From what began life as a tech demo, the series has endured for over 16 years, producing 14 games (including Far Cry 6) that have sold over 50 million copies and spawned an utterly atrocious movie. This is the story of Far Cry.
From what began life as a tech demo, the series has endured for over 16 years, producing 14 games (including Far Cry 6) that have sold over 50 million copies and spawned an utterly atrocious movie. This is the story of Far Cry.
You haven't played Far Cry 2 then.Got to be honest, I just feel that once you've played one Far Cry, or Assassins Creed for that matter, you've played them all.
They've just become Ubisoft's go-to, cookie cutter franchise, to keep the revenue's coming in. There is way too much filler in them and they're a poster child for quantity over quality approach to game development.
I'd only ever consider picking one up with some steep,steep discounts in a sale, and by that I mean, less than $15. They're not worth a penny more than that, IMO.
I really enjoy talking about early Far Cry titles.
Far Cry 1:
The sudden and unexpected introduction of Trigens and mutants was really disappointing and ruined the game for me. I would rather keep fighting human mercenaries until the ending, and that's what I was expecting the first time I played Far Cry. The non-human enemies are massive bullet sponges and throw away any tacticool gameplay style out of the window. The game is still tolerable, but it could have been great and in the end turned out just acceptable, thanks to its second half.
FarCry2 I remember hate for, maybe an issue with saves. Progression issues? But I skipped it.
Yup, every Ubisoft game is about the same and you can predict all the mechanics after they perfected it in Far Cry 3-ish time point (didn't play many of the AC games).Got to be honest, I just feel that once you've played one Far Cry, or Assassins Creed for that matter, you've played them all.
They've just become Ubisoft's go-to, cookie cutter franchise, to keep the revenue's coming in. There is way too much filler in them and they're a poster child for quantity over quality approach to game development.
I'd only ever consider picking one up with some steep,steep discounts in a sale, and by that I mean, less than $15. They're not worth a penny more than that, IMO.