The current version of Corona Benchmark features the Corona 1.3 rendering core.

Note: The benchmark runs using Corona Renderer 1.3, which is an older version of Corona Renderer – updating the benchmark to a newer version of Corona Renderer would have no impact on the relative performance of 2 different CPUs and would only invalidate all the results gathered so far, so staying with the older version is actually useful from the point of view of a benchmark application. For using Corona Renderer as a render engine, naturally the newer (and faster) versions are better!

Installation and Use

It’s easy to use: save, extract, and run the file. Benchmark starts to render the testing scene automatically and shows the result at the end, with an option to submit the result to this page. You can also copy it to the benchmark forum thread.

What's New:

Today we have finally updated our standalone benchmark. Download it and share your results now! Compared to the last benchmark we have updated the rendering core, made the scene more challenging, and added easy verification and sharing of render times. Everything is a one-click solution now, no manual copy/pasting required. All times you choose to publish are displayed in a table here. This comes handy especially when you are selecting a new hardware to run Corona.

Corona Standalone Redesigned

From the technical standpoint, the most interesting thing is that the benchmark showcases the possibilities of our new standalone format, which is now much more powerful than ever before. It supports procedural maps, shader networks, and the compressed Corona proxy format for geometry. We are hoping the standalone application will become a viable alternative for distributed rendering some day. You can try it yourself today if you are feeling lucky. Both export and import is a one-click solution, no 3ds Max is necessary, and speedups of up to 30% were reported compared to rendering inside 3ds Max. Some maps are still not supported, but we are working on that.

Conclusion

I would like to thank Robin, who was the primary developer of the benchmark application. That is it; everything left to do now is to download the benchmark and share its results with the community so we can build a comprehensive database of Corona Renderer performance with different CPUs. Stay tuned for the next blog post, in which we will talk about licensing and pricing improvements we have in mind for 2016.