Testing DLSS 5's Real Performance (No 6X Frame Gen)

. An RTX 5070Ti should be a 4K card,
You sound new to PC gaming and there's alot of misplaced negativity in your comment.
The 5070Ti released February of 2025.
DLSS5 released a few days ago.

I always get a good laugh when Nvidia once again comes out with something game changing, then AMD fanboys cry/downplay it, then AMD mimic's Nvidia with their own version, like FSR, then AMD fannies gloat and rave how well it does/compares.
DLSS was released in 2019, FSR not until 2021.

For the 96% of PC gamers that play at 1080p/1440p the 5070Ti is spectacular, with ray tracing on, and it does very well in 4K too. Cry about it. The 5070Ti was never intended to streamroll everything no matter what at 4K, its Nvidia's 3rd place card. It just so happens to be so badass and overachieves. Owners are grateful, haters are nit-picky and whiny.

As time goes on eventually things will show thier age.
18 months is an enternity in this business.
 
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You sound new to PC gaming and there's alot of misplaced negativity in your comment.
The 5070Ti released February of 2025.
DLSS5 released a few days ago.
Neural Rendering was presented as a feature before releasing rtx 5000 series.
Your point?

For the 96% of PC gamers that play at 1080p/1440p the 5070Ti is spectacular, with ray tracing on, and it does very well in 4K too. Cry about it. The 5070Ti was never intended to streamroll everything no matter what at 4K ...
rtx 3090 - 350W, 35.58 TFlops
rtx 5070Ti - 300W, 43.94 TFlops
nVidia presented rtx 3090 as 8K gaming card.
And now more powerful GPU is not able to run "measly" 4k?

I always get a good laugh when Nvidia once again comes out with something game changing, then AMD fanboys cry/downplay it, then AMD mimic's Nvidia with their own version, like FSR, then AMD fannies gloat and rave how well it does/compares.
DLSS was released in 2019, FSR not until 2021.
In 2019 was released DLSS 1.0. Nothing to write home about.

Just to be on the same boat:
04.2020 - DLSS 2.0 - Supersampling CNN model
09.2022 - DLSS 3.0 - Framegen (only on rtx 4000+)
09.2023 - DLSS 3.5 - Ray Reconstruction
01.2025 - DLSS 4.0 - Supersampling TM1 model, Multi FG (only on rtx 5000+)
01.2026 - DLSS 4.5 - Supersampling TM2 model
08.2026 - DLSS 4.5 - Ray Reconstruction TM2
09.2026 - DLSS 5 - Neural rendering (officially only on rtx 5000+)

Sure. nVidia came sooner and managed to get a little further.
But the gap is closing.
Few days after releasing DLSS5 Neural rendering you may try it on RDNA4 and RDNA3 cards. Performance is horrible but it works better than FG on rtx 3000 or MFG on rtx 4000 series.
Jen Hsung Hung loves gamers. But more than them he loves money coming from his loyal herd of gamers: The more you buy the more you save.
 
Dunno about that. Ray tracing should have been the killer app of RTX 2000 cards, and I'm still forced to disable it on Elden Ring to get a steady 60+ QHD frame rate with a GeForce RTX 4080 Super...

Fyi, Turing GPUs arrived eight years ago. Eight - years - ago, and things are definitely not getting much better in my garden :-D
The thought that went through My mind after reading this little passage: "modders have already gotten the feature working on every generation of RTX GPU, right down to the RTX 20 series" - is technology basically stalled 10 years ago, and They just write code and maybe add some internal subunits and instructions, for extra thousands of dollars demanded from consumers? Cause Chinese are not sleeping. It feels like Detroit all over again.
 
Just add a ASIC sister card for these features and call it a day. Maybe graphics cards will be come more affordable.
 
Dunno about that. Ray tracing should have been the killer app of RTX 2000 cards, and I'm still forced to disable it on Elden Ring to get a steady 60+ QHD frame rate with a GeForce RTX 4080 Super...

Fyi, Turing GPUs arrived eight years ago. Eight - years - ago, and things are definitely not getting much better in my garden :-D
Exactly. Imagine the poor minds buying this bs since Turing.
 
Neural Rendering was presented as a feature before releasing rtx 5000 series.
Your point?
. But more than them he loves money coming from his loyal herd of gamers: The more you buy the more you save.
Nothing in this post challenges anything I said, but if it helps you cope, post away.
You get what you pay for and gamers know what they are getting, which is why, even today on Steam, 75% of gamers use Nvidia.
Over the past 10 years total, this number has been between 75% - 85%.
This really really bothers the pro-AMD crowd and reviewers, much to my delight.
 
The cost is more important than Ray Tracing...

And Tim is not throwing the rock at Nvidia for taking us for fools... as always...
Umm, this tech is free and completely optional, so simply take it or leave it. Stick with DLSS 4, disable it, or buy an AMD card - your choice.

As for Tim not "throwing the rock at Nvidia"... why would he? He likely doesn't spend his time stewing over a company's intentions or products - of which no one is forced to accept. His job is to report test results, not to hop on the "Burn Nvidia to the Ground!" bandwagon. 🙄
 
4.98% latest steam survey
Ray tracing has been in RTX cards for 7 years now, it still destroys a card without upscaling and frame gen in newer titles. An RTX 5070Ti should be a 4K card, given Nvidia claimed the 3090Ti was an "8K" card 4 years ago.
It was actually the 3090 and 6 years ago they marketed the 3090 as an 8k card, and the 5070ti could play those same titles today under the same conditions, better than a 3090ti. Apples to apples it's easily better.

You do realise that playing new games at a given resolution is a moving target for hardware right? games get more demanding over time, newer hardware comes out that they can use to target the highest settings.

having said all that, the 8k gaming this was a marketing stunt then, rightly called out for what it was, but your expectations are not lined up to reality.
 
Must be sarcasm... I really hope it is sarcasm... but I am having a genuine fear you are being serious...

Maybe it's a bot, nowadays the web is filled with them, to make favourable comments to anything that sucks. They are less costly than human evangelist or creating a fanatics group of brand addicts.
 
Modding community already has a dual gpu workaround that lowers the temperature on primary card and improves performance by as much as 127% on a dual 5060 ti setup.

GitHub - maohgad-web/Neural-coprocessor: Neural-coprocessor *MGPU Bridge* ReShade add-on that runs DLSS Neural Rendering on a second GPU while the first renders the game. Not SLI — neural post-processing is a terminal stage, so it can be executed on another device entirely. Measured on dual RTX 5060 Ti, with the method and the mistakes published. · GitHub https://share.google/MP0lr6aLZXxeBP7xN

fyi

This is called Marcelo Guibout’s MGPU Bridge project
 
DLSS5 actually seems like the first major leap in game visuals in a decade. The fact to that it can be retroactively applied to so many titles makes it unlike anything that has come before. It also sounds like the performance of the model itself can still improve substantially even on currently released GPUs and likely RTX60 will be tailor made to run DLSS5 even faster. AMD and Intel are cooked whenever the next generation of GPUs does roll around if they do not provide a competing technology. AMD could even lose next-gen console contracts if they don't. I imagine they have both been working on an open-source alternative, but so far DLSS has managed to stay a couple of steps ahead.
 
DLSS5 actually seems like the first major leap in game visuals in a decade. The fact to that it can be retroactively applied to so many titles makes it unlike anything that has come before. It also sounds like the performance of the model itself can still improve substantially even on currently released GPUs and likely RTX60 will be tailor made to run DLSS5 even faster. AMD and Intel are cooked whenever the next generation of GPUs does roll around if they do not provide a competing technology. AMD could even lose next-gen console contracts if they don't. I imagine they have both been working on an open-source alternative, but so far DLSS has managed to stay a couple of steps ahead.
Arm is also working on their neural network rendering technology. I called this out and said eventually neural networking rendering will be a cheap commodity for everyone to run efficiently. This will be ideal for using using Neural network rendering to enhance low but rate video streams to enhance videos.
 
We are crying about games barely hitting 40fps while console gamers are more than happy playing GTA VI at 30fps
 
These always make me giggle when they say they are doing the real performance test but then don't use 6x Frame Generation, which is the actual real performance. They do it just to **** on cards/companies stating that they don't have performance. it's like getting a 5-speed, and then grading its performance by only going into 3rd gear and never higher. It's asinine. And, no, there is no perceivable input lag if your system isn't already a pos from the get-go.
 
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