Sony's Ghost of Tsushima brings familiar PlayStation features to PC

In some games you use mods like reshade to counteract the side effects of removing TAA.

Everyone has their own preferences. But, In my opinion, TAA is an aberration and should never be created; you lose a lot of sharpness that reduces the perception of the graphic evolution embedded in recent games.
So Sorry, you love "Native" by breaking the games and making them look terrible, and then you modify them to completely change the look of the "Native" image so it looks less horrible?

Out of curiosity, what games do you normally play? What's the last 5-10 games you've played?
 
As someone who hasn't played Ghost of Tsushima yet, I'm really looking forward to diving into this beautiful world on PC! The PC features like ultrawide support and multiple upscaling options sound fantastic, and the option to unlock trophies while earning achievements is a cool touch. Hopefully the minimum specs allow for decent performance on the Steam Deck too!
I wont play it until Denuvo is removed down the line. I wont give my money to predatory DRM makers.
Hopefully by that time the game has had several post launch patches and added FSR 3.1. I doubt I will ever use that either tho.
 
So Sorry, you love "Native" by breaking the games and making them look terrible, and then you modify them to completely change the look of the "Native" image so it looks less horrible?

Out of curiosity, what games do you normally play? What's the last 5-10 games you've played?
Is there anything that seems worse than TAA? What the hell is this discussion trying to prove.
 
Is there anything that seems worse than TAA?
Yeah... Native...
Cyberpunk 2077:
Metro Exodus:
Just as a couple of examples.
What the hell is this discussion trying to prove.
WhiteLeaff jumps on articles like this, continually arguing something that is factually false. In this particular instance, he's now claiming deliberately breaking games with mods, then further modifying them to try and make them look good again, is better than TAA...

I'm not the biggest fan of TAA either, but its definitely better than the pixelated, jaggie mess native is, And it's better than a lot (but not all) of the Anti-Aliasing methods that came before it, it was linked by WhiteLeaff himself yet, it's almost like he hasn't watched it:
Better AA basically tanks performance, DLSS is a better product than TAA and DLAA wipes the floor with pretty much everything.

Arguing Native is best via breaking the game and ruining it's graphics, then modifying in something else to try to make the game look good again is one of the worst arguments I've ever seen...
 
Yeah... Native...
Cyberpunk 2077:
Metro Exodus:
Just as a couple of examples.

WhiteLeaff jumps on articles like this, continually arguing something that is factually false. In this particular instance, he's now claiming deliberately breaking games with mods, then further modifying them to try and make them look good again, is better than TAA...

I'm not the biggest fan of TAA either, but its definitely better than the pixelated, jaggie mess native is, And it's better than a lot (but not all) of the Anti-Aliasing methods that came before it, it was linked by WhiteLeaff himself yet, it's almost like he hasn't watched it:
Better AA basically tanks performance, DLSS is a better product than TAA and DLAA wipes the floor with pretty much everything.

Arguing Native is best via breaking the game and ruining it's graphics, then modifying in something else to try to make the game look good again is one of the worst arguments I've ever seen...

He's not alone in this sentiment. TAA has garnered widespread criticism, there are numerous complaints across various places, including a dedicated subreddit. The issue lies in these games employing TAA within their rendering pipeline for certain effects, sacrificing resolution for performance. Temporal filters, in essence, detract from the crispness of visuals, making it difficult for me to endorse.

The best AA solution so far is SSAA/SMAA/run at the highest possible resolution. Unfortunately this is not for everyone, it needs brute force.
 
He's not alone in this sentiment.
There are dozens of us..... Dozens!

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Joking aside, I don't doubt that some people are unable to consider any form of TAA acceptable for various reasons, it even makes some people nauseous, but understand that you make up a small minority of gamers. You are absolutely free to be opposed to TAA, but your personal opinions and tastes aren't universally applied to everyone. DLAA is the best temporal AA on the market, period. Now if you can't stand any Temporal AA, that's a different matter altogether. And "Native" is such an odd thing to claim can't be exceeded (for those that do), the best AA if you have all the GPU horsepower to spare is super sampling - super sampling well above any given panel / monitors native resolution.

Back to the topic, it is fantastic news that all current competing and relevant upscalers will be included here, and if you're on the overall f**k upscaling bandwagon, we'll you again find yourself in that small minority, most PC gamers want all of these optional features included. And seeing Nixes's track record, it's the cherry on top, rather than required to get acceptable fps.
 
The best head to head comparison is native anti aliasing techniques to dlaa and now fsr 3 native aa. I was only able to find one video but unfortunately ai dlss dlaa is still superior.
I'll try to find more side by side content.

Techpowerup has tons of DLSS vs FSR side by side testing. They do it EVERYTIME a new games comes out that supports both - They also talk about how they fare in actual movement - DLSS wins easily overall.

Techpowerup also talk DLAA which beats any other AA solution today. Only a person that can't use DLAA will disagree. This is just how things are. A person that can't use DLAA will never accept the fact that DLAA is superior. It is as simple as that.

With a RTX card you are not locked out of any new tech. You can use DLSS, DLAA, FSR, XeSS and many games have more than one solution. Luckily for RTX users, if a game supports DLSS/DLAA it will always be the better option to use.
 
Techpowerup also talk DLAA which beats any other AA solution today. Only a person that can't use DLAA will disagree. This is just how things are. A person that can't use DLAA will never accept the fact that DLAA is superior. It is as simple as that.
People oppose to any form of TAA not withstanding, this is absolutely true, it's consistently demonstrated every damn time.
 
Those links, do you have any video of Star Wars Jedi: Fallen Order in motion without TAA? Because I'm fairly sure that game is an Unreal Engine 4 game and turning TAA off breaks lots of stuff like lighting effects.
Annoyingly I could only find a horribly compressed video of Assassins Creed without TAA that wasn't worth the time of day.

Cyberpunk actively looks worse without TAA even in that screenshot and honestly? I don't feel like screenshots mean much, pausing a single frame at a particular area of a game isn't a great indication if "native" is better vs TAA, since video games tend to be in motion, which my original video of Cyberpunk clearly demonstrated, in motion, it looks terrible.

Speaking of TAA and the even worse FSR, Star Citizen Devs (CIG) have recently released their own TAA implementation (CIG TSR) as a beta... in their alpha state game... And it's still better than FSR:
He's not alone in this sentiment. TAA has garnered widespread criticism, there are numerous complaints across various places, including a dedicated subreddit.
There's a dedicated subreddit for nearly anything in existence, that's not really a measurement worth anything.

Having to Google videos comparing games with TAA On vs Off I'd argue is a better dial of how much gamers want to get rid of TAA and they're pretty hard to come by to be honest, Star Wars that you linked I couldn't find any on YouTube for example, so it's such a big issue, literally nobody could be bothered to upload video footage of it?
 
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