This is GTA 6: an 80-hour story, 3x bigger map than Red Dead 2, and cops that remember your face

Julio Franco

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TL;DR: Rockstar premiered a 26-minute Grand Theft Auto VI gameplay showcase on Netflix, then opened the floodgates on preview coverage from outlets flown to Rockstar North last month. The game is enormous: a map that's three times the size of Red Dead Redemption 2's, an 80-hour playthrough, more than 600,000 NPC animations, and gameplay design that aims to shift away from consequence-free sandbox chaos.

After three years of trailers and delays, Rockstar has finally shown Grand Theft Auto VI actually being played. The footage, captured on a base PlayStation 5, looks remarkably detailed. Alongside it, previews went live from journalists and creators who spent time at Rockstar North last month. Between the gameplay footage and those hands-on impressions, we now have more concrete information about GTA 6 than at any point since the game was announced in 2022.

Here is what actually matters, plus a bullet-point summary at the end covering the smaller bits and pieces.

The scale

Co-studio head at Rockstar North, Rob Nelson, gave YouTuber TGG a set of figures during the preview event: the map is roughly twice the size of GTA 5's and three times the size of Red Dead Redemption 2's. Vice City alone is about twice the size of Los Santos. Rockstar maps have never been the biggest in gaming, but they have generally been the most detailed.

Nelson also told The New York Times that his own recent playthrough took about 80 hours, covering the main story plus some optional objectives that carry narrative consequences. For reference, Red Dead Redemption 2's story runs roughly 50 to 60 hours. If that holds, GTA 6 is comfortably the longest game Rockstar has shipped.

Crime now has a paper trail

A most substantive change is that GTA 6 wants you to "think like a criminal" rather than a wrecking ball. The wanted system has been rebuilt around information. A crime has to be witnessed by an NPC or picked up by an alarm before police are alerted, and responding officers get a description: your face, your clothes, your vehicle.

The HUD shows separate indicators for which of those details the police actually know. Hollow wanted stars mean they are searching but do not have a description. Shedding heat means invalidating those descriptions. Changing your hairstyle clears your appearance. Putting on sunglasses or a different hat does not – you need a full outfit change, which is why trunk storage for spare clothes is now a functional system.

Wearing a mask during the job and taking it off afterward can prevent the police from ever learning your face, even with CCTV present. Ditching a recognized car for another one lowers attention. If the cops know they are chasing a couple, Jason and Lucia can split up to divide the response.

The six-star wanted level is back after GTA 5 capped out at five. Escaping at three stars or higher inside Vice City is reportedly brutal because the streets are narrow and the traffic is dense.

The Criminal Profile

Rockstar's replacement for RDR 2's honor meter is called the Criminal Profile, and the distinction is professional versus sloppy. Nelson says the goal is for the player not to feel overpowered the way they did in previous games. The system can evaluate how you behave as a criminal, for example, robbing a store without killing anybody and escaping cleanly can raises your 'Criminal Profile' because you committed the crime professionally, while excessive violence lowers it.

Other people in Leonida are armed, dangerous and occasionally violent without provocation. You can also incapacitate enemies without killing them, by wounding a limb or shooting the weapon out of their hands.

Stealing cars is a system now, too. You cannot just press a button. Vehicles are sorted into security tiers, and a phone app called WAINK scans a car before you commit, reporting its value, lock status, alarm and whether it has a tracker.

Older cars open with a slim jim, while modern luxury vehicles need key-cloning hardware you unlock through story progression, meaning some cars are simply off-limits early on. Cars with GPS trackers phone your position to the police unless you outrun the signal or dump the vehicle.

Selling happens through specialized fences, Red Dead 2-style, and damaged cars are worth less. Money matters more broadly this time: some story progression requires raising specific amounts of cash first.

The world

Rockstar claims more than 600,000 NPC animations, against roughly 55,000 in GTA 5 and 300,000 in Red Dead Redemption 2. NPCs are individually art-directed rather than assembled procedurally, with a wider spread of body types, and animations scale to fit them.

The phone is now a physical object in the world rather than a HUD overlay. Snapmatic returns as the Instagram parody, but Jason and Lucia cannot post (they are fugitives avoiding a digital trail), so you browse and observe rather than participate. Fast travel is handled by a rideshare app called Ryde Me, and you can hold full conversations with other passengers.

Jason and Lucia's relationship is a genuine variable. They start out interested in each other, but the romance only develops if you invest in it – shopping, working out, exploring, robbing places together. Rockstar says a stronger romance grants no bonuses, which is a more confident design choice than it sounds. The story completes either way.

On the automotive side, the footage showed convertibles, muscle cars, Japanese tuners straight out of The Fast and the Furious, an actual closed-circuit race with a full field, and dirt bike racing.

The performance question

Rockstar has yet to confirm frame rate targets or performance modes. Content creator Davy Jones, who attended the preview, says the base PS5 build currently runs at 30 fps, and the Extended Look footage appears to be consistent with that. Whether PS5 Pro gets a higher-frame-rate mode remains unknown.

GTA VI launches November 19 on PlayStation 5 and Xbox Series consoles at $80 for the base game and $100 for the apparently more popular Ultimate Edition. No PC version has been confirmed so far.

Everything else we've learned (so far, some not 100% confirmed)

The technical picture

  • Previewers report the base PS5 build runs at 1440p, targeting a stable 30 fps with rare drops
  • Ray tracing is used heavily for lighting and reflections
  • A locked 60 fps is considered extremely unlikely on current consoles
  • PS5 Pro is expected to bring better image quality and higher-quality RT effects
  • Character, skin and hair rendering are a significant step up, and the NPC and traffic systems drew the most consistent praise

How it was made

  • The stated goal: GTA V's chaos with Red Dead Redemption 2's realism
  • In development since 2013, with a team more than twice the size of Red Dead Redemption 2's
  • Rockstar spent years researching Miami, consulting ex-criminals, law enforcement, club promoters, gun dealers and locals
  • More than 50 real street artists contributed murals to the game
  • Real race drivers were consulted on vehicle handling

Story and choice

  • Rockstar weighed three and even four protagonists before settling on the duo
  • The campaign is split into chapters, RDR2-style, with small choices accumulating and large ones landing immediately
  • Missions usually offer several approaches and escape routes
  • Lucia's ankle monitor is central to how the two meet, and deepening their relationship reveals their pasts
  • The satire deliberately avoids memes and slang that would age badly

The world

  • Bodies change with behavior: eating, working out, sleeping poorly, or living on the run
  • The pause map is a detailed satellite view instead of the old street layout
  • Focus, a new ability, highlights useful objects and helps you spot police
  • Animals can be studied and logged, another RDR2 carryover
  • NPCs notice eavesdropping and being followed, and will confront you
  • Aiming at someone without firing can defuse a situation entirely – no violence, no police call
  • Miami's music culture runs through the game, from hip-hop and Miami bass to house parties and nightlife
  • Clothing is designed around specific characters, lifestyles and neighborhoods, with exclusive items at every salon and store

Crime and consequences

  • Blowing a safe destroys part of the haul; finding the combination takes longer and pays far more
  • Fences buy stolen goods and can hand over access codes to impound lots full of luxury cars
  • Police lock down a crime scene and keep patrolling it after you're gone
  • Climbing and parkour were rebuilt to make escaping on foot at three stars or higher viable

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Like Cyberpunk, I'll save all judgment for release.
I may even live stream that day as I play it.
Thing is, I'm stuck playing it on these crappy consoles while my beat Computer has to wait for "the real version" of GTA6.
 
Most of the gameplay I have seen of GTA VI looks just like GTA V but with more polish. Billions of dollars, 13 years of dev time, and all the tools at their disposal, and this is the best they can do? Given the comments about how they wanted to tone down the writing to be more PC and the utter lack of single player DLC, plus the absolutely insane pricing shenanigans, I'm not impressed enough to buy.
 
The game looks impressive, but I think they went too far with RT. The RT effects are super fuzzy a lot of the time, to the point that they just look bad, worse than if they weren't there. And the image quality gets pretty bad when a lot is happening on screen. Looks like 720p with upscaling.

It's a shame we are going to have to wait a long time before this game is playable on PC.
 
But, can you enter any building you see, like in Skyrim? Any home, any office, and other buildings? And can you steal anything from the homes or office. Or just like GTA V where most buildings are just props to fill the game world, and only some buildings can be entered according to missions?

If the structures and buildings are not interactable, then the whole game world will feel empty again.
 
And the image quality gets pretty bad when a lot is happening on screen. Looks like 720p with upscaling.

It's a shame we are going to have to wait a long time before this game is playable on PC.

Yes game also does not look good in this video sample to me. Upscaled and choppy AF. RDR2 maxed out on current gen CPU+GPU looks better to me.
Anyway we still have a lot of time until PC release and maybe next gen GPU's are launched by then.
 
After gta5 which I got bored with after a few hours I have no intention of spending anything on this one. Maybe I get it for peanuts before 7 comes out.
 
Most of the gameplay I have seen of GTA VI looks just like GTA V but with more polish. Billions of dollars, 13 years of dev time, and all the tools at their disposal, and this is the best they can do? Given the comments about how they wanted to tone down the writing to be more PC and the utter lack of single player DLC, plus the absolutely insane pricing shenanigans, I'm not impressed enough to buy.

I thought it was me…I’m glad I’m not the only one to see GTA 6 as GTA 5 v2.0
 
Saw it on YouTube and torrented the "exclusive" video last night, and thought it looked impressive. Gritty and detailed, making GTA5 seem bland. It feels different because of the Bonnie and Clyde dynamic—a nice touch. The level design had verisimilitude. Character models (and perhaps animations) could use more detail. I thought the protagonists' faces weren't detailed enough. Lucia is a fine name; Jason, quite clichéd and generic. James and Lucia? Edward and Lucia? James and Imogen?

Not a fan or player of the series, but this looks 8.5 out of 10, some marks deducted for uneven graphics fidelity and a barrage of American accents. It boggles the mind why they feel always compelled to set the game in a US analogue.

Comedic moment: Jason falls into the "What do I wear?" trap :- )
 
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30fps? Hard pass. You can have 1 billion character animations and a game world size of 30AU, if you can’t provide at least 60fps I’m not interested.
 
Saw it on YouTube and torrented the "exclusive" video last night, and thought it looked impressive. Gritty and detailed, making GTA5 seem bland. It feels different because of the Bonnie and Clyde dynamic—a nice touch. The level design had verisimilitude. Character models (and perhaps animations) could use more detail. I thought the protagonists' faces weren't detailed enough. Lucia is a fine name; Jason, quite clichéd and generic. James and Lucia? Edward and Lucia? James and Imogen?

Not a fan or player of the series, but this looks 8.5 out of 10, some marks deducted for uneven graphics fidelity and a barrage of American accents. It boggles the mind why they feel always compelled to set the game in a US analogue.

Comedic moment: Jason falls into the "What do I wear?" trap :- )

What Brit wrote this?
 
Lucia is a fine name; Jason, quite clichéd and generic. James and Lucia? Edward and Lucia? James and Imogen?
What is in a name?

Jason's voice acting however... sounds like he'd deliver a line for "Help, I got my legs blown off" the same flat way as "I'd like to make a deposit please". And that's coming from someone who himself has been told he sounds monotone and devoid of emotion ;)
 
What is in a name?
In my opinion, a more striking one.

Jason's voice acting however... sounds like he'd deliver a line for "Help, I got my legs blown off" the same flat way as "I'd like to make a deposit please". And that's coming from someone who himself has been told he sounds monotone and devoid of emotion ;)
True, it's flat and muffled. Lucia can be the more talkative one; that's right. But Jason's voice acting is in dire need of an upgrade.

What Brit wrote this?
It would be interesting to see the game set on a new continent, in London or Paris, and with a different lot of accents, cultures, personalities.
 
New section added at the end:
Everything else we've learned (so far, some not 100% confirmed)

A summary of different tidbits from the video + previewers' impressions.
 
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