Hitman 3 patch will add ray tracing and supersampling support

Shawn Knight

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What just happened? Hitman 3 will soon be even more visually appealing for select PC players. IO Interactive recently announced that real-time ray traced reflections and shadows are coming to the World of Assassination. The developer warns that ray tracing is taxing on hardware and suggests gamers adjust graphics quality according to match their GPU's capabilities for the best experience.

Patch 3.110 will also add support for adaptive supersampling tech including AMD FidelityFX Super Resolution 1.0 and Nvidia DLSS. Unsurprisingly, IO Interactive recommends enabling FSR or DLSS when using ray tracing for improved performance.

Minimum hardware requirements for running the game at 1080p with supersampling enabled and ray tracing reflection quality set to medium include a GeForce RTX 2060 Super or Radeon RX 6600 XT, an Intel Core i5-10600K or AMD Ryzen 5 5600X and at least 8GB of RAM.

If you're after 1440p quality with supersampling activated and reflection quality on high, IO calls for at least a GeForce RTX 3070 or Radeon RX 6900 XT, a Core i7-10700K or Ryzen 7 5800X and a minimum of 16GB of RAM.

With the new features, Hitman 3 will become one of just a handful of games that'll support Intel's XeSS, AMD FSR and Nvidia DLSS.

Patch 3.110 for Hitman 3 lands on May 24. You'll also want the latest drivers for your respective Nvidia or AMD graphics card, which you can pick up from our downloads section.

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I wonder if they've worked closer with AMD on the RT implementation as the 6600XT is no where near on par with the 3060 at RT same with the 6700XT Vs 3070.
 
All this to me at least, seems like a vicious cycle. Gamers keep begging for more realistic rendering and detail, then whimper about the power requirements and price of the graphics cards that will provide it.
 
So many games have RT now. All the people claiming it was a made up gimmick by Nvidia to make money look really stupid now.
 
I wonder if they've worked closer with AMD on the RT implementation as the 6600XT is no where near on par with the 3060 at RT same with the 6700XT Vs 3070.

Why would they waste time working with AMD when even their top cards struggle with RTX?
 
All this to me at least, seems like a vicious cycle. Gamers keep begging for more realistic rendering and detail, then whimper about the power requirements and price of the graphics cards that will provide it.
Traditionally graphics improvements are firstly brute forced and then with every finite hardware console generation become most efficient at mid to end of life cycle. The war on supersampling dominance also also helps older and weaker hardware have a peace of the newer eye candy. Developers take their efficiency skills from consoles and often apply it as a new standard for all platforms. Hardware vendors need to sell more hardware so they push newer brute force approach graphics rinse repeat. Eventually this will plateau into ultra realism and ultra efficiency as stated By Tim Sweeney article back in 2015 and echoed by Nvidia within same time frame.
 
Eventually this will plateau into ultra realism and ultra efficiency as stated By Tim Sweeney article back in 2015 and echoed by Nvidia within same time frame.
"Eventually", gamers will "need" 8K @ 120 Hz. So, I wouldn't expect that plateau anytime soon.

With process widths narrowing, ostensibly, efficiency should be increasing, yet power requirements keep increasing. Which, (again ostensibly), means they're using brute force over top of increased efficiency. Narrower process is simply being utilized as a way to pack more sh!t into the same, or larger, space.

What you're describing is actually happening in the CPU arena.
Compare the i5-6600 with the new bottom of the line i3-12100.

 
I wonder if they've worked closer with AMD on the RT implementation as the 6600XT is no where near on par with the 3060 at RT same with the 6700XT Vs 3070.
It says in the requirements RTX 3070 or RX 6900 XT, therefore AMD still has a disadvantage.

Ray tracing is still shiet.
 
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