Death Stranding's modest PC system requirements have hit the web

Polycount

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What just happened? Hideo Kojima's latest epic open-world title, Death Stranding, is finally on its way to PC after a lengthy wait. As is the norm for most titles releasing on the platform, Kojima Productions has revealed Death Stranding's official system requirements a month ahead of launch.

Fans of Kojima's work will be pleased to hear that, despite Death Stranding's jaw-droppingly beautiful graphics, you aren't going to need a NASA supercomputer to run this game at playable framerates.

Indeed, while we'd need to play the game to say for sure, it seems like Kojima's team has optimized Death Stranding quite well -- the minimum requirements are quite forgiving, and even the top-end requirements ask for low to mid-range hardware at best.

Notably, Kojima's team has been wise enough to provide the PC gaming community with not two, but three distinct sets of system requirements, for those targeting different framerates and resolutions.

The first set of requirements, which can power Death Stranding at 720p and 30FPS, is as follows:

  • OS: Windows 10
  • CPU: Intel® Core i5-3470 or AMD Ryzen 3 1200
  • RAM: 8 GB
  • GPU: GeForce GTX 1050 3 GB or AMD Radeon RX 560 4 GB
  • DirectX 12
  • HDD: 80GB
  • Sound cards: DirectX compatible

The next shoots for 1080p and 30FPS:

  • OS: Windows 10
  • CPU: Intel Core i5-4460 or AMD Ryzen 5 1400
  • RAM: 8GB
  • GPU: GeForce GTX 1050 Ti 4 GB or Radeon RX 570 4 GB
  • DirectX 12
  • HDD: 80GB
  • Sound cards: DirectX compatible

The final set of hardware requirements is also for 1080p, but raises the FPS target to 60:

  • OS: Windows 10
  • CPU: Intel Core i7-3770 or AMD Ryzen 5 1600
  • RAM: 8GB
  • GPU: GeForce GTX 1060 6 GB or AMD Radeon RX 590
  • DirectX 12
  • HDD: 80GB
  • Sound cards: DirectX compatible

There are a few different things to unpack here, but overall, Death Stranding's PC port seems to buck several modern trend in terms of recommended hardware. These days, 16GB of RAM is often the default suggestion for "Recommended" quality settings in AAA PC games, whereas Death Stranding only asks for 8GB across the board.

Furthermore, even for 60 FPS, the game keeps its GPU needs modest with a GTX 1060 6GB, which is almost two generations old now (if 3000-series cards really are on the horizon). Granted, both "Recommended" hardware lists are only shooting for 1080p, but that's what most PC gamers are running their titles at anyway, according to Steam's latest hardware survey.

If you plan to pick up Death Stranding on PC, you can rest assured -- for now -- that it will likely run well on your machine. However, as always, it's usually best to take these system requirements with a grain of salt, as you never know what sort of issues you'll run into on your specific rig.

Death Stranding is set to release July 14 on Steam and the Epic Games Store.

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You don’t need a supercomputer because the PS4 isn’t a supercomputer.

I am anxious to see the equivalent specs a PC needs to match PS5 and Scarlett.
That's true, but the PS4 also runs games at 30 FPS. It's not uncommon for particularly attractive console games to come to PC and have pretty ridiculous requirements to maintain a steady 60 FPS at all times (see RDR2).

And I agree! Hopefully the consoles don't get delayed and people can start testing them in-depth this year.
 
That's true, but the PS4 also runs games at 30 FPS. It's not uncommon for particularly attractive console games to come to PC and have pretty ridiculous requirements to maintain a steady 60 FPS at all times (see RDR2).

And I agree! Hopefully the consoles don't get delayed and people can start testing them in-depth this year.


I'll take a PC game running 1440p at 60 fps or better... or 4K above 30fps.

To tell you the truth a good game is good regardless the fps.
 
Ps5 gpu has 10.2 tflops, xbox sx has 12.
Pc needs 2080 super to beat ps5 and 2080 ti to beat xsx
In this case we can't really compare the tflops between consoles that easily. Some game engines prefer fewer CUs and higher clocks (like the PS5 has) and others prefer lower clocks and higher CU counts (like the xbox has). But as you pointed out, Xbox will have a small edge performance wise (and will most likely also cost a bit more).
What I'm sure of is that first party titles will have an easier time reaching the target resolution/framerate on Xbox.
 
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