Google may be working on a gaming platform to rival Xbox and PlayStation

Julio Franco

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Rumor mill: Over the past few months, the wildest rumors in video game industry circles haven’t involved the PlayStation 5 or Xbox Two. The most interesting chatter has centered on a tech company that’s been quietly making moves to tackle video games in a big way: Google, the conglomerate that operates our email, our internet browsers, and much more.

We haven’t heard many specifics about Google’s video game plans, but what we have heard is that it’s a three-pronged approach: 1) Some sort of streaming platform, 2) some sort of hardware, and 3) an attempt to bring game developers under the Google umbrella, whether through aggressive recruiting or even major acquisitions. That’s the word from five people who have either been briefed on Google’s plans or heard about them secondhand.

Google has been exploring video game initiatives for most of the decade. In 2014, the company was reportedly poised to acquire Twitch before Amazon swooped in. Rumors percolated for years that Google was also attempting to launch an Android-based console, similar to Amazon’s Fire TV, but that didn’t happen. In 2016, the Google-incubated studio Niantic scored one of the biggest gaming successes of the last decade with Pokémon Go, but it had spun out into an independent company the year before. And Google has a long history of hiring game developers for projects that never quite materialize.

In recent months, however, the chatter about Google has gotten louder. At the Game Developers Conference in March of this year, Google representatives met with several big video game companies to gauge interest in its streaming platform, which is code-named Yeti, sources said. (The existence of Google’s Yeti was first reported by the website The Information earlier this year.) Google also took meetings at E3 in Los Angeles a few weeks ago, those sources said, and from what we’ve heard, the company is looking not just to woo game developers to the Yeti service but to buy development studios entirely. (Google did not respond to a request for comment.)

So what is this streaming platform, exactly? Like Nvidia’s GeForce Now, the Google service would offload the work of rendering graphics to beefy computers elsewhere, allowing even the cheapest PCs to play high-end games. The biggest advantage of streaming, as opposed to physical discs or downloads, is that it removes hardware barriers for games. Games like Call of Duty can reach a significantly bigger audience if players don’t need an expensive graphics card or console to play them. As one person familiar with Yeti described it: Imagine playing The Witcher 3 within a tab on Google Chrome.

Sounds too good to be true, doesn’t it? Or sounds too much like the promise of other streaming platforms like OnLive, which failed because of lag and video compression that reduced quality? Many of the rumors we’ve heard need to be presented with some skepticism until we actually see them in action. One pie-in-the-sky idea I’ve heard floated, for example, is heavy integration between Yeti and the Google-owned YouTube. Imagine you’re playing a game and you run into a tricky boss or don’t know how to solve a puzzle. Instead of opening up your laptop or checking your phone for a guide, you could press a button to activate an overlay on your screen that cues up a YouTube walkthrough of the game you’re playing.

Whispers have been quieter about Google’s hardware, whatever that may look like, but the rumors we’ve heard suggest that it will link up with the streaming service in some way. We’re not sure whether Google is looking to compete with the technical specs of the next PlayStation and Xbox or whether this Google console will be cheaper and low-end, relying on the streaming service to pull weight.

Those are the rumors currently floating around in games industry circles, where people are growing more excited about streaming every week. At E3 we saw both Microsoft and EA announce their own separate initiatives for streaming, and Ubisoft boss Yves Guillemot made headlines a week earlier by declaring that game streaming was the future. Xbox boss Phil Spencer recently told Kotaku contributor Keza MacDonald (for The Guardian) that he thinks streaming will tear down the borders between gaming platforms. “Our focus is on bringing console quality games that you see on TV or PC to any device,” he said.

The big splash of water on any excitement for streaming is of course internet bandwidth. Streaming big video games means uploading and downloading large amounts of data, which is difficult in many parts of the world thanks to bandwidth caps and lack of accessibility to high-speed connections. Bring that up to someone at Google and they might bring up one of the corporation’s many other initiatives: Google Fiber, a high-end broadband service that allows for speeds of up to 100x what most Americans have in their homes. While Fiber has run into roadblocks and is still a limited service, with locations in only a handful of cities, it does show that Google is capable of solutions to the bandwidth problem that no other gaming company can offer. Google also has data servers all across the world, which may allow them to reduce lag. (Seemingly endless cashflow can’t hurt, either.)

Still, some developers we’ve spoken to who have heard about the project are skeptical. Google’s history of starting and abandoning initiatives is a red flag, as is the lack of proper internet infrastructure across much of rural America. If Google were to launch dedicated hardware, what games would it launch with? What would entice developers to port to the platform? Video game history is littered with consoles that have attempted to take on Nintendo, Sony, and Microsoft only to fail in style, mostly due to lack of “killer app” video games, which is a reality that Google must face.

Other tech companies haven’t fared too well, either. Amazon has spent the past four years making big investments into gaming, spending many millions of dollars to woo top developers, build its own game engine, and buy companies like Twitch and Double Helix. Even with three full-fledged studios in operation, Amazon has yet to ship a major game, canceling the multiplayer sports brawler Breakaway last year.

One thing is for certain: Google wants to make a splash. In January 2018, the company hired Phil Harrison, the veteran video game executive who spent long stints at Sony and Microsoft as a top manager on the PlayStation and Xbox. Google has also been on a massive hiring spree, bringing in experienced video game developers and marketers from EA, PlayStation, and many other top companies. The money is certainly there. Only time will tell if Yeti materializes in some form or simply goes the way of Google Glass.

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Hmmm... I don't know how I feel about this.

On one hand, gamers are already fragmented (between the consoles, and the PC platforms) with cross platform only becoming a big thing now. And there's only so many games a typical gamer can buy/play a year.

But on the other hand, quality games are always welcome.

Just not sure about a streaming service while internet connections are never all that consistent.
 
Hmmm... I don't know how I feel about this.

On one hand, gamers are already fragmented (between the consoles, and the PC platforms) with cross platform only becoming a big thing now. And there's only so many games a typical gamer can buy/play a year.

But on the other hand, quality games are always welcome.

Just not sure about a streaming service while internet connections are never all that consistent.
Given the "quality" of play store application and their 50 bajillion clones, I would hold my breath on any google streaming service having quality games.
 
Hmmm... I don't know how I feel about this.

On one hand, gamers are already fragmented (between the consoles, and the PC platforms) with cross platform only becoming a big thing now. And there's only so many games a typical gamer can buy/play a year.

But on the other hand, quality games are always welcome.

Just not sure about a streaming service while internet connections are never all that consistent.
Given the "quality" of play store application and their 50 bajillion clones, I would hold my breath on any google streaming service having quality games.
The app stores would be more comparable to the XBL arcade (or whatever indie stores consoles have). Which, they have a few decent games here and there.

But it sounds like there would be professional/quality (AAA?) games being made for the service. I doubt Google would cheap out going up against the established consoles and PC market.
 
“Our focus is on bringing console quality games that you see on TV or PC to any device,” he said.

Yeah, Steam already does that, and you can do that with your consoles and PC's hooked up through your network already. And with consumer preferences and exclusives, your entering an extremely competitive area of gaming.

So unless they plan on somehow dominating the mobile market, their "focus" is already awash with Sony, Valve, Microsoft, and Nintendo. Good luck with that.
 
Hmmm... I don't know how I feel about this.

On one hand, gamers are already fragmented (between the consoles, and the PC platforms) with cross platform only becoming a big thing now. And there's only so many games a typical gamer can buy/play a year.

But on the other hand, quality games are always welcome.

Just not sure about a streaming service while internet connections are never all that consistent.
Given the "quality" of play store application and their 50 bajillion clones, I would hold my breath on any google streaming service having quality games.
The app stores would be more comparable to the XBL arcade (or whatever indie stores consoles have). Which, they have a few decent games here and there.

But it sounds like there would be professional/quality (AAA?) games being made for the service. I doubt Google would cheap out going up against the established consoles and PC market.
Cheap out is Google's motto. Their Fiber service is pretty much dead. The fiber they did lay, was laid just under 4"(microtreching) when it should've been much more.
http://www.wsmv.com/story/38536214/google-fiber-thrill-turns-to-apprehension-for-neighbors
 
Streaming would probably be the only way google could compete. The last thing gamers need are three consoles with very similar hardware inside playing the same games.

Streaming would allow Google to run its games on more powerful hardware, and who wouldn't want that? Assuming the games and network performance are good that is.
 
Streaming would probably be the only way google could compete. The last thing gamers need are three consoles with very similar hardware inside playing the same games.

Streaming would allow Google to run its games on more powerful hardware, and who wouldn't want that? Assuming the games and network performance are good that is.

I've tried a Steam Link on my local network and if that isn't able to kill the issue of latency then streaming is always going to be a second rate experience.

That was my first and last experience with streaming games.
 
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