Nvidia's shift away from PC gaming wasn't driven by AI alone. Slowing GPU gains, rising manufacturing costs, and longer upgrade cycles made gamers a far less attractive business.
Nvidia's shift away from PC gaming wasn't driven by AI alone. Slowing GPU gains, rising manufacturing costs, and longer upgrade cycles made gamers a far less attractive business.
Not only did we realize it, but we said so several times right in your Youtube comments, pointing out the manufactured price hike, the silicon side upgrade to lock in their professional tech and to lock it in the gaming segment. It was the media who didn't realize it, and even said the opposite many times.Although gamers didn't realize it at the time, the GeForce RTX 20 series was the first sign of trouble for Nvidia.
I actually think this will hurt consoles way more than PCs. PC gamers have a lot of options in both games and parts for upgrade. It's a much more dynamic space.
Consoles on the other hand rely on regular big releases. If the next gen console costs 3x as much to build and only offers 50% better performance, people will not upgrade. Console shoppers are much more price sensitive. I think the days of the old styles consoles are coming to an end. Too much competition from other devices.
The newest and most exciting innovation is in handhelds like the steam deck. That's a different platform that appeals to a lot to people that grew up with smartphones and ipads. The novelty factor might make people look past the sometimes unreasonably high price tag.
I agree with your stance, and my thoughts are very close.Nvidia has not abandoned gamers more than AMD really. Expensive RAM, increasing costs and consumers with thinner wallets in general, just means less focus, regardless of segment. Most consumers are not willing to pay what top fabrication procceses cost, and this will only get worse with next gen, using TSMC 2-3nm, hopefully by then, RAM prices have gone down.
We need more competition, Intel 18/14A, Samsung 2nm maybe TeraFab in a few years and more Asian companies. TSMC has pretty much monopoly.
Nvidia still has the better products and sell vastly more cards than AMD. So I don't see how they abandoned gamers. RTX 5000 is a meh generation, just like Radeon 9000. Stop gap solutions, re-using old and cheaper nodes.
Competition is great tho, so I am hoping for AMD to step in, and take advantage of this. If they truly care for gaming GPU market (which I sadly doubt they do), we will see when RDNA5/UDNA hits, how serious AMD is about this market.
AMDs biggest problem is they are limited by TSMC. They earn more on CPUs and APUs. AMD is CPU first. GPUs are 2nd. Gaming GPUs probabably 3rd or less. Margins are small, especially with current RAM pricing.
On a positive note, this means people builds will last longer. Especially if they have good upscaling support like DLSS 4 and FSR 4 - You won't see consoles or game developers pushing the envelope in the next 2-4 years.
Any company would do that. Their goal is to make money.I agree with your stance, and my thoughts are very close.
I don't believe Nvidia has outright abandoned PC gamers, but I do think the company has clearly shifted its priorities. Twenty years ago, GeForce was the business. Today, GeForce is just one division inside a company whose primary growth engine is AI and datacenter hardware.
You can see that shift in pricing, product segmentation, VRAM decisions, marketing, and even where Nvidia spends most of its time and resources. Gaming products still matter, but they no longer appear to be the center of Nvidia's strategy. That's a very different situation than what many longtime PC gamers grew up with.
Where I think the article goes too far is in suggesting that Nvidia no longer cares about gaming at all. They still invest heavily in GeForce, DLSS, Reflex, driver development, and new GPU architectures. Gaming remains a massive business. It's just no longer the most important business.
Ironically, this creates an opportunity for AMD. Nvidia's focus on AI leaves room for AMD to compete more aggressively on value, and gaming focused products. AMD still has a stronger incentive to win over gamers because they haven't reached the point where AI revenue completely overshadows everything else.
So while I wouldn't say Nvidia has abandoned PC gamers, I do think the article correctly identifies a trend that has been building for years...gamers are no longer Nvidia's primary customer, and many of the company's decisions make a lot more sense once you accept that reality.
For the time being, Nividia does not have to innovate on consumer GPU's. That would be wasted R&D that will be spent elsewhere.
Steam deck has almost 70% of the handheld PC market, I want to know the mental gymnastics you used to come to your conclusion that it didn't sell well. The market might not be huge, but it dominated the market it created. There are better handhelds, but they cost as much as legitimate gaming laptop, thermal throttle like crazy and have battery life issues because of the hardware you use. People look at the steam deck and only look at performance numbers. I hate to tell people this, but those performance numbers don't matter if the battery doesn't last long enough to make your first save.Steam Deck? Did not sell well, a few million units. Had one, sold it, slow and boring. Used it mostly for emulation of old consoles and PC games, many did not run that well. Hardware is very weak and FSR 4 is not supported, we need a Deck 2 Pro/OLED ASAP with FSR 4 support.
Nintendo Switch 1 + 2 on the other hand, handheld with close to 200 million units sold now, uses Nvidia chip and has DLSS support on Switch 2. Nvidia don't care about gaming? Why do they bother supplying Nintendo with chips? Like 80-85% of the gaming GPU market is Nvidia too.
But yeah, next gen consoles like PS6 was rumoured to get 32GB RAM (shared that is) and 2TB SSD, before price hike, now people expect it will be 20-24GB total and 500-1000GB SSD (again)
PS6 will probably launch in 2027-2028 regardless, just like PS5 (and PS3 actually) it might launch at a very high price. Slowly it will sell anyway and pricing will eventually go down, hopefully. If not, consoles will slowly die and people will turn to PC gaming - Next Xbox "console" is just a PC running Windows. Project Helix. Just like Steam Machine, which is just a PC running Linux (or Windows) and can be upgraded.
Consoles might die off if prices get too steep, and PC will take over. Handheld PCs are booming. You will see massive perf increases here going forward.
nVidia has been vibe coding their drivers for about the last year and it's starting to show. Oddly, their Linux support has gone up in quakity but that's because, well, AI. Most locally hosted models are run in some version of LinuxOh for ****s sake. Is tech spot really so desperate for revenue that they have taken to doomposting?
Nvidia has not stopped making GeForce cards
Nvidia has not stopped development of future generations
Nvidia has not stopped driver development.
Nvidia has not abandoned anything.
Steve, your article is bad and you should feel bad.
This has nothing to do with the subject at hand.nVidia has been vibe coding their drivers for about the last year and it's starting to show. Oddly, their Linux support has gone up in quakity but that's because, well, AI. Most locally hosted models are run in some version of Linux
What a conspiracy theory!It is clear that Nvidia wants to reduce the amount of silicon delivered to each tier of customer. Frame generation and DLSS5 should help in that regard. Neural texture compression helps to reduce the need for memory bandwith and size.
But moreover, despite critics speaking of latency issues, Nvidia's wet dream is cutting out the middle man (board makers), reuse the same (limited) silicon for multiple customers, and get a recurring income from gamers. They want GeforceNOW to become the standard. PC's and consoles will then just be terminals. And Nvidia will also have more control over the gaming market: which games are available, under which conditions, which technologies are used, how things will look (DLSS5)... It may take some time and will perhaps require new networking tech, but Jensen is slowly trying to get there.
Use the same silicon as in: put a chip in a server and let it's capacity be used by multiple GeforceNOW users at the same time or serially...This has nothing to do with the subject at hand.
What a conspiracy theory!
They want to use the same silicon? No way! Did you just come from 1997? That's not some devious plot, that's being smart. Why develop and build two different sets of silicon with the same tech? It's a waste of resources.
Cloud gaming has been "around the corner" for 20 years now. Until you break the laws of physics, the latency issues and service problems will always limit it to a curiosity or an accessible layer for those with little disposable income.
They are trying to shrink the dies to keep the cards affordable. Have you seen the price of a single wafer from TSMC? Since gamers cry and fill their diapers if you try to charge more then $500 for a GPU they have to find some way to make cards fit into small budgets. Big dies are not affordable for that purpose. The big GPUs will continue to be big, because every time we hear this "oh noes they not making big GPUs no mo!" they release a new xx9x tier card.
I think it all turned into a cluster**** once Nvidia pushed out RT. Remove that worthless junk from the GPUs, reclaim the 15-25% die space the RT and Tensor cores take up and push the rasterization side of things.
You want the Cronenberg graphics we have today?No thank you. I don't wanna be stuck with 2010 graphics forever.
How do I say this politely. You are wrong and cherry picking or not able to see the differences.Games used to look better before Nvidia pushed game publishers to use RT, and before devs got lazy using Unreal Engine instead of an in house optimized game engine.