Eight years after Nvidia promised ray tracing would revolutionize gaming, most gamers still disable it. So what happened, and did RTX buyers get sold a fantasy instead of the future?
Eight years after Nvidia promised ray tracing would revolutionize gaming, most gamers still disable it. So what happened, and did RTX buyers get sold a fantasy instead of the future?
Maaaaan, I was right there back in the old PhysX days. I remember picking up a BFGTech Geforce GTX 260 MAX OC for PhyisX and then barely used it because most games used Havoc anyway. lolWhat this article is basically saying is that most of those who bought RTX 2000 -series card "because it has ray tracing" were brainwashed by Jensen. That is something many (including myself) have been saying for years. And even when they realize they were indeed scammed, they still believe anything that Jensen says. No wonder AMD has no interest competing on high end market.
RT is also appealing form a game developer point of view. Game developers use a lot of tricks and clever ingenuity to make "realistic looking" shadows and lighting. Shadow maps, parallax maps, ambient light sources, render distance optimizations and on and on and on. All of this takes a lot of effort and skill to do right but developers do it because that's what players expect.
RT promises a simpler design. You draw the polygons, put your main light source, and everything just works. Red surfaces naturally reflect red, water surfaces naturally sparkle.
I miss physx. Still find it funny my deciders system can run Arkham asylum maxed out better than my main system because of Physx.I think RT was just the next PhysX, something for nVidia to say they could do that AMD couldn't.
Game developers slapped PhysX into games and made it part of the experience which made the games run far better on nvidia hardware than it did on AMD hardware. Here they did the same with RT. Without it there isn't much reason to buy Nvidia hardware unless you want the fastest GPU availalbe and money is no object.
Now, see—that is the whole problem with this discussion. How can you not be? How can you not want better visuals? Ray tracing and path tracing are obviously the way towards that. How do you think Pixar and animated movies are made? Movies like Avatar, etc.—they have been made with path tracing for a long time. What are we even talking about here?The truth is, I was never fully sold on the ray tracing dream.
Just like with 4K. It's been "4K ready" since the 980 Ti, yet, we still can't get even stable 60 FPS.Well, every next generation of RTX cards was supposed to be the one that will allow RT with good framerates but that was only possible with first and second fastest card in the lineup and without DLSS it was poor. And I always questioned whether developers were intentionally lowering raster graphics quality to push for RT usage. RT introduced a new segment in benchmarks which made Nvidia look dominant and certainly many people bought these cards because of RT advertising but never actually used it.