Unreal Engine 3 comes to Adobe Flash 11

Shawn Knight

Posts: 12,810   +124
Staff member
Epic’s Unreal Engine 3 now supports Adobe Flash, meaning many popular gaming titles will soon be finding their way to web browsers and social networking sites. Epic’s gaming engine was…

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lawfer

Posts: 1,268   +90
GamePro raises a valid point by noting that Windows 8?s Metro interface won?t support Flash, but will instead use HTML5. Depending on how quickly Windows 8 is adopted, Unreal Engine web games could potentially be extinct in a very short time.
Their point is flawed. Why wouldn't people just use the desktop IE...?
 

TomSEA

Posts: 3,319   +2,067
Be curious how much Epic has made off of licensing it's Unreal 3 engine over the years. It's gotta be brazillions as I don't know how many dozens if not hundreds of games have used it - and now this.
 
J

Jibberish18

Flash Player 11 is said to allow 1,000 times faster 2D and 3D rendering performance over version 10 and runs at up to 60 FPS on OS X and Windows.
I'm pretty sure Adobe missed putting a decimal at least 2 spots to the left of the "1" when giving that number above for OSX.
 
G

Guest

The desktop version of Windows 8 will of course support Flash as well as OSX.

Regarding mobile, Flash Player 11 is already available for Android. I don't see Android going away for a while.
 
G

Guest

Installed Flash 11.x, it includes x86/x64 drivers and I've tested it using IE 9 x64 and it works, though actually feels a bit slower.

As far as Windows 8 goes, the Metro I/F only runs HTML5 however the standard I/F runs the regular IE (or other browser) with plugins so that should not be a problem on desktops/laptops.
 
J

Jibberish18

Guest said:
Installed Flash 11.x, it includes x86/x64 drivers and I've tested it using IE 9 x64 and it works, though actually feels a bit slower.

As far as Windows 8 goes, the Metro I/F only runs HTML5 however the standard I/F runs the regular IE (or other browser) with plugins so that should not be a problem on desktops/laptops.
You do know that IE9's 64-Bit version uses a much slower Javascript than 32-bit?
 
G

Guest

Except that WebGL, LLVM, and Emscripten are seriously being overlooked here. If Metro apps are HTML + JavaScript, then recompile the Unreal Engine using Clang, LLVM, and Emscripten to JavaScript! Then you could, not only build Flash-less UE games, but *offline* UE games for the Metro platform.

Ugh, if only you people read more Slashdot.