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Activision was just granted a "microtransaction-based matchmaking" patent

By Polycount ยท 10 replies
Oct 18, 2017
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  1. If you're a gamer, you've probably played a few of Activision's titles in the past. As the publisher behind the ever-popular Call of Duty franchise and the recently released Destiny 2, Activision is a company that has received both widespread praise and criticism for its published titles over the years.

    While much of that criticism has started to die down recently, a patent recently issued to the publisher has once again drawn fire from the public and prominent figures in games media.

    Initially filed for in May 2015, the patent details a method of "[arranging] matches to influence game-related purchases" - in other words, the company invented a microtransaction-based matchmaking system.

    The way this matchmaking system would work is by matching "expert/marquee" players that possess powerful or otherwise desirable weapons and items with junior players who lack them. If the marquee player wins the match against the junior player, the latter "may wish to emulate the marquee player" by purchasing those weapons or items.

    If the junior player does so, they would then be segmented into a different branch of the matchmaking system where the cycle begins anew. If they do not, the player's profile is "[updated to] indicate non-purchase."

    The following graphic (provided in the patent itself) shows how Activision might implement such a system:

    This is certainly distressing news for those who prefer to be matched on skill alone but it's worth noting that this potential matchmaking system is still only a patent. In a statement to GameSpot, an Activision spokesperson claimed the following:

    "This was an exploratory patent filed in 2015 by an R&D team working independently from our game studios. It has not been implemented in-game."

    Permalink to story.

  2. BSim500

    BSim500 TS Evangelist Posts: 607   +1,222

    Nice flow-chart. I prefer this one though...
  3. Adhmuz

    Adhmuz TechSpot Paladin Posts: 1,924   +712

    So let me get this straight, the game will match you against players with better items almost guaranteeing failure, as a way to tempt you in to buying the better players gear? Now say you defeat the player with the better gear, you should get that gear for free instead, it would only be fair and without said clause any game developer who decided to license this will be permanently put on my "do not buy" list. Well really any game that has micro-transaction as a way to improve your ability against other human players is already on that list.
    Reehahs and BSim500 like this.
  4. And so AAA dev became mobile dev, which is just sales dev, paving the way for indie dev to become the last bastion of game dev.
    Reehahs and Panda218 like this.
  5. yRaz

    yRaz Nigerian Prince Posts: 2,891   +2,218

    I'm happy the I've basically grown out of videogames.
    davislane1 likes this.
  6. mrjgriffin

    mrjgriffin TS Evangelist Posts: 349   +163

    Guess who will never buy an activision game again
    funglebuddy and BSim500 like this.
  7. Humza

    Humza TechSpot Staff Posts: 288   +138

    Or maybe they could just focus on the gameplay instead of squeezing more money with such under the hood design trickery. Innovation is happening, just on the wrong side.
    funglebuddy and Theinsanegamer like this.
  8. enemys

    enemys TS Maniac Posts: 180   +175

    Being able to patent such simple algorithms shows as time and time again that US patent system is fundamentally flawed.

    And besides that, the idea is just freaking stupid.
  9. Solar Flair

    Solar Flair TS Enthusiast Posts: 33   +24

    OMG, thats just simple logic ...
    How can that be patented???
  10. funglebuddy

    funglebuddy TS Enthusiast Posts: 76   +19

    Microtransactions? /skip buy
  11. funglebuddy

    funglebuddy TS Enthusiast Posts: 76   +19

    Could be worse they could lock an ending behind a paywall /cough Shadow of War /Cough
    Humza likes this.

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