PhysX FluidMark is a physics benchmark based on NVIDIA PhysX engine. This benchmark performs a fluid simulation using SPH (Smoothed Particle Hydrodynamics) algorithm to increase the realism of the fluid. FluidMark supports GPU PhysX (NVIDIA GeForce 8+ only) as well as multi-core CPU PhysX.
This benchmark exploits OpenGL for graphics acceleration and requires an OpenGL 2.0 compliant graphics card: NVIDIA GeForce 5/6/7/8/9/GTX200 (and higher), AMD/ATI Radeon 9600+, 1k/2k/3k/4k (and higher) or a S3 Graphics Chrome 400 series.
The startup interface allows you to tweak the benchmark features such as:
- GPU or CPU PhysX
- Multi-Core CPU PhysX support
- Benchmark mode or stability test / interactive mode. Interactive mode makes it possible to move the camera (mouse) and to pause PhysX engine (with P key).
- Fullscreen or windowed for each type of run mode
- Window size selection (standard or custom)
- MSAA samples selection
- Benchmarking parameters: time based or frames based
Seven years between two releases of a software… I though FluidMark 1.5.2 was the latest version. I was wrong. Apparently, FluidMark is still used today. So this is the 2020 update of FluidMark. The version 1.5.3 still uses NVIDIA PhysX 2.8.4. But it has been compiled with VS2017 and ZoomGPU has been updated to the latest version. I disabled score submissions and fixed a minor bug in fullscreen mode.