Problems with 3DFuzion's Geforce 6200 PCI card

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I've been trying to play both Elder Scrolls 4: Oblivion and Sid Meier's Pirates! Constantly getting blue screen and then a reset. I meet requirements for both games. There have been many problems and solutions I've found to do with this.

1. I assumed it was my power supply, because I wasn't sure if I had the required 300 Watts. According to the tech at emachines, I do. However, I don't trust him because he said my ram was pc2700, and on their site it says my pc should have pc2100. It may have been a typo, because he kept trying to sell me pc2100 ram later on.

2. Outdated video drivers. I have the 84.21 drivers, and I've already tried the latest ones. Neither help me out of this particular predicament, and the latest ones are bad for playing movies.

3. I read somewhere in a forum here to make sure I had my chipset drivers squared away, and something about problems in the AGP driver. Here's the link https://www.techspot.com/vb/topic41008.html -it's the last post by EVALDS. Not sure which drivers I would need, or where exactly to find them. Installed some kind of Intel driver for my chipset having to do with VGA graphics. Think the program that installed was Intel Graphics Hardware Accelerator, somewhere along those lines. That did help with the problem a bit, but didn't eliminate it. This still could be a possibility as a solution.

4. I thought my ram (502 MB, 10 less than the requirement for Obliv) could have something to do with it. Though, I think the requirement for Pirates was like 256 MB, but I can't be sure.

5. Lower the hardware acceleration, helped a bit, not a permanent solution, or a very good one.

6. Lower video settings in games. Well, I'm at 0 in Pirates, and very low for Obliv. It helps, but not a permanent solution. I'm fine sticking with these settings, but they don't do too much to help.

7. I've seen reviews that accuse this card of being made cheaply, and far too unstable to be actively used in gaming. However, people have apparently been running Oblivion, Doom 3(as advertised on the box of the part), Quake 4, and I believe a more recent Unreal Tournament game. This leads me to believe that it is something wrong on my part.

I've been looking everywhere (got almost no info from nVidia or 3DFuzion. I'm going to call the tech line at 3DFuzion, hopefully at least get some more ideas, or even a bit of expertise in the field). I know I only spent like 35 bucks on this, but come on. My integrated graphics ran Pirates! better than this thing. I cannot let myself believe that this is all the card has to offer, which is why I've come to you all. I've been searching for hours upon hours straight, trying everything, and I would be eternally grateful for any support you could provide. If you need a link to any sites involved in this case(basically the ones I've viewed in my travels) please contact me at either msn- lordofzwergs@aol.com (which is also my email address) or aim- crappyname666


Here's tons of info, not sure if it'll be useful to anyone:
Time of this report: 7/28/2006, 01:11:45
Machine name: IONICWENIS
Operating System: Windows XP Home Edition (5.1, Build 2600) Service Pack 2 (2600.xpsp_sp2_gdr.050301-1519)
Language: English (Regional Setting: English)
System Manufacturer: eMachines
System Model: D845GVSR
BIOS: BIOS Date: 06/03/04 01:53:07 Ver: 08.00.08
Processor: Intel(R) Celeron(R) CPU 2.66GHz
Memory: 502MB RAM
Page File: 278MB used, 946MB available
Windows Dir: C:\WINDOWS
DirectX Version: DirectX 9.0c (4.09.0000.0904)
DX Setup Parameters: Not found
DxDiag Version: 5.03.2600.2180 32bit Unicode

Card name: NVIDIA GeForce 6200
Manufacturer: NVIDIA
Chip type: GeForce 6200
DAC type: Integrated RAMDAC
Device Key: Enum\PCI\VEN_10DE&DEV_0221&SUBSYS_00000000&REV_A1
Display Memory: 128.0 MB
Current Mode: 1152 x 864 (32 bit) (60Hz)
Monitor: Plug and Play Monitor
Monitor Max Res: 1600,1200
Driver Name: nv4_disp.dll
Driver Version: 6.14.0010.8421 (English)
DDI Version: 9 (or higher)
Driver Attributes: Final Retail
Driver Date/Size: 3/9/2006 15:29:00, 3968512 bytes
WHQL Logo'd: No
WHQL Date Stamp: None
VDD: n/a
Mini VDD: nv4_mini.sys
Mini VDD Date: 3/9/2006 15:29:00, 3650368 bytes
Device Identifier: {D7B71E3E-4161-11CF-5543-0A2000C2CB35}
Vendor ID: 0x10DE
Device ID: 0x0221
SubSys ID: 0x00000000
Revision ID: 0x00A1
Revision ID: 0x00A1
Video Accel: ModeMPEG2_A ModeMPEG2_B ModeMPEG2_C ModeMPEG2_D ModeWMV9_B ModeWMV9_A
Deinterlace Caps: {212DC724-3235-44A4-BD29-E1652BBCC71C}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{212DC724-3235-44A4-BD29-E1652BBCC71C}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{212DC724-3235-44A4-BD29-E1652BBCC71C}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{212DC724-3235-44A4-BD29-E1652BBCC71C}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
Registry: OK
DDraw Status: Enabled
D3D Status: Enabled
AGP Status: Enabled
DDraw Test Result: Not run
D3D7 Test Result: Not run
D3D8 Test Result: Not run
D3D9 Test Result: Not run
 
Now you see, I would have no idea if I do or not. Plus, what happens is, during a game (in Pirates! I merely highlighted the sell ship icon and it did this) it pretty much freezes, sometimes to the point music stops and eventually starts again, and the light on the front of my computer doesn't blink the way it usually does when things are loading. In fact, it almost seems as if the computer says eff it, I'm not loading this. Then, after a few moments, my pc will just restart, sometimes with a blue screen, sometimes without. Now, when I turned hardware acceleration down, I got to the point where it would "freeze," but the front light would be blinking as it does when loading stuff, and it wouldn't eventually return to normal. This, however, wasn't a permanent solution because it still resets at times. These things lead me to be unsure of whether it is the power supply or not, and I'm not shelling out $100 for the recommended power supply from pc power and cooling unless I'm sure I need it.
 
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