hello...
i'll come with my usual PROS & CONS with a pinch of salt. LOLOL...
PROS:
- this mean, having no media, therefore future proof & eco-friendly (i love this)
- if it works fine, no need to spend money on high end hardware or consoles
- piracy will decrease considerably
- refresh will be easily made, so old games can be put to 'bed' sooner!
CONS:
- it requires high bandwidth compared to online gaming of today, for it will be like streaming SD & later on HD content, with videos it is already a big problem & it is the same content being streamed at same or different interval. with onlive games, there can be same game being streamed at different levels to different players at same of slightly different times.
- the pricing policy is bad, if i need to pay for monthly subscriptions, i'd rather pay 60$/month to play at least 1 game for & all the demos & socialize, than pay 15$ as fee & even 10$ / game for the same period, it's a matter of hour we perceive it, we can spend a lot for all options, but if it's cheaper but we have to pay each time we make a move, it's a no GO!
- no control over the game, no ownership, another psychological issue, it's not 'mine' & i'm just renting a game at a higher price.
WHY IT MAY NOT WORK & WHAT CAN BE DONE!
- If it works, it will mean killing graphic chip manufacturers, i won't see why nVidia & AMD/ATI would bother release another super out of this word GPU that can handle trillions of instructions & load a whole world of textures just to have games like crysis up and running, maybe they'll build higher end pro GFX card that would be used on the onlive servers, but i doubt that the said equipments would stream what their GFX card have to render. the system must be more computational power sending data though several pipes to different users.
- the internet is still not ready for this, if somehow what i said in former posts (about google going broadband, bette ruse of fiber & the big new CISCO router that will 'change the internet'), yes if it becomes a reality soon, then this whole thing may work just fine, then the ISPs would need to remove the fair usage policy, for onlive is based on streaming, it's not like actual online gamig where fragments of information are constantly being delivered to the servers to update the status.
- it's too early, most consoles & PC have reached their apogee but not perfection in gaming, so as long as there will be development in these fields, people would keep following. for now onlive can work as an added service to existing platforms, i.e OK you can use it on all equipments with an input device, a monitor & connected to the net, if the service hit the XBLA & PSN, then you will have a possibility to have some curious or adventurous ones to adhere & who knows get stuck to it.
This is a great concept, that would be great to eliminate piracy & help save our planet, but for this to work, it should be a general service with packages fee or pay to use service (monthly package better for now) & with limited seats in order to prevent lagging sessions. I'm sure somewhere in the future, it may become a standard (10 years more), for now it should become a platform of excellence with true exclusive high level content that will attract some gamers to it, it must be free access without subscription & possibility to try a limited amount of demos free, someone signing up & paying a monthly fixed fee (even if it is around 30-50$/month) can play at least 1 new game every month with all the demos & some trailers) for now i would advise this company to pair with existing systems & make it an added service worth it, it's wont be good going on your own.
good luck to OnLive & long live the gamer's community ...
cheers!
i'll come with my usual PROS & CONS with a pinch of salt. LOLOL...
PROS:
- this mean, having no media, therefore future proof & eco-friendly (i love this)
- if it works fine, no need to spend money on high end hardware or consoles
- piracy will decrease considerably
- refresh will be easily made, so old games can be put to 'bed' sooner!
CONS:
- it requires high bandwidth compared to online gaming of today, for it will be like streaming SD & later on HD content, with videos it is already a big problem & it is the same content being streamed at same or different interval. with onlive games, there can be same game being streamed at different levels to different players at same of slightly different times.
- the pricing policy is bad, if i need to pay for monthly subscriptions, i'd rather pay 60$/month to play at least 1 game for & all the demos & socialize, than pay 15$ as fee & even 10$ / game for the same period, it's a matter of hour we perceive it, we can spend a lot for all options, but if it's cheaper but we have to pay each time we make a move, it's a no GO!
- no control over the game, no ownership, another psychological issue, it's not 'mine' & i'm just renting a game at a higher price.
WHY IT MAY NOT WORK & WHAT CAN BE DONE!
- If it works, it will mean killing graphic chip manufacturers, i won't see why nVidia & AMD/ATI would bother release another super out of this word GPU that can handle trillions of instructions & load a whole world of textures just to have games like crysis up and running, maybe they'll build higher end pro GFX card that would be used on the onlive servers, but i doubt that the said equipments would stream what their GFX card have to render. the system must be more computational power sending data though several pipes to different users.
- the internet is still not ready for this, if somehow what i said in former posts (about google going broadband, bette ruse of fiber & the big new CISCO router that will 'change the internet'), yes if it becomes a reality soon, then this whole thing may work just fine, then the ISPs would need to remove the fair usage policy, for onlive is based on streaming, it's not like actual online gamig where fragments of information are constantly being delivered to the servers to update the status.
- it's too early, most consoles & PC have reached their apogee but not perfection in gaming, so as long as there will be development in these fields, people would keep following. for now onlive can work as an added service to existing platforms, i.e OK you can use it on all equipments with an input device, a monitor & connected to the net, if the service hit the XBLA & PSN, then you will have a possibility to have some curious or adventurous ones to adhere & who knows get stuck to it.
This is a great concept, that would be great to eliminate piracy & help save our planet, but for this to work, it should be a general service with packages fee or pay to use service (monthly package better for now) & with limited seats in order to prevent lagging sessions. I'm sure somewhere in the future, it may become a standard (10 years more), for now it should become a platform of excellence with true exclusive high level content that will attract some gamers to it, it must be free access without subscription & possibility to try a limited amount of demos free, someone signing up & paying a monthly fixed fee (even if it is around 30-50$/month) can play at least 1 new game every month with all the demos & some trailers) for now i would advise this company to pair with existing systems & make it an added service worth it, it's wont be good going on your own.
good luck to OnLive & long live the gamer's community ...
cheers!