For years now we've had the ability to take a compact Micro ATX motherboard along with a high-end GPU and squeeze them into a custom case not much bigger than a shoe box.
We are putting today's top small form factor hardware together in hopes of building an enthusiast-worthy gaming system that you can easily transport, use as a a small workstation or fit comfortably along your living room equipment for HTPC purposes.
While the keyboard and mouse remain the best means of controlling many titles, especially PC staples like FPS and strategy, there are plenty of other options that are really crying out for a pad.
You could go and buy a custom PC control pad, but that would be stupid. Chances are you already own a control pad you can use on the PC: the ones that came with your Xbox 360, PS3 or Nintendo console.
We've only previously seen water-cooled GTX 780 cards pushed this far. However, Palit's GTX 780 Super JetStream is no ordinary graphics card as its massive heatsink and three large fans keep its core cool when under stress -- a solution that allows the card to outpace the Titan, according to the manufacturer.
In our review we put those claims to the test, in addition to testing triple monitor resolutions in GTX 780 Super JetStream SLI cards, standard GTX 780 cards and on the almighty Titan.
At a mere .66 inches thick and powerful enough to capably handle some of the most demanding games on the market, Razer's new 14-inch Blade might be the coolest piece of equipment I've ever played a PC game on. It's certainly the hottest.
Once known for its mid-to-high-end gaming peripherals, Razer has gotten to a point where I can no longer refer to them as an accessory manufacturer. Between the original 17-inch Razer Blade, the Edge PC gaming tablet, and now this ridiculously thin beauty, the company has definitely made an impression on the PC gaming market.
Company of Heroes was a game for true armchair generals. There was no resource collecting, no tank rushes, none of the hallmarks of other games that look like they're about a clash of armies but are really little but mouse-driven sprint races.
Seven years is a long time between wars, though, and now that we have a sequel, people are expecting a lot from this game, the first time Company of Heroes has ditched Western Europe for the Eastern Front. So what's new?
Although some decent games do poorly for no good reason, many titles are so headscratchingly bad that you have to wonder why the developer even bothered.
In the group of terribly bad games, there are the truly bad ones and then there are the big flops: those that have built an irredeemable amount of hype. Without further ado, here's our PC gaming hall of shame: games that weren't cancelled but should have been.
The PS4, Xbox One and Wii U are all very different consoles, but there's one thing I wish all three had in common: their digital pricing. Something they could learn from the PC.
Steam gets a lot of credit for rejuvenating the PC gaming market, and there's one area it deserves more praise than anywhere else: its regular, highly-discounted sales.
Before last year, no In Win cases really caught our attention. That changed when we spotted the open-air X-Frame midway through 2012. Following the X-Frame's success, In Win introduced the H-Frame -- a similarly unique chassis with a feature list that includes eleven diamond-cut aluminum plates.
In Win's latest open-air chassis has to be their finest creation yet. The D-Frame is a limited edition aluminum pipe and tempered glass case that is unique and equally pricey. DIY'ers will be pleased nonetheless.
In Gunpoint you play as Richard Conway, a trenchcoated spy-for-hire who, after a job gone wrong, finds himself caught up in a paranoid, 70s-style corporate espionage plot. You'll guide him on infiltration missions as he sneaks into apartment buildings, high-security compounds, office complexes and weapons-manufacturing labs.
Gunpoint may be a stealth game, but Conway isn't some Sam Fisher-wannabe, crouching in the shadows and garroting unsuspecting guards. His methods are a bit flashier, and a hell of a lot of fun.
Prison Architect is like 'SimPrison', if there ever was one, made by people who seem to be damn near fearless about making video games about uncomfortable topics. The game is from the indie studio Introversion, who have also made the saddest/best game about nuclear war.
Here's a brief interview with Introversion's own architects about their newest work. They served up some fascinating answers about the possibilities of a game about building and running a prison.
You love your PC. It's a place you can work at, but more importantly, it's a place you can game at. The thing is, if you're using a traditional desk-and-chair setup, the more you game on the PC, the bigger the problem you're creating for yourself.
Having taken the covers off the GeForce GTX 780 a week ago, Nvidia is ready to release their next part in the GeForce 700 series. Earlier rumors indicated that the GeForce GTX 770's specifications would be much like a GTX 680 on steroids, and as it turns out that's exactly what it is.
The GTX 770 features the fastest GDDR5 memory we have ever seen at 7GHz. Memory at that clock rate is good for a peak bandwidth of 224GB/s, 16% more than the GTX 680. Therefore, technically if you could overclock a GTX 680 well enough you could create a GTX 770.
When the Metro 2033 was released in 2010 it contributed to raise the PC graphics bar making good use of the latest DirectX 11 rendering technologies. Metro: Last Light follows its predecessor roots by using a heavily customized and improved version of the 4A Engine.
Furthermore, the developer has continued to cater to loyal PC gamers who have considerably more power than console gamers at its disposal by including a richer gaming experience visually as well as a benchmark tool for measuring your system's performance.
The gaming world is making a dramatic shift towards free to play games. Of course, full price retail titles still make up for a majority of releases on the PC and most other platforms, but playing a quality game without cracking your wallet open is a completely viable option nowadays.
A free to play game made right should allow players to enjoy everything it has to offer, while keeping monetary transactions completely optional. We’ve combed through the Internet to bring you the very best PC games pushing forward the free-to-play model -- and making a good name for it, too.
The GTX 650 Ti was our favorite $100 - $150 graphics card last year, as it thrashed the Radeon HD 7770, its direct competitor. Then last month AMD decided to attack the $150 price point with a new HD 7790 GPU, but the reaction didn't take long to arrive.
Just a week later Nvidia officially countered by releasing the poorly named GeForce GTX 650 Ti Boost, now the third graphics card to carry the GTX 650 name. At $170, the GeForce GTX 650 Ti Boost sits between the Radeon HD 7790 and the 7850. In terms of performance, we actually expect the GeForce GTX 650 Ti Boost to be a lot faster than the GTX 650 Ti, even when it's based on the same GK106 architecture.
Game developers have been stuck with DirectX 9 and 2GB of memory for the past decade. While this hasn’t harmed first person shooters (they only have to manage a handful of objects at once), it has been poisonous to other genres. Next time you’re playing an RPG in first person with no party you can refer to DirectX 9 and 2GB of memory as a big reason for that.
With DX10's arrival, vertex and pixel shaders maintained a large level of common function, so moving to a unified shader arch eliminated a lot of unnecessary duplication of processing blocks. The first GPU to utilize this architecture was Nvidia's iconic G80.
Four years in development and $475 million produced a 681 million-transistor, 484mm² behemoth -- first as the 8800 GTX flagship and then with cards aimed at several segments. Aided by the new Coverage Sample anti-aliasing (CSAA) algorithm, Nvidia saw its GTX demolish every single competitor in outright performance.