I played NMS at launch and it was a turd. Finally decided to gave it another try in one of the latest builds (v1.77), now it's a more polished turd. HelloGames also seriously needs to work on optimizing this thing, since the newer builds actually run worse. I remember the launch version ran very smoothly on my machine. Meanwhile, on the latest build I've experienced lots of stuttering and framerate drops, despite having upgraded my gpu since then.
Also, I'd say that pic of Sean Murray in the PSVR headset looks very exploitable as a meme template.
The idea of the game was about exploration, but:
- all planets are way too closer one from another;
- there's no auto-walk button;
- you can wander around and call your ship from everywhere, but that isn't explained at the beginning so I spent one year exploring only near the ship;
- taking off, the last time I played, cost a lot of resources making exploring on your own and calling your ship tedious;
- every planet looks the same. Yes, everything is placed differently and has a different color, but there's an underlying structure to placement. It's not like you discover lost cities or forests and deserts. It's always a combination either with trees, or only deserted planes or only mountains. You can pretty much stay on a single planet and it will have the exact same characteristics as the rest of them.
- because of how the terrain is generated you miss alot by flying. You simply cannot fly and see where buildings are placed because they appear just as you fly over them, even though the size of them could allow you to see it from afar.
All in all it was a nice idea whose implementation will surely be better in Someone's Sky 2. Or in the rest of the hundreds of games copying it since launch.
Not only that. One of the most disappointing things for me when I first tried No Man's Sky, was realizing that when you're flying your ship through space, the sun, planets, stars and solar systems in the background are just a bitmap wallpaper. You can't just set a route to a solar system light years away, accelerate time, fly directly to it and enter a planet's atmosphere, all seamlessly and without loading screens - something that is possible in Elite 2: Frontier, a MS-DOS game from 1993. Or fly directly to the sun of the solar system you're in and challenge myself to graze it just barely past the point of escape velocity, something I also loved doing in Elite 2.