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Guild Wars 2 Review

Guild Wars 2 Review
  • Posted October 4, 2012, 12:30 PM by Kate Cox | Filed in TechSpot, Gaming
  • With a mix of familiar MMORPG tropes and new, modern approaches to delivering them, Guild Wars 2 is an excellent, welcoming take on the genre.

    During a full month playing Guild Wars 2, I recorded impressions in a series of logs. The first was where I discovered an insatiable need to explore. In the second, I marveled at how easy it was to get off the beaten path, how unnecessary it seemed to be to form a party, and how generally amiable the community was. Part three was where I discovered crafting, and in log four I hopped into world vs world PvP and fell off rather a lot of cliffs.

Catalyst 12.8 CAP 3 improves support for Guild Wars 2, Borderlands 2

Catalyst 12.8 CAP 3 improves support for Guild Wars 2, Borderlands 2
  • Posted September 18, 2012, 4:00 PM by Matthew DeCarlo | Filed in Gaming, Software
  • Ahead of next week's expected release of the Catalyst 12.9 beta, AMD has updated its existing WHQL driver with a fresh set of Catalyst Application Profiles. Although it's not a major overhaul, Catalyst 12.8 CAP 3 offers a few improvements that are worthwhile if you're playing...

Guild Wars 2 players targeted in phishing attacks

Guild Wars 2 players targeted in phishing attacks
  • Posted September 10, 2012, 12:00 PM by Lee Kaelin | Filed in IT Security, Gaming
  • Guild Wars 2 is suffering from phishing attacks by hackers believed to be in China who so far have compromised scores of user accounts since the game launched a couple of weeks ago. ArenaNet, the game's developer, insists its servers and web portals remain secure...

Opinion: The subscription MMO is dead - long live free to play?

Opinion: The subscription MMO is dead - long live free to play?
  • Posted August 27, 2012, 2:17 AM by Kate Cox | Filed in Gaming
  • The era of the subscription-based online game has well and truly ended in 2012. It had a good run, really. Fifteen years is quite a long time for anything to stay static in the land of gaming. Ultima Online introduced the idea back in 1997, when those of us who had internet access were mostly still on dial-up and got booted off...

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