What isn't there are driver issues;
Forcing disabling of vsync via Nvidia control panel:
Works in STALKER Shadow of Chernobyl; FPS uncapped
Forcing 16xAF via Nvidia drivers:
Works in TES IV: Oblivion
Works in Operation Flashpoint
Playing Combat Mission games on 2014 engine with Nvidia driver:
Works fine
vs
Forcing disabling of vsync via AMD control panel:
Doesn't work in STALKER Shadow of Chernobyl; FPS locked at monitor refresh rate
Forcing 16xAF via AMD driver:
Doesn't work in TES IV: Oblivion
Doesn't work in Operation Flashpoint
Playing Combat Mission games on 2014 engine with AMD Driver
Crashes when loading 3d engine
I've verified this with R9 290X, Vega 64, and RX 7900XT AMD cards and GTX 780Ti, GTX 980Ti, GTX 1080Ti, and RTX 3080Ti Nvidia cards. AMD drivers significantly degrade user experience as outlined above; so at a certain point the relatively lower cost of AMD starts to become irrelevant when you realize how inferior AMD drivers are and that they continue to ignore significant broken compatibility as demonstrated with their breaking of Combat Mission drivers about 2 years ago or so. Not acceptable.
I'd hate to go full team green, but issues like this simply are not acceptable in 2023.
The experience has been reminiscent of trying to use my 3dFx Voodoo 4 and 5 cards in Windows XP with 3rd party drivers.
Concerning non broke driver game performance @Max to ultra settings the story is far less rosily in favor of the 7900XT.
On my end with i9 10920, i7 10700KF all cores @5.129Ghz, i7 6850K@4.2Ghz, i7 5930K@4.5, i7 980X@4.5 , i7 960@4.1, and i7 920@3.8 the difference in FPS is marginal with my 7900XT and RTX 3080Ti. On my 10920X with per core turbos locked and XMP3200Mhz, across a 42 game benchmark tally the difference is practically margin of error close in favor of the 7900XT@3440 (140 FPS vs 133FPS) and in similar favor of my 3080Ti @1080p (172 to 171) both results akin to margin of error.
Forcing disabling of vsync via Nvidia control panel:
Works in STALKER Shadow of Chernobyl; FPS uncapped
Forcing 16xAF via Nvidia drivers:
Works in TES IV: Oblivion
Works in Operation Flashpoint
Playing Combat Mission games on 2014 engine with Nvidia driver:
Works fine
vs
Forcing disabling of vsync via AMD control panel:
Doesn't work in STALKER Shadow of Chernobyl; FPS locked at monitor refresh rate
Forcing 16xAF via AMD driver:
Doesn't work in TES IV: Oblivion
Doesn't work in Operation Flashpoint
Playing Combat Mission games on 2014 engine with AMD Driver
Crashes when loading 3d engine
I've verified this with R9 290X, Vega 64, and RX 7900XT AMD cards and GTX 780Ti, GTX 980Ti, GTX 1080Ti, and RTX 3080Ti Nvidia cards. AMD drivers significantly degrade user experience as outlined above; so at a certain point the relatively lower cost of AMD starts to become irrelevant when you realize how inferior AMD drivers are and that they continue to ignore significant broken compatibility as demonstrated with their breaking of Combat Mission drivers about 2 years ago or so. Not acceptable.
I'd hate to go full team green, but issues like this simply are not acceptable in 2023.
The experience has been reminiscent of trying to use my 3dFx Voodoo 4 and 5 cards in Windows XP with 3rd party drivers.
Concerning non broke driver game performance @Max to ultra settings the story is far less rosily in favor of the 7900XT.
On my end with i9 10920, i7 10700KF all cores @5.129Ghz, i7 6850K@4.2Ghz, i7 5930K@4.5, i7 980X@4.5 , i7 960@4.1, and i7 920@3.8 the difference in FPS is marginal with my 7900XT and RTX 3080Ti. On my 10920X with per core turbos locked and XMP3200Mhz, across a 42 game benchmark tally the difference is practically margin of error close in favor of the 7900XT@3440 (140 FPS vs 133FPS) and in similar favor of my 3080Ti @1080p (172 to 171) both results akin to margin of error.