Destiny 2 players outraged at Bungie's lack of transparency regarding level rewards

Cal Jeffrey

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Video game developers have been receiving extreme scrutiny lately over their perceived business practices. Electronic Arts has been hogging most of the headlines with controversies involving microtransactions and loot boxes in Battlefront 2, Need For Speed and most recently, FIFA 18.

Not one to be outdone, game developer Bungie is now competing with EA for negative press over sketchy business practices.

A quick perusal of the game's subreddit reveals that players of Destiny 2 have already been stewing for a while about the lack of endgame content in the newest installment of the franchise. Other complaints range from a heavy dependence on tokens for loot rewards to relatively meaningless PVP events and more. All these gripes have been met with deaf ears from Bungie, rightfully frustrating fans.

Now the developer is facing even more intense criticism for lack of transparency regarding changes to the way experience points (EXP) are awarded. Last week, players discovered an odd quirk when completing events. It appeared at first that EXP was being awarded as usual but as users continued to play, they noticed that while they seemed to be receiving the same number of points each time, their EXP meters would fill less and less.

Players did not mind so much that Bungie appeared to be throttling EXP. It was that the leveling system is directly tied to the loot box rewards and online store, and Bungie seemed to have designed the UI to hide the fact that EXP was being throttled.

As one Reddit user pointed out, “C'mon Bungie. Tweak the normal XP numbers and the weekly boost if you really want people to earn less after a set amount of play time. I shouldn't get lied to by the UI-- and so blatantly at that.”

Another Reddit user, EnergiserX, did a detailed analysis of what was going on and confirmed that EXP was being throttled back each time players repeated particular tasks. The reason for this is clearly to keep players from mindlessly grinding the same events over and over again.

However, users were mad about it because there was no indication that this was going on and they felt like Bungie could have made this factor known so players didn’t waste hours of playtime grinding for diminishing returns.

EnergiserX posted his findings on Thursday. Bungie responded a day later with an explanation to its blog of what players had already figured out.

Additionally, Bungie said it would deactivate the throttling systems immediately. What they failed to mention was that in addition to disabling throttling, they would be increasing the EXP required to level up by 100 percent.

On Saturday, when players began noticing that their meters were going up much slower, complaints began to fly again. Developers followed up with a tweet on Sunday essentially saying, “Oh yeah, and we doubled the cost of leveling up.”

Players used to achieve level rewards at 80,000 points. Now it takes 160,000 to earn a level.

Destiny 2 director Luke Smith also tweeted that he and project lead Mark Noseworthy would spend the week finally addressing complaints received since the title's launch back in September.

While there are always going to be players that complain about having to work for rewards, Bungie certainly could have headed off much of the recent criticism by simply being honest and communicating to users what they were doing.

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I bought this game and played it for two days right after the PC release. I have no touched it a single time since then. This game is Destiny 1.2 at best. It is not a sequel in any sense of the word. Everything at end game was very boring to me and the fact that you still don't have a matchmaking system for any raids is beyond me. Every other MMO has some sort of system for grouping players together to accomplish the harder tasks in the game, but not Destiny. Not all of us have friends that play on the same schedule and not all of our friends game anymore due to work or school or any other normal life issues. Had I been able to return the game, I would have. I won't be investing any of my money into games designed by Bungie anymore. They have been cutting corners ever since they walked away from Halo.
 
Complete douche move/attitude from Bungie. Really regret buying D2. Clearly no one at Bungie knows how to make a good game or understand what user feedback is apparently. Pretty sure their Q&A session they're having will all be scripted and barely touch the real issues that plague this game.
 
Play this time to time agree a lot of hype not much to show for it actually prefer destiny 1 as much as I hate dlc they should of just continued dlc drops as this is not a new game and like someone mentioned matchmaking is so poor.
 
You bought the game at launch from a company prone to doing this kind of ****, why are you complaining?
 
So, you bought a game from bungie, which already showed that they lack the old halo touch, published by activision, a scummy shady company, a game that is all about grinding, which has banned people for using any overlay in game with no explanation nor recourse, and are surprised they are dishonest over their leveling system?

Common sense really has become a superpower these days.
 
I bought this game and played it for two days right after the PC release. I have no touched it a single time since then. This game is Destiny 1.2 at best. It is not a sequel in any sense of the word. Everything at end game was very boring to me and the fact that you still don't have a matchmaking system for any raids is beyond me. Every other MMO has some sort of system for grouping players together to accomplish the harder tasks in the game, but not Destiny. Not all of us have friends that play on the same schedule and not all of our friends game anymore due to work or school or any other normal life issues. Had I been able to return the game, I would have. I won't be investing any of my money into games designed by Bungie anymore. They have been cutting corners ever since they walked away from Halo.

This was pretty much my experience. Three other friends and I all picked it up and played it for about 2 days before moving on to something else. It was enjoyable enough, but the party system was incredibly limited (Only 3 people to a "firegroup? Really?) and character/skill customization was lacking. Each "spec" felt very similar, with the only differentiation being a single super ability that sometimes only gives you a second or two to use it.

For something that claims to be an "FPS MMO", I would have expected far more in terms of unique skill trees and unique playstyles.

I don't think it's a bad game by any means, but I also don't think I'll be picking up Destiny 3 or spending anymore time in Destiny 2.
 
You bought the game at launch from a company prone to doing this kind of ****, why are you
You bought the game at launch from a company prone to doing this kind of ****, why are you complaining?
Always things to complain about with destiny still enjoy the game as more of a social get together
Except that the social aspect of the game is extremely limited.
 
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