W3C finally finalizes the HTML5 standard

By Scorpus ยท 9 replies
Oct 29, 2014
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  1. Did you know that the HTML5 standard, despite parts of it being used in numerous sites around the internet for years, hasn't actually been finalized? Until now, that is: the World Wide Web Consortium (W3C) has just finalized the HTML5...

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  2. VitalyT

    VitalyT Russ-Puss Posts: 3,671   +1,961

    I remember when the first provision came out about 3 years ago, W3C decided to pull the plug on Thread Workers and Web Sockets.

    They explained them to be unsafe under the current specification or some BS like that. I don't have time to go through the new spec, but if anyone knows whether the two elements are now included - please spill it out!
  3. Arris

    Arris TS Evangelist Posts: 4,730   +379

    We've got stuff written to handle realtime data streams that uses websockets, last I heard was that it was disabled by some of the browser developers as deemed unsafe rather than having been removed from the HTML5 specification.
  4. VitalyT

    VitalyT Russ-Puss Posts: 3,671   +1,961

    I remember W3C stated: Because safety of such things as Web Sockets and Web Workers is still under consideration, they are removed from the initial draft of HTML 5 (can't find the original article anymore). That was the case. What individual browsers did to that end was on a case-by-case basis.
  5. "HTML5 allows content such as video and audio to be delivered to a web browser without the use of a plugin."

    Oh finally! flash and java can finally die! right!?
    Arris likes this.
  6. Arris

    Arris TS Evangelist Posts: 4,730   +379

    VitalyT, it seems to be part of a separate specification now and no longer HTML5 bound.
  7. RzmmDX

    RzmmDX TS Guru Posts: 313   +67

    Will CSS finally be consistent across all platforms?
  8. tomkaten

    tomkaten TS Maniac Posts: 222   +143

    I've played a 4k video shot with the OnePlus One in Chrome, through HTML5 and in Fx, through flash. The Html5 was using 95% of my 2500k and was all choppy, while the one in flash ran flawlessly. What's up with that ?
  9. VitalyT

    VitalyT Russ-Puss Posts: 3,671   +1,961

    Was the video acceleration active in your browser? Modern browsers, like Chrome, have rendering going through your video card, so there shouldn't be so much load on the CPU. By the way, IE11 is the best in this particular area, because Microsoft integrates it better with DirectX.
  10. tomkaten

    tomkaten TS Maniac Posts: 222   +143

    WebGL is enabled in Chrome, as is everything else GPU-related. Every other intensive video or browser OpenGL test runs without a hitch. Which settings should I check, any idea ?

    This is the video in question:

    And here's the CPU utilization, it spikes to 90%+ often in intensive scenes (leaves, grass):

    Last edited: Oct 30, 2014

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