Respawn reveals maximum 6v6 player count in Titanfall multiplayer

By Russ Boswell · 18 replies
Jan 8, 2014
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  1. We live in a world of massive scaled multiplayer warfare, with games like Arma II and Battlefield 4. The latter of those two even has the capacity to host 64-player skirmishes on both PC and console. But amidst all the...

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  2. wastedkill

    wastedkill TS Evangelist Posts: 1,423   +350

    6v6 seems too tiny to be honest atleast give us more options 6v6 seems more clan/major league and less casual, not just that but 6v6 seems well... boring it wouldn't give you the joy of going ahead with 12v12 more people means more action and more killing.

    If his heart cant take 6v6 how is he still alive after CoD or heck BF... I think he is just talking bs on that part.
  3. fps4ever

    fps4ever TS Addict Posts: 102   +74

    Pretty arrogant talk. Sure hope he can back up the talk. I've never seen a game yet that lived up to the "hype". Especially when it came to "our game" has smarter AI.
  4. "Respawn, the creative minds behind the upcoming Xbox One exclusive (possibly PC one day, we all hope) Titanfall"

    But its on Origin for preorder with a March 14 Release Date?
  5. GhostRyder

    GhostRyder This guy again... Posts: 2,198   +593

    Meh, as long as it plays well in 6 v 6, who cares, still sounds cool to me. Yea I love BF4 with 64 player action, but as long as the multiplayer works well for 6 v 6, then its going to kick ***.
    Jad Chaar, m4a4 and SantistaUSA like this.
  6. hopgop1

    hopgop1 TS Booster Posts: 167   +34

    Personally this was one of the games that I was most looking forward to on the next generation of PC games coming with the next gen of consoles (by the way Titanfall is coming to PC as far as I know, it's even on origin for PC pre-order for £45 with a release date of 14 March 2014) but I think that I would have preferred at least an 18 player multiplayer mode, I was planning of pre-ordering but now I think I will wait till after release and what the reviews say about the multiplayer mode after reading this.
    ikesmasher likes this.
  7. chuckmeister

    chuckmeister TS Rookie

    How are people complaining about this? It's their game and their experience to offer. I feel Halo miiiight have had some success in this "limited player" offering (yes there are other game modes but the higher player variants weren't/aren't nearly as popular). Have some faith in the developers that independently created Call of Duty 1, 2, and 4 before the Activision buyout... and MW2 did bring in some new elements to FPS.
  8. m4a4

    m4a4 TS Evangelist Posts: 953   +515

    I wouldn't mind if they gave different game modes that sport different player counts (like Halo), but at the end of the day, I won't complain :p
  9. Burty117

    Burty117 TechSpot Chancellor Posts: 3,144   +911

    Absolutely, these guys allowed 128 players in Call of Duty 2, I've been in one such server, it was horrible xD just basically spawn killed every 5 seconds and you might get a kill in and run off for 5 seconds if your lucky... like very lucky. These guys are veterans, I have faith they know what their doing, if reviews and friends say it's good, then I may even pick this up after launch.
  10. GeforcerFX

    GeforcerFX TS Evangelist Posts: 565   +179

    Every game is unique. BF and arma have massive player counts because there maps are designed for it. Cod4 plays terrible on the 48 player servers, it was designed for 18 at max and 12 is perfect. Halo plays well with 6 vs 6 and halo pc was good on 8 vs 8. With the size of the maps they have shown and with all thr AI elements they will have hapening on the map there looks to be plenty going on. Not only that but having less people puts less strain on servers and also usually makes the game less demanding on the users system allowing more pc gamers the chance to experience the game, something arma and bf can't offer.
  11. Jad Chaar

    Jad Chaar Elite Techno Geek Posts: 6,515   +974

    Eh. I Was hoping for something like 8v8. But I cannot say if I like 6v6 or not until I try the game.
  12. St1ckM4n

    St1ckM4n TS Evangelist Posts: 2,922   +630

    6v6 means people are gonna be pub stomped. It's not the quality of the game that matters at this low-player-count, it's the quality of players. Increasing team size increases the probability that you'll get someone who will help you out.
  13. yukka

    yukka TechSpot Paladin Posts: 861   +67

    It's also being developed by a different company for Xbox 360. It's just never going near Sony or Nintendo.
  14. kosac

    kosac TS Rookie Posts: 17

    Sorry I dont like moba or FPS moba.. :( but 6 players in team for moba its enough.. so gl
  15. Well there are AI enemies on the maps and the mechs can be deployed as AI and not just piloted. There will still be plenty to shoot at, so whats the problem?
  16. theBest11778

    theBest11778 TS Addict Posts: 296   +125

    Just wait a few weeks after the reviews. I bet they up it to 8v8 in no time. There wouldn't be any need to change the maps, and 8v8 should be plenty. I think the limited size is to balance the Titans. Plus the PC version will be modded to host however many players the host server wants sooner or later.
  17. Titanfall is NOT an xbox one exclusive. It IS coming for pc. You can preorder it from pc, and here is a direct quote right from the "Game" section of their website, if you click "Game" a page loads and you see on the right side of the screen that says:

    Titanfall is scheduled for Xbox One, Xbox 360, and PC in Spring 2014."

    There are multiple journalists and multiple places that keep calling it an xbox one exclusive when it clearly isn't, and I fail to understand why people are saying it.
  18. backo

    backo TS Enthusiast Posts: 59   +8

    Well at a first glance, I find the number kind of a let down but yes, if the game is balanced for 6v6 and fun I will not have any objections.
  19. Xclusiveitalian

    Xclusiveitalian TS Evangelist Posts: 714   +75

    It's pretty obvious Xbox one is a seriously weak console and this is console related and not a "balance issue," just sad to see literally right after it's released and not 7 years down the road. I wasn't excited about Titanfall (PC) to begin with but now it's completely off my radar.

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