this year.

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I hope System Shock 3 will be more like Fallout 3 and 4. I want to be able to play the game my way and progress my character my way. I played the original System Shock 2 months after release. It didn't hold my attention like Quake 2's multiplayer. I want the RPG to step out of the way and let the FPS shine through.
 
I hope System Shock 3 will be more like Fallout 3 and 4. I want to be able to play the game my way and progress my character my way. I played the original System Shock 2 months after release. It didn't hold my attention like Quake 2's multiplayer. I want the RPG to step out of the way and let the FPS shine through.

Fallout 4 is less an RPG and more a casual action shooter. Fallout 3 was much more of an RPG then 4.
 
Now all they need is to start some pre-orders nonsense, to continue the trend of attracting suckers in.

On another note, I hated the ending of SS2. Many would disagree, but I feel the in-the-intestine look of shodan's extension to biological organism put me off and took me away from the metal-spaceship-weapon feel.

And oh yeah, I'm one of the few who hated SS2's illogical respawning. I just want to finish off an area and move on... not fight the same respawns again and again.
 
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