Weekend tech reading: First smartphone turns 20, photorealism in UE4, the state of Android updates

By Matthew ยท 4 replies
Aug 24, 2014
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  1. A tip of the hat to Simon, long referenced as the first smartphone. It went on sale to the public on August 16, 1994 and packed a touchscreen, email capability and more, paving the way for our modern-day wondergadgets. Here's a...

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  2. TomSEA

    TomSEA TechSpot Chancellor Posts: 2,715   +855

    Good selection of articles. I feel for developers - they're in a no-win situation as players get emotionally involved with their games, especially the big role-playing types. It is a guarantee that for whatever they include in a game, someone, somewhere isn't going to like it and will let the developers know about it in no uncertain terms. I've been known to drop an e-mail or two to developers who I felt were "ruining" their own games.

    And that Unreal Engine 4 footage - short as it is, looks incredible. Looking forward to my new build next year which will be a 4k build just so I can take best advantage of incredible graphics with that engine.
  3. m4a4

    m4a4 TS Evangelist Posts: 953   +515

    Well, gotta say that the UE4 engine looks great for those simple objects...
    Ranger12 likes this.
  4. yRaz

    yRaz Nigerian Prince Posts: 2,308   +1,401

    yes it does. All the "photorealism" gets thrown out the door for me once I see something with "high" polygon counts. It is still easy to see the edges on things that simply don't have edges. All the lighting effects in the world can't make up for crappy objects and textures.
  5. Ranger12

    Ranger12 TS Evangelist Posts: 621   +122

    Besides the low poly count we also don't know what hardware this was rendered real-time on so other than being pretty to look at I think the demo is kind of pointless imo.

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