Quake remaster's second update adds horde mode and new maps

Daniel Sims

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What just happened? Bethesda has released the second major update for the remaster of classic first-person shooter Quake. It adds an entirely new mode and campaign scenario, along with some minor bug fixes and improvements.

Update 2 for the Quake remaster is now available for all platforms. The first major addition is an all-new PvE horde mode from MachineGames that can be played solo, with up to four others, or with a combination of real gamers and bots in co-op. The mode supports all difficulty levels and plays out across four new maps.

Quake horde mode has nine mandatory waves in which killing enemies yields points, and killing them in rapid succession activates a point multiplier. Every third wave features a boss that will drop a key to unlock more weapons and items when defeated. Normal enemies can also drop power-ups. After finishing the ninth wave, players can either exit or keep fighting endless waves. Progress resets if all players die.

The free add-on is the 2012 scenario "Honey," the original release of which is highly rated on Quaddicted. Players can access it from the "Add-Ons" section in the game's main menu, right above the "Quake 64" scenario. Bethesda describes Honey as containing waterlogged crypts and underground temples with "expert use of fog effects and silhouettes."

Honey marks the third Quake add-on from MachineGames, the other two already being packaged with the remaster under its list of main single-player scenarios. In an interview with Bethesda, Honey creator Christian Grawert points out a couple Quake modders whose work players might want to check out: "mfx," and "Bal," the latter of whom Grawert praised for their scenario titled "Dwell."

This update also brings Quake to the Epic Games Store for the first time, and lets PC users play together across storefronts.

Bethesda released this remaster in August to celebrate Quake's 25th anniversary. It brought Quake to PlayStation 4, PlayStation 5, Xbox One, the Xbox Series consoles, and Nintendo Switch. In addition, it offered the remaster for free to people who already owned Quake on Steam and Bethesda.net, effectively giving them another way to run Quake aside from DOSBOX, GLQuake, or a source port.

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It's still quite bad anyway, cashing on die-hard fans. I wasn't a fan of Quake 2, but after playing Quake 2 RTX, it is now one of my favorites, it's because of how well the game was re-done for RTX.

But this original quake didn't get an update remotely as good, it's just bad. I bought it, tried to play, and regretted buying, the RTX makeover in it is awful.
 
It's still quite bad anyway, cashing on die-hard fans. I wasn't a fan of Quake 2, but after playing Quake 2 RTX, it is now one of my favorites, it's because of how well the game was re-done for RTX.

But this original quake didn't get an update remotely as good, it's just bad. I bought it, tried to play, and regretted buying, the RTX makeover in it is awful.

There is no ray tracing update for Quake one. They just updated lighting a little, updated textures slightly, and ported it to Kex engine.
It's just slightly cleaner looking Quake is all.

Would have been nice to see it get the full ray tracing overhaul.
 
Hey devs? GOG, get on it. Been waiting for my GOG version of Quake to get this upgrade. I paid full price and expect the same treatment as everyone else.

Get the lead out and show GOG users the love they deserve!
 
+1, this "remaster" is utterly disappointing. Without noticeable visual upgrades it's not a remaster, just a re-release.
 
Remaster or not, I do think it's cool that they're giving props to modders and mods that added so much to Quake over the years.
 
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