Game developers have been stuck with DirectX 9 and 2GB of memory for the past decade. While this hasn’t harmed first person shooters (they only have to manage a handful of objects at once), it has been poisonous to other genres. Next time you’re playing an RPG in first person with no party you can refer to DirectX 9 and 2GB of memory as a big reason for that.
With DX10's arrival, vertex and pixel shaders maintained a large level of common function, so moving to a unified shader arch eliminated a lot of unnecessary duplication of processing blocks. The first GPU to utilize this architecture was Nvidia's iconic G80.
Four years in development and $475 million produced a 681 million-transistor, 484mm² behemoth -- first as the 8800 GTX flagship and then with cards aimed at several segments. Aided by the new Coverage Sample anti-aliasing (CSAA) algorithm, Nvidia saw its GTX demolish every single competitor in outright performance.
With the turn of the century the graphics industry bore witness to further consolidation. Where 3dfx was once a byword for raw performance, its strengths before its dismissal laid in its full screen antialiasing image quality. By the time 2001 dawned, the PC graphics market consisted of a discrete card duopoly (Nvidia and ATI), with both of them in addition to Intel supplying the vast majority of integrated graphics chipsets.
Prior to the Voodoo 5’s arrival, ATI had announced the Radeon DDR as “the most powerful graphics processor ever designed for desktop PCs.” Previews of the card had already gone public on April 25, and only twenty-four hours later Nvidia countered with the announcement of the GeForce 2 GTS (GigaTexel Shader).
Launched on November 1996, 3Dfx's Voodoo graphics consisted of a 3D-only card that required a VGA cable pass-through from a separate 2D card to the Voodoo, which then connected to the display. Voodoo Graphics revolutionized personal computer graphics nearly overnight and rendered many other designs obsolete, including a vast swathe of 2D-only graphics producers.
The 3D landscape in 1996 favoured S3 with around 50% of the market. That was to change soon, however. It was estimated that 3Dfx accounted for 80-85% of the 3D accelerator market during the heyday of Voodoo’s reign. Later on Nvidia would revive with the RIVA series and eventually land their greatest success with the first GeForce graphics card.
Like many PC gamers, I've often wished a machine capable of putting the power of a gaming rig in a portable device. Gaming laptops are lovely and have their place, but that place is often on top of a desk. After a week with Razer's new Edge gaming tablet, I realize what I really wanted was to play Bioshock Infinite in the bathroom without burning my thighs. All hail Razer, deliverer of dreams.
Razer's only review guidelines before sending along a Razer Edge loaner was that I not tell them I used it in the bathroom. I am a review guideline freedom fighter, deep in the trenches, pants around my ankles, balancing a $1,499 gaming tablet on the side of the tub before redeploying to less secluded front. And why not? I don't have to stop playing until the batteries run out.
We want you to take a trip down memory lane with us and tell us about the first graphics card you ever owned, as well as the games you were playing at that time. If you remember your entire graphics card purchase history to this day, we also want to hear about it!
Despite declining desktop shipments as well as an increased interest in mobile and social games, the PC gaming market is still holding strong with a growth of 8% last year according DFC analyst David Cole, who was quoted in a recent PC Gaming Alliance (PCGA) report...
The latest member of the Southern Islands family, the new Radeon HD 7790 is designed to fill the gap between the Radeon HD 7770 and 7850. Set to precisely target the $150 price tag, the HD 7790 should be an affordable solution that provides good value to gamers on a budget.
The HD 7790 is set to go head to head against the GeForce GTX 650 Ti, which represented the best value in this bracket. To sweeten the deal, AMD is also offering a free game bundle of Bioshock Infinite for a limited time.
The new GeForce GTX Titan carries a GK110 GPU with a transistor count that has more than doubled from the GTX 680's to a staggering 7.1 billion The part has 25% to 50% more resources at its disposal, including 2688 stream processors (up 75%), 224 texture units (also up 75%) and 48 raster operations (a healthy 50% boost).
It's worth noting that there's "only" estimated to be a 25% to 50% performance gain because the Titan is clocked lower than the GTX 680. Given those expectations, it would be fair to assume that the Titan would be priced at roughly a 50% premium, but that's simply not the case. Nvidia is marketing the card as a hyper-fast solution for gamers with deep pockets, setting the MSRP at a whopping $1,000.
The Crysis series of first-person action games mix stealthy sneaking with huge explosions, all draped across lush, exquisitely rendered environments. The games aren't really known for their winning personality, story or characters. They're known, first and foremost, for their sweet tech and using your suit's powers to stalk and kill.
But every time Crysis games get away from that core routine, things become less enjoyable. Crysis 3, unfortunately, spends most of its time lost in the weeds. There's plenty of hunting, but it's sporadic, and changes made to the formula combine with dodgy AI and odd level-design to make the whole thing feel uncomfortable.
Considering next-gen cards are still months away, we didn't expect to bring any more GPU reviews until the second quarter of 2013. However, we realized there was a gap in our current-gen coverage: triple-monitor gaming. In fact, it's been almost two years since we last stress tested games at resolutions of up to 7680x1600.
We're going to mix things up a little this time. Instead of using each camp's ultra-pricey dual-GPU card (or the new $999 Titan), we're going to see how more affordable Crossfire and SLI setups handle triple-monitor gaming compared to today's single-GPU flagships.
The third installment in the Dead Space series was released this month, and considering the game made our list of 2013's most anticipated PC games we thought we would check it out to see how it looked and performed.
Dead Space 3 might be a direct console port but it’s done right, at least as far as I can tell after a few hours of gameplay. The game might not have DirectX 11 features or a high resolution texture pack, but I personally found it to be quite enjoyable.
The real joy of playing a game on PC is that, thanks to mods, your entire experience can be improved by the work of dedicated fans.
Because some mods are so extensive, transforming almost everything about the source title, we felt it was only fair to list 12 of the best of them here, since they may as well count as their own new games.
It's an exciting year for gamers -- not just because the industry has whipped up an appetizing menu of fresh releases, but because we're approaching the next console generation, which will inevitably come with interesting new software projects, and many of them are bound to hit PC.
As usual, we've assembled a list of the hottest PC games expected to hit shelves over the next 12 months. Our selection includes 35 games and 10 bonus mentions we're lukewarm about.
Most people can’t afford to spend a few thousand on a notebook computer, even if it's on a solid gaming machine that doubles as a desktop replacement. To that end, today we'll be checking out a portable from MSI that aims to deliver a solid gaming experience without the excessive cost.
The MSI GX60 comes packed with a quad-core AMD A10-4600M CPU clocked at 2.3GHz alongside AMD Radeon HD 7970M discrete graphics with 2GB of GDDR5 memory, a 15.6-inch non-glare display operating at 1920x1080, 8GB of DDR3 memory in a 4GBx2 configuration, 128GB of flash storage used as the OS drive and a 750GB 7200RPM disk drive for storage.
Nvidia has opened the doors on its GeForce Experience after letting thousands of users hammer on it over the last month. Announced last April and introduced as a closed beta in December, the PC game optimizer aims to help players get the most out of their machines by automatically...
Cold rain drizzles outside. Inside, everything is pink, round, and frilly. The first floor of this otaku (geek) retailer is plastered with release info for new PC games—adult PC games. The shop is located in Den-Den Town, Osaka's geek and gaming district, on a street known as "Ota Road", short for "otaku road". It's easy to stumble into shops like this and find an array of dating games, some of which are erotic.
The vast majority of these games are not exactly mainstream in Japan, but their presence is palpable in a geek neighborhood like this. But what Western gamers think of PC games—the games from developers like Valve and Blizzard—aren't. It's not that those Western PC games don't exist; they just don't smack you in the face.
There was a moment on Sunday when I thought the PC gamers had been hiding something from me. They'd been telling me that PC gaming wasn't the complicated hobby that it used to be, that it was more streamlined and less of a pain. They'd told me that I didn't need to be an auto mechanic if I didn't want to be, that I could just drive without ever flipping up the hood.
And yet there I was trying to be a PC gamer on Sunday and having a tough time of it. I was feeling stymied yet again. I was having what I now hope are my last doubts, because today I've just about run out of excuses to fear PC gaming.
They are, beyond control schemes and visuals, the single best reason to play games on a PC. Mods can, at their laziest, tweak a game so its settings or features behave more to your liking. At their most ambitious, they can transform your entire experience, leaving you with something that feels like an all-new game.
This year was a big one for PC mods, with two - DayZ and Black Mesa - rivalling commercial products for public awareness and, perhaps more importantly, quality. But they weren't the only great mods released this year, here's a shortlist of the best mods released during 2012.
Roccat has announced the availability of its latest gaming peripheral, the multi-color, macro-laden Isku FX keyboard. Expected to hit shelves later this week for $100 and Є100, the Isku touts in-house features including "Roccat Talk," "Roccat Talk FX" and "Easy Shift"...