Swing Copters is the sequel to Flappy Bird

Scorpus

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If you've been struggling to entertain yourself without the addictive greatness of Flappy Bird, you won't have to wait too long for something new to try. According to Touch Arcade, a sequel to the extremely popular game, called Swing Copters, will be released on August 21st.

As seen in the video above, Swing Copters is pretty similar to Flappy Bird. You take control of a guy with a helicopter hat as he swings wildly from side to side while he flies upwards, tapping on the display to change direction. As you progress up through gaps in green beams, ridiculous swinging hammers attempt to knock you out of the sky.

Like Flappy Bird, Swing Copters is also extremely difficult, with more moving elements than its predecessor. The guy from Touch Arcade barely manages to register a score of five in the demo he gives above, although with some practice you will surely be able to do better.

Swing Copters will be released as a free game with ads, although if you want to give creator Dong Nguyen a quick buck, you'll be able to remove the ads through a $0.99 in-app purchase. As for now the game is confirmed for launch on iOS, but it'll likely turn up on Android as well.

The original Flappy Bird was removed from mobile app stores after Nguyen became overwhelmed with the game's success, raking in over $50,000 a day in ad revenue. If Swing Copters can garner the same hype as Flappy Bird, he might once again find himself with an extremely successful mobile title. If you want to give Flappy Bird a try just head here.

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This represents the new generation of "bare bones" video games. Only, instead of giving you the bones, they give you a single amino acid chain and challenge you to work it like an amoeba. It's genius.

/sarcasm
 
How can you say catatonic when these games are amazingly difficult. Catatonic can describe Zynga games.
 
How can you say catatonic when these games are amazingly difficult. Catatonic can describe Zynga games.

Tapping a screen to make a sprite accelerate upwards (Flappy Bird) or accelerate laterally (Swing Copters) is catatonic because it requires no thought, no planning, and no strategy.
 
You make it sound easy. It is anything but. The timing has to be precise and the margin of error is 0. And when ending up at low altitude it sometimes is impossible to recover (fingers not fast enough). The game might not appeal to geniuses but it is definitely a challenge. To be successful, one would need a skill set similar to one needed for Street Fighter- reaction time, timing, and button mashing.
 
Flappy Birds was a great game. This game sucks and is terrible. I hate it when sequences are never as good as the first or at least don't come close.
 
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