Every member of a group can communicate with other members in real time using both audio and video. All that is needed is a microphone and a web camera.

Here is a list of the main features:

  • Real time audio and video conversations
  • Share desktop applications
  • File sharing
  • Instant text messaging
  • Private rooms/channels for every group of users
  • High quality audio codecs with both mono and stereo
  • Push-to-talk and voice activation
  • Record conversations to disk
  • Standalone server for both LAN and Internet environments
  • User authentication with accounts
  • Accessibility for visually impaired

Having these features available makes TeamTalk an excellent choice for online presentations, attending meetings or just do every day chit-chat with friends or collegues, whether they are next door or around the globe.

What's New

New Features and Bug Fixes

  • Many thanks goes to Sihu Hwang for enabling AAC, Vorbis, etc. on Windows. Along with Join Codes this is one of the main features in the v5.22 released.

Here's a list of the new features and bug fixes:

Default Qt Client

  • Ability to stream AAC, Vorbis, etc. on Windows
  • Option to disable sound device detection notifications in statusbar events
  • Ukrainian translation
  • Speak Client Statistics now refreshes network latency on Ctrl+T
  • Easy log on to server using Join Code
  • Fixed bug where the value of the Show chat history as list view instead of text edit setting was sometimes deleted
  • Fixed bug where only first resolved IP-address was used for connection attempt
  • Fixed bug where all servers with same name was deleted on server deletion
  • Updated Qt to 6.11 on Windows and macOS

Android Client

  • Easy log on to server using Join Code
  • Fixed bug where TeamTalk would crash when entering TTS settings
  • Fixed bug where the initial volume of media files did not match the settings screen
  • Fixed using Bluetooth headset microphone on some Xiaomi firmwares

iOS Client

  • Ukrainian translation
  • Easy log on to server using Join Code
  • Fixed bug where only first resolved IP-address was used for connection attempt

Server

  • Ability to open TCP/UDP ports using UPnP
  • Fixed performance issue when removing bans